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About This Page About This Page: This is a discussion on CPs for everyone! within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. Originally Posted by WileE The way I read it is this is a multi-prong effort to help the economy along. Between improving some production rates, certain CP's bei
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Old 07-28-2005, 04:41 PM   #16 (permalink)
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Quote:
Originally Posted by WileE
The way I read it is this is a multi-prong effort to help the economy along. Between improving some production rates, certain CP's being developed, and up-ing the mining rewards, there will be sufficent ability to extracate ourselves from our current troubles.


There are more than one way to skin a cat, and I applaude Ist for being willing to change everything again.
I think you may be right

To quote Istvan:

Quote:
so we have started to work out things we can do to help. Code solutions take longer, require patching, and therefore are not immediately available. Using events, Faction Missions, and some emergency dumps of equipment and commodities, Khronos has undertaken to get things operating while maintaining as much spirit of RPing the changes as possible. I have been implementing further code changes to the game economy that will help us handle the larger community for the longer term, in spite of the extensive agenda of flux and warfare changes I should be working on.

So, it looks like there will be further changes coming
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Old 07-29-2005, 06:35 AM   #17 (permalink)
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Originally Posted by GrimGriz
The thing is there aren't enough people who enjoy mining to produce enough to allow for wastefullness (at this point). If there were 10 times as many people who enjoy mining playing, it wouldn't matter that CP are wasteful.
As I understand it, the CPs are supposed to supplement station production, not replace it. Thus haulers and miners who support production by supplying producing stations with needed commodities are still useful, but if someone needs to produce stuff in a hurry, he can do so at the CP/SF (at a slightly higher cost).

Concerning the efficiency of mining, I believe with the new MODx the currently available mining equipment is pretty much maxed out already. Apart from changing roid purity (which I suspect might be rather more complex to implement), perhaps increasing the amount of ore that can be mined from a single roid before it is overheated could be increased (perhaps doubled).
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Old 07-29-2005, 06:45 AM   #18 (permalink)
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The ONLY person I know who likes equipment shortages is Ambrosius.
That's SO out of context that it's not even funny. I dislike absurd equipment surpluses and I like a game where there are no win buttons. I also think periodic shortages and embargoes make things interesting. I despise hoarding. I like mining but believe it should not be complete drugery . . . and I think PoD pirates ROCK.

Please don't put words in my mouth any more GG. I spew enough wordage that I need no help.
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Old 07-29-2005, 08:16 AM   #19 (permalink)
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Now I know how the EU folks felt when they were told that their server was shutting down.
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Old 07-29-2005, 10:27 AM   #20 (permalink)
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In many ways I quite like the whole producing on station thing, reminds me of how it used to be before excess CP's ruined stuff in my old home. If the spawn per cycle was increased I think I would only use the CP's to deal with emergency production as Supermax mentions above.
I amusingly enough have gained quite a bit of empahy with the econ guys since all the equipment drops over the last week. We were chatting on TS about the way there was no need to do "other" stuff when things are quiet. This caused boredom as we quite enjoy making stuff and preparing for battle getting equipment sorted. It must be well annoying for the guys that make this their full time job, and admittedly unfair to them. I defnitely wouldn't want this much equipment around all the time, especially as most raport with squadm8's and the server alike is not gained through pvp, but more so from the other aspects of the game.

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Old 07-29-2005, 01:31 PM   #21 (permalink)
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Al ++

Could not have said it better.
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Old 07-29-2005, 06:05 PM   #22 (permalink)
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Quote:
Originally Posted by GrimGriz
I'm curious where you see improving production rates in there anywhere though. I just hope he does something with the purity. I figure any player (or at least quant players) should be able to mine for an hour and have 100 units of whatever commod they were trying to make. With the % at what they are now, that's not true for far too many different commodities.
Where did you come up with a figure "100 units of 1 commod per hour"?

I assume you just pulled a nice number out of the ether. but i like your style. When I was mining to make flashfires, I was only able to make 10 units of Cs before i started pulling my hair out.. which could be turned into FFs (about 150-200?) I wished i had been able to make the FF faster. Now i assume that you'd have to mine for everything, and so more time per FF. (am i right?)

Now, while it would be nice for me to get enough materials together to make a few hundred FF in an hour or so, that also makes it easy to make enough commods for there to be an excess, which should be avoided. I don't know if that would be a huge problem... but essentially it should be a goal to make ~100 of any piece of equip in a reasonable amount of time (say an hour), but without breaking the system....

Does that sound reasonable???
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Old 07-29-2005, 10:26 PM   #23 (permalink)
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Yes and no. On the plus side, most equipment can take whatever you want of higher tier commods, and doesn't necessarily need a lot of first tier (mined commods). For example, if it take 20 units of cesium to make 100 whatever, it could still take 1200 units of synthetics. like 1:60 cesium:synthetics to make it 5 units. What I'm getting at is that you should be able to tweak the recipes to prevent excess.

I got the number from personal experience. When I was trying to make a certain commod because I was trying to make a certain piece of gear, 100 is when I stopped making the commod and either went on to the next commod or went to make the gear. Last time I checked I could make about 30 phospho in an hour, and I really didn't feel like I was accomplishing what I set out to do (I did make a lot of Iron though ) I think a large deal of the frustration some players have with mining, is that they are trying to make a specific thing and the ratios make it seem like they are making no progress towards their goals. Ofcourse, they could pure-roid, but then you could spend 2 hours and not make any of the commod you wanted to make.
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Old 07-30-2005, 08:19 AM   #24 (permalink)
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Perhaps a new type of roid is called for? I suppose that would be a tonne of work to add it to the game not to mention coding it. This new type would have a different work up of commods so u still have to mine but you get more of what we need in them...

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Old 07-30-2005, 12:11 PM   #25 (permalink)
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Yeah, a few new roid types would be cool. That way he could spread out the commods across more ore types and hopefully make it easier to target certain stuff. I dunno how realistic an option it is though. I still say cutting down the amount of common ore you get from semi, rad, and precious would be a good start.
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Old 07-30-2005, 02:09 PM   #26 (permalink)
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Yea, new roids would be a lot of work and I think Isty, whislt looking for a good fix, is looking for a quicker fix so he can continue with his work on the warfare system.

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