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About This Page About This Page: This is a discussion on After two years, now what? within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. Grim, help me out here. This is really the first time I've ever been involved in anything remotely relating to helping the economy function: If I were to come
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Old 12-20-2004, 05:13 AM   #61 (permalink)
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Grim, help me out here. This is really the first time I've ever been involved in anything remotely relating to helping the economy function:

If I were to come get some commods from your PoS, where would I take them? Should I take a mission to some Quant station that required commods that you have? Is there money to be made doing this? (I desparately need to make some cash)
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Old 12-20-2004, 05:50 AM   #62 (permalink)
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Unless I reprice them, all commods at my station will net you at least 1-2k a piece no matter where you take them. Best thing to do is decide what equip you want to make, look it up Here, and take the needed stuff where the equip is made. The only thing I'll be charging more than normal for is phosphorous.
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Old 12-20-2004, 06:56 PM   #63 (permalink)
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Quote:
Originally Posted by GrimGriz
DSM Quanus Amani
Aman Gate -7.6 -15.9 -2.5

Empty at the mo, but I'll quit selling straight to Q-SDS if someone will come get it regularly so Check back

Tried to figure out a link to the right station...couldn't.
Start keeping it at your station I will start making runs everyday to drop off at various places. We need to get all the supply oriented folks togather and work out a plan to get these supplies where they are needed
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Old 12-20-2004, 08:14 PM   #64 (permalink)
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Done, though on a good day I'll probably only create 300-400 units, so maybe every 2 or 3 days would be a better plan. I think I'll start refining the common too, which is something I havent done....ever
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Old 12-20-2004, 08:16 PM   #65 (permalink)
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Ok kids, get your own thread.

Now, back to business.

Who else is going to rejoin their fellow pilots of TRI?
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Old 12-21-2004, 09:23 PM   #66 (permalink)
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Bah.

You've convinced me, I'm coming back soon(tm).

For those that don't know me, I'm Raz-X the infamous Quantar zealot that loved to shoot things and get mad when we got ganked.

RK, dude, simplistic flight model? Did we play the same game? Go find an MMO with flight physics even close to JGs.

If by 'simple' you mean a lack of side thrusters like Allegiance, good riddance. That turns it into an FPS, practically.
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Old 12-21-2004, 09:33 PM   #67 (permalink)
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Congradulations on returning to Jumpgate and being the 100th member of this site. Lets look behind curtain number 3 to see what you win. Hmm, looks like someone stole the prize. Ah well, welcome back anyway.


NEXT!
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Old 12-21-2004, 09:48 PM   #68 (permalink)
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The prize is bringing back Rollio so I can shoot him.

I never did get that guy.
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Old 12-21-2004, 09:54 PM   #69 (permalink)
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I was driving home and got stopped at the traffic light at the bypass. Then I looked to the left. No less than 8 Penn's Best trucks were lined up waiting for the green, then all 8 went on their way. Stupid convoy, it made me miss the good ol' days. Like the time that I joined in on a convoy in a light transport and everyone had to throttle their tows down to v350 or so to keep formation.
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Old 12-22-2004, 12:49 AM   #70 (permalink)
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Quote:
Originally Posted by Raz
RK, dude, simplistic flight model? Did we play the same game? Go find an MMO with flight physics even close to JGs.

If by 'simple' you mean a lack of side thrusters like Allegiance, good riddance. That turns it into an FPS, practically.
I said:
Quote:
basic flight model
Basic means "fundamental". The engine has not changed, regardless of other changes. Thus, it is "fundamentally" the same.

I completely disagree about "side-thrusters". In a three dimensional game, with no gravity to limit your manueverabilty, the artificial handicap imposed by limiting motion to single-directional thrust is not only arbitrary, but crippling to so many facets of the game, it almost pointless to attempt to defend it as "justified" for any other reason but technical expediency, on the part of the developers. Not only do you not have lateral or vertical movement, but you have no reverse. Only "brakes".

While you may have "issues" with turning a simulator into a "first person shooter", I offer the observation that not only are you controlling your virtual ship from the first-person perspective, but that you do, in fact, have guns, and may even fire them. This combination, when commonly defined, would, actually, make Jumpgate a first person shooter, regardles of your opinion.

My dislike of arbitrary restrictions stems from their effect on manueverability (Jumpgate was, actually, the least exciting flight simulator, in manueverability, and actual piloting terms, that I've ever played... it was good, relatively, because it was the only MMO spaceflight sim - not on intrinsic merits of the flight model itself), and on their restriction of options for the pilot, in an environment that not only does not require such restriction, but renders such restrictions absolutely counter-intuitive. Not only that, but the arbitrary restriction drops the competitive level down a notch, both commercially, and technically, because it does not possess something which pratically every other flight sim released in the past 5-6 years has contained. Multi-directional thrust.

I have copious experience with both types, and the complete lack of any sort of alternate thrust direction reduces the complexity, increases the repetitive "feel" you get when actually fighting, and reduces combat to simple geometry, and the steadiness of aim, instead of an instinctive affair of piloting skill, which requires reflexes honed in practically every other contemporary and later spaceflight simulator, and used everywhere but Jumpgate.

Tachyon, Allegiance, Ace of Angels, Vendetta, Freespace (1 and 2), Freelancer, and Independence War (1 and 2) all have at the very least, reverse thrust. Only the Freespace model does not have lateral thrust, as well. So, in summation, not only would the flight model be, as I actually asserted, fundamentally unchanged from it's introduction, but, its lack of multi-axis thrust would suggest its simplicity, as well. I won't even go into "artificial drag".
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Old 12-22-2004, 01:50 AM   #71 (permalink)
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Othello.
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Old 12-22-2004, 05:15 AM   #72 (permalink)
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Please post all lengthy dissertations on space sims in a new thread. NO SPEEDBUMPS!
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Old 12-22-2004, 08:19 PM   #73 (permalink)
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