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Awakening
Smeg awoke.
The smell of tobacco smoke hung in the air, the strains of sitting in the captains seat of the Red Dwarf were taking their toll. Smeg streched to get the aches out of his body and looked over at the long range scanner. Damn! Space was quieter these days. The last remaining Red Dwarfer wasn't quite sure what he was looking for these days. He hadn't been out in space for a while. But he knew one thing, if it took him the rest of his life he would find out what happened to the rest of his squad! They had just disappeared! The Red Dwarfers, thanks to their ship and its onboard computer Holly had nearly re-created the jump drive, a device that would make current space travel extinct. This had dissapeared in a war with Fatal Shadows. It had ended up with the TRI but was apparently stolen, the squad and/or faction unknown. Since that day I had been looking for any traces of it, but to no avail. So maybe it was time to enter the universe again, dust off the tow and the ranger and get back into space! But information isn't cheap. And my net worth had taken a battering recently, with all the inactivity. But there was one way to get the info I needed at small cost, I, and I alone, knew the recipe for the RD Special Brew, which had been many pilots companion, and downfall! The exact recipe contains so many illegal ingredients known to rot the brain that it is actually outlawed in every faction! But, boy oh boy is it good. So, the Red Dwarfers were back, albiet in a limited form. But as long as the beer was brewing, I could be assured of finding out information. Smeg looked down at his tow keys. He had left them there months ago. They were gathering dust, Hmmmmm. He picked up the keys and headed straight for the launch bays....... |
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Rimmer: That’s it I’m invoking Space Corp Directive 68250. Kryten: 68250? But sir surely that’s impossible without at least one live chicken and a rabbi. |
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Welcome back mate!
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__________________
How to leave the Planet: 1. Phone NASA. Their phone number is (731) 483-3111. Explain that it's very important that you get away as soon as possible. 2. If they do not cooperate, phone any friend you may have in the White House - (202) 456-1414 - to have a word on your behalf with the guys at NASA. 3. If you don't have any friends at the White House, phone the Kremlin (ask the overseas operator for 0107-095-295-9051). They don't have any friends there either (at least, none to speak of), but they do seem to have a little influence, so you may as well try. 4. If that also fails, phone the Pope for guidance. His telephone number is 011-39-6-6982, and I gather his switchboard is infailible. 5. If all these attempts fail, flag down a passing flying saucer and explain that it's vitally important you get away before your phone bill arrives. |
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| Awakening | LordRazage | Jumpgate Fictional Tales | 4 | 04-01-2005 07:00 PM |