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Re: Jumpgate lag making PvP unplayable
sounds like a winner to me Al. When I get home, I will run one.
Bottom line, the problem can be in one of 3 places...or a combination thereof. Client machine Network Server machine While I have no doubt there are some issues at the colocation site, and with the server itself, I know there have been problems that have caused issues like this back before the servers merged. Upon investigation, IIRC, there were some bad switches around St. Louis (or something like that) that had things ll messed up for about a week. If we can eliminate client and network, then that would leave only the server. |
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Jumpgate Developer
Pilot Name: GM_Scorch
Join Date: May 2007
Location: Colorado
Posts: 141
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Re: Jumpgate lag making PvP unplayable
We are putting the new revamped net code into the Jumpgate Classic client now to help with both this problem and hopefully get the Vista players back up and running. I don't have an ETA but I can tell you this is something we do take seriously.
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Re: Jumpgate lag making PvP unplayable
Thanks for that Scorch. You just made a lot of peeps happy with that news.
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__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store |
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Re: Jumpgate lag making PvP unplayable
The lag problem is a quirky one. I have only been in one session of large multipilot battles in the last week (I think we had about 4 nice furballs), and I had no lag issues at all (nor did I hear anyone else complain of them). We were fighting between DG and Wake with about 5-6 pilots per side -- not huge, but not small.
A few days before that I had a one-on-one encounter with InMe -- he said he had horrible lag . . . I saw none at all. . . . fwiw. |
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