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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 558
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Changes of opinion if any?
Lots of noise has been made about changes of opinion with regards to gameplay. The FACT is that we will all have to change for the better of the game. Below are a few of my changes of opinion, feel free to mention your own, if any.....
I agree that taking equipment off non-producing stations is not cool(within reason)---I didn't before mainly as it was never an issue in my old home. I have mined to produce ****---I didn't before. I don't like there being too much equipment available as it ruins other parts of the game and causes boredom, not just for myself but for many different areas of the community----never really an issue before as OV all self produce.(to an extent) Since the mining **** my opinion here became more cemented. The multiple account usage of the server astounds me. Cancelling of accounts only to reactivate or play another char.---I'm a loyal little toerag and other than my time in ISU(on US while still OV in EU) I have been 95% 1 squad/char in 4 yrs retail or 5000 hours Algore and 25 hours other)---Not really a change of opinion, more so an observation. In a game with so few players, I wouldn't join a squad if I knew they spent half their time in another account or were likely to disappear when times got hard. Retention of players is all about enjoyment and friendship within the game. This is gained, maintained, and strenghtened through a solid, united squad. I know this is probably an exaggeration with regards to the numbers of pilots involved, but a valid point all the same. US opinion regarding Civilian pilots---This is where I think you guys need to change your opinion. I think to an extent maybe this is beginning to happen, but I would appreciate US opinon here. No shouting, just opinions. I'll not go on as long posts detract from concentration ![]() I'm changing, OV has changed. What if anything has changed in the last 6 weeks, or what have you noticed that surprised you in this time. I think it would be good to consider what you post before submitting, in return more important to consider when replying. This has potential to become a flamefest I accept, but maybe we can surpise each other here also. Regards Al |
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Member
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 882
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 795
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To me Civ is very simple: I don't want to fight. If I'm mining, hauling, producing or fluxing I'd just as soon not get shot down on the basis of your RP of the day that requires your combat ship destroying my miner/tow/tug.
On the few times I am HG, it means I am ready, willing to fight and welcome the attention of anyone else who feels the same. If I'm doing combat beacon patrol or in a war party then I'm ready and willing to go toe-to-toe with you or whatever, even though I'm pretty sure it will end up with another pod ride for me. Sometimes combat is fun. Sometimes it's required. But if I fight, it's because we've both agreed to that RP. Just because I saddled up a MF or HF to whack fluxies or tune beacons or even run missions, does NOT mean I want to fight. If I'm NOT in a combat ship, then I expect to be treated as a non-combatant and pretty much left alone. Not shot down on some flimsy excuse. If you want to RP a pirate and use the burglar/insight, I'm willing to RP with you. If you're doing a lame POD mugging, don't expect me to play or to play nice if you force your unwanted RP on me. And that kiddies is where I stand, and pretty much where OAS stood. HG is for fighting. CIV is for doing everything else. |
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I agree with everything, I think.
>> I agree that taking equipment off non-producing stations is not cool >> (within reason)---I didn't before mainly as it was never an issue in my old >> home. YAY! >> I have mined to produce ****---I didn't before. It any any more boring than arty hunting and ultimately it's more productive. ![]() >> I don't like there being too much equipment available as it ruins other >> parts of the game and causes boredom Yup. No need for miners and haulers with an unlimited supply of everything everywhere. >> The multiple account usage of the server astounds me. Canceling of >> accounts only to reactivate or play another char.---I'm a loyal little >> toerag and other than my time in ISU(on US while still OV in EU) I have >> been 95% 1 squad/char in 4 yrs retail or 5000 hours Algore and 25 hours Pretty much the same here, though I have created other short-term RP accounts. I think you would find that a lot of people have "main" characters and "secondary" characters that they play for change of pace. Most ppl dont abuse seconds. >> US opinion regarding Civilian pilots---This is where I think you guys >> need to change your opinion. I think to an extent maybe this is >> beginning to happen, but I would appreciate US opinion here. At the beginning of retail (or late beta -- I forget which) there was discussion of creating an "invulnerability chip" for ppl who wanted no part of PvP. ND (Scorch) was seriously considering it, but many of us campaigned hard against it. This will always be a point of contention. When we regularly had a few hundred people on during prime time, we had Rollios and Morgans who ripper people for fun -- but there were enough "white hats" around to self-police. We also had de-facto carebear squads -- MACK and New Dawn and anyone who would dare civ one of them would be subject to server-wide gankage. As numbers shrunk, there were periods when "antisocial" squads were able to dominate without fear of retribution -- and I think this is where the current feelings began. |
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Cadet
Pilot Name: lord_zaz
Joystick: Saitek EVO
Join Date: Jun 2005
Location: Cardiff, Wales
Posts: 30
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Agreed. However there are always nobs that need dealing with because they think the honour system, written and unwritten as it is, doesnt apply to them and they can do as they like, negatively impacting the flight time of another pilot.
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__________________
Where there's a will, there's a way |
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 558
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My reference to civilian tags was mainly aimed at those that feel because they are civ that they should never be engaged anywhere.
Miners in claimed sectors being my main gripe. I'm shown quite a bit of personal control not randomly ripping them to teach them a lesson But I have enough enemies already.I don't see many changes of opinions here. Does anyone see the advantages of POS, or just disadvantages? Cheers Al |
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I've changed my opinion. I thought most intelligent people would see that keeping everything but FF and missles on at least one station for each faction is good for player retention and increases the fun for everyone. It seems I was wrong about that.
I've always seen the advantages of POS, but as shown post-merge greedy people turn those advantages into gameplay ruining actions. I used to think the same way you do about civ tags Al, until the freighters came out. Well, more correctly, until nukes started doing splash damage. That's when I realized that most non-pvp ships were designed in such a way that they have pretty much zero chance of surviving long enough for help to arrive. Particularly miners that aren't empty. IMO, it's a mistake ND never noticed, and that has cost them literally hundreds of customers. Once you realize that, it generally becomes worth it to protect what few players around still choose to fly in non-pvp ships as best as you can. Even if they are stupid enough to claim sectors (and armoring them and pointing out they are stupid to claim is an effective enough education on the subject generally). Then again, I've joined the 'opinions don't matter anymore' group ![]() |
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No, don't think I've had any radical changes of opinion.
I like POSes but don't like the way they were used for stripping/hoarding. I think POSes are too numerous. Once upkeep was turned off they became to "easy." Frankly I think there ought to be small "personal" station, mining outposts, public markets and squad bases -- i.e. more specialization instead of simply different size stations. And upkeep NEEDS to be on. |
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My opinion is the litmus test of sanity and intellect. It must not change.
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__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store |
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Quote:
I accept the fact I may get shot down as a civilian as I know they are also going to take a penality for the downing. It's all about what each players wants to do in the game. What I don't like is when I get shot down the opposing play |