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EVE Evolved: EVE Online's server model - Massively
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Anyway, it was a good read so I thought I would share. |
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Re: EvE's server structure... good read
Good read.
I personally don't like EvE because every piece of 0.0 space is spoken for by alliances, and with the exception of travel corridors to "safe space" it's mostly under used. Fewer choke points into "safe space" would help aleviate this problem, but the alliances want none of it because it would make it actually difficult to defend what they own. Quote:
As far as the note in that article on "corporate spys", that was another one of the parts of the game that pissed me off. Allowing multiple accounts per person was a horrible idea. It keeps newer players from being able to join in the alliances and learn from the old vets. Why? Suspision. Every new player could be a new account set up to spy on and steal from a corp. At least with the other characters on your account, only 1 can train at a time so you have to sacrafice something to be able to spy. With no "real" penalty for death and the ability to delete and recreate a character at will, all you have to do is keep your "main" account seperate from your spying account. This makes it so people who invest more real-world money into the game have a significant advantage over people who simply want to play. I knew a guy who had 5 accounts, and I'm sure he didn't have the most on the server! All in all, I like the IDEA behind EvE. I don't like point and click, but I like the economic model in that game. I hope Jumpgate Evolution takes a page from their book. Their server model is really interesting to read about, I'd love it if NetDevil took a page from their book....so long as PvP didn't suffer because of it. :-) And they're right, any game gets boring if you're safe whereever you fly....and all you have to do is outsmart a predictable AI. |
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Re: EvE's server structure... good read
I thought they were saying in the article that the SQL server CAN load balance the SOL servers to keep up with load, so if 100 people jump in, it puts that universe on a SOL server that has the resources to handle it....
What I'm really getting at here is that with today's technology and server systems, it is very possible to keep one universe with everyone on it, and this is the way ND needs to develop the game (imho). |
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Re: EvE's server structure... good read
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I sort of read it that way too, that's why I made sure to include "When I left" so many times. I'm not sure if they've changed it, but that's the way it was at the time.... I remember trying to attack AAA just to get lagged out due to canisters, and I remember jumping in to a sector just to have a node crash, and by the time it was brought back up the defending forces were already on in huge numbers and picking us off as we logged back in. I can't speak for any changes they've made over the past year and a half though. |
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Re: EvE's server structure... good read
I havnt played since beta, but people were using that canister lag crap back then too, I figured they had fixed it. Another trick people used were "Sector edges", god I hate that. PvP in EvE was the least fun I ever had playing a game.
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Re: EvE's server structure... good read
For real time games you would still have to have regional servers because the speed of light will always be a limiting factor for a single world wide server.
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Dedsquirrl on Human Evolution: Once Evolution produces Bearsquirrels and Sharkbirds, we are screwed. Our only option will be to turn to the Dolphinponies and beg for protection. Half of the population will be destroyed by our new allies when they try to ride the dolphinponies and are beaked to death in a squeaky rage. I just hope my anus laser is developed enough so I can get a job as a gardener for one of our more affluent overlords. |
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Re: EvE's server structure... good read
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Having a constant ping of roughly 500ms because the only server is located in US is hardly my cup of tea. |
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Re: EvE's server structure... good read
You can still have localized gateway servers with high speed low latency connections to the main load balancing server..... Even today's internet structure is able to make this possible. All you need is a good local level 1 data center for the regions you want, and then the centralized server in another good data center (I would say the main server would belong in DC as thats where the majority of the level 1 US data centers are)
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Re: EvE's server structure... good read
Actually this isn't about EvE as a game, its about server infrastructure and its impact on game design.
Had you read the article you would have known that. And yes, EvE did suck, even playing it with the OEC guys it was still boring as hell, which says a lot. And no, I will not play jumpgate, its even more fucking boring. |
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Re: EvE's server structure... good read
Could not read it before. Blocked at work.
1), 2) and 3) Eve sux AND is laggy. 4) This reinforces what I said before about the propsed split between a Manserver and Grrlserver with the latter being the place with NO econ since there will be few consumers but lots of opportunity to hold hands and sing songs. 5) Jumpgate Classic still rocks. |
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