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About This Page About This Page: This is a discussion on I don't play to work people within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. Originally Posted by GrimGriz Yeah, but I don't think undoing everything done towards a more interesting and player driven economy in one swoop is the way to go. Some
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Old 07-22-2005, 04:24 PM   #16 (permalink)
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Originally Posted by GrimGriz
Yeah, but I don't think undoing everything done towards a more interesting and player driven economy in one swoop is the way to go. Some equipment and/or commods should just be dropped to get us through the tough time while further adjustments are made.
I agree. I don't disagree with the fundemental basis of the econ shakup, I disagree with the fact that it's not working right now, and probably needs revision to ever work decently.


And yeah the first one JB.
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Old 07-22-2005, 04:28 PM   #17 (permalink)
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Originally Posted by GrimGriz
I think the biggest problem wrt to hauling is that at best I can make 300 units every half hour, and freighter pilots can move 700 units every 15 minutes. If freighters had 300 cargo, there would be enough to move maybe. I think mined commods need to produce a disproportionately large amount of second tier commods. Like 50 phospho produce 2000 chems
This might not be too bad if large amounts of things were actually needed... leading to odd recipes...

1 Cu + 1000 elecs = 1 guzzler

but at least there would be stuff for haulers to do....
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Old 07-22-2005, 06:32 PM   #18 (permalink)
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I'd prefer cargo sizes got nerfed, tows say 100 and freighters 300, but that is about as likely as the intensity getting it's size 3 powerplant back.
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Old 07-22-2005, 07:39 PM   #19 (permalink)
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The Tens needs a fourth gun slot, and a 50% pitch/yaw rate increase.

NERF SHAMANS!!!!!!!!!!
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Old 07-22-2005, 08:22 PM   #20 (permalink)
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Size 6 mining gun on the premia would be nice
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Old 07-23-2005, 05:56 PM   #21 (permalink)
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Old 07-24-2005, 11:16 PM   #22 (permalink)
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