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Jumpgate Dead Again?
It sure got quiet around here. Did everyone crash their ships and log off for good again?
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__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store Last edited by Jump; 10-06-2006 at 08:13 AM.. |
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 580
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Quote:
I must admit that logging on for 4 hours to run missions and flip beacons in enemy space without knowing how close it is to moving to war does not encourage me to log on. During time of peace there are restocking and other things that I can do, but this generally takes an evening. By the time this is done my desire to run missions in the hope of bringing peace back to war is less than appealing. Regards Al |
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Recruit
Pilot Name: Fidler
Join Date: Jul 2004
Posts: 24
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Actually, numbers aren't that far down again. I am seeing people in game I have not in years.
A lot of us are playng instead of posting. The funny part is that about the same number of pilots trying to get the war started is countered by about the same amount of pilots running missions to prevent the war. |
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Player numbers jusmped significantly right after the patch (hit 80 one night). Before that the peak was hitting about 40. Now . . .
http://www.jgcentral.net/jpgraph/src/jg_ol.php |
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If only things that werent broken were left alone. Every now and again there is a patch that brings something great to Jumpgate and every once in a while one that does exactly the opposite, but when things go wrong people leave, when they go right the player numbers stay the same.
Off the top of my head there are two patchs that ****ed Jumpgate over big style. 1.0090 nuked a whole heap of players out of the game because of the tow speed change - who cares if the fast transport got a slight speed boost, it was a **** ship before it IS a **** ship now and it always will be a... yup you guessed it, a **** ship. And worst of all was patch 1.0095 which did the same level of damage but this time using flux spawns. Entire squads left soon after this patch arrived, hell they were queueing at the door to unsubscribe when the flux spawns were crapped over. But... thats just the opinion of me and all of those who left Im sure the test pilots thought they were shiny and cool patches, but then they prefer the comaradery of the test server anyway and get intimidated by online numbers greater than 15. |
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 580
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Quote:
Average 45 peeps online. 10 MT pilots, 35 civ's. Out of 10 MT pilots say 3 are doing couriers, 2 are inactive(usually 1 is gent's oct account exploiting the map as usual), 5 are doing MT missions likely to bring about war(espionage etc.) Out of 35 civ's about 5 are inactive, 10 are fluxing, 5 are doing transports in their own space, the other 15 are doing cross factional missions. So 45 online, 5 doing MT missions, 15 doing cross factional civ missions. Fair enough rough estimations there, but clearly more doing civ than MT missions. The thing is no1 has any idea what impact a mission has, be it civ or MT. So it's basically a case of doing missions and hoping to see a KTRI. Regards Al |
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What kind of bul**** idea is that anyway. FFS. OK if you do A 3 times you will effect B and c twice effects b the other way.. is all it would take but no... For flying ****ity ****ing **** ****s sake! EEEEJJIIITTSS!!!!!!! and breath. |
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I hope you've applied to the test team vorl. Further, I wonder if you like to blame them just because you're scared to talk smack about Istvan. He's the one that makes the decisions you know.
In regards to mil and civ missions, it should also be noted that civs can: 1. Take a mission between enemy faction stations, which goes much faster than mil missions. 2. Mine a HM full of different ore types and complete 5 missions for the enemy faction in one dock. |
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