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About This Page About This Page: This is a discussion on To lordopic, within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. Dear Sir, First and foremost, I must inquire: What the hell is an Ecom? Surely it's not short for Eco N omy. Second, I'd like to address why
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Old 07-28-2006, 09:17 AM   #1 (permalink)
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To lordopic,

Dear Sir,

First and foremost, I must inquire: What the hell is an Ecom? Surely it's not short for EcoNomy.

Second, I'd like to address why planets don't send commodities into space generally. It's prohibitively expensive. How much do Earth's launches cost? Can you imagine if they took up loads of titanium? (or iridium?)

The point is, it's stupid from an RP sense to ship something (minable commods) to stations that have in a natural resource (asteroids). It's like shipping Ice to Eskimos.

All that being said, there will never be any haulers without miners, and there will be no miners as long as they are bait for balrog and their ilk. Anyone that says 'space should be dangerous' should be forced to mine for four months straight.

Sincerely,
Grizwald "GrimGriz" Gonzalez

P.S.
With any luck, having a reason to take missions again (Military missions) will lead to people /homing out of real stations again, thereby giving them a reason to not pack the gear away to their POS.

Also, the new military system will reportedly give PvPers credits to PvP, so they won't have to hop and do a haul to make money to pvp with.
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Old 07-28-2006, 11:59 AM   #2 (permalink)
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There are good things ahead for Jumpgate, but as far as econ goes, I'll reiterate my JOSSH comment: the econ needs people in order for it to function properly. First it needs more consumers (the Military patches may help there). Then it will need interested miners, manufacturers and haulers.

IMO, the one piece of the econ most in need of "fixing" is the manufacturing part; followed by a more sensitive and complex supply/demand pricing model. The problem with the latter is making it have a complex enough set of rules to preclude farming.
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Old 07-28-2006, 01:45 PM   #3 (permalink)
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I just hope that the current apathy that is sweeping Jumpgate's pilots holds off long enough for the military patch to arrive.

Its beginning to feel like imediately prior to epII all over again. So many people are looking to this godsend patch to revive the playerbase but....

If you see Istvan about, ask him to post some more "what to expect" posts, hopefully with some mission scenarios thrown in for clarity.
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Old 07-28-2006, 02:12 PM   #4 (permalink)
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Well he just posted an update yesterday, and I don't really think there's much more to be said about the patch itself -- it's been pretty well described several times over.
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Old 07-29-2006, 05:01 AM   #5 (permalink)
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Quote:
Originally Posted by GrimGriz
Dear Sir,

First and foremost, I must inquire: What the hell is an Ecom? Surely it's not short for EcoNomy.
For starters im dyslexic so yes ecom was meant to stand for economy
.
Quote:
Originally Posted by GrimGriz
Second, I'd like to address why planets don't send commodities into space generally. It's prohibitively expensive. How much do Earth's launches cost? Can you imagine if they took up loads of titanium? (or iridium?)
This is a game thats meant to have powerful and rich governments behind it just trying to bring them into play whats the point of having all that history in the Bibilo system if it doesn't do anything .those planets must be teaming with life not every one sits in the stations use your imagination i think you see what i mean without me going off on one.


Quote:
Originally Posted by GrimGriz
The point is, it's stupid from an RP sense to ship something (minable commods) to stations that have in a natural resource (asteroids). It's like shipping Ice to Eskimos.
I wasn't saying take it away just add to it


Quote:
Originally Posted by GrimGriz
All that being said, there will never be any haulers without miners, and there will be no miners as long as they are bait for balrog and their ilk. Anyone that says 'space should be dangerous' should be forced to mine for four months straight.
Then why they hell do we have Unreg ? ( no im not condoning the actions of Balrog and there kind, but its Unreg for a reason ) and i wasnt talking about hauling ore i want to haul comods and earn cash like i di in elite and the like. I could go on abouyt the pros and cons of ppl like the Rog, but as us ( The EU ) and the US seem to have so different a view on their kind i wont .
Sincerely,



Quote:
Originally Posted by GrimGriz

P.S.
With any luck, having a reason to take missions again (Military missions) will lead to people /homing out of real stations again, thereby giving them a reason to not pack the gear away to their POS.
Will it ? Why? i'll still be /home at my pos. even if i do take some of theses missions. And then what the hell is the point of a pos? As most squads PVP/fluxer or what ever have a HQ. But as for the patch ill wait and see with any luck it will do what it promise, at worst drive one more nail into the Jumpgate coffin
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Old 07-29-2006, 07:30 AM   #6 (permalink)
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I can tell you with certainty that the patch will offer no "win buttons."
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Old 07-29-2006, 07:30 AM   #7 (permalink)
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The fundamental problem with the Jumpgate economy is that it relies on Mining.

I am sorry but mining is the most tedious, mind numbing task in the game, its like watching paint dry. Hence know one does it.

Mining needs to redesign from the ground up. To bring in some automation(drones) for the actual mining and the mining ship controlling the process and transporting the materials.

This could bring in claim jumping by stealing the ore while the owner is away

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Old 07-29-2006, 11:40 AM   #8 (permalink)
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Quote:
Originally Posted by Lordopic
use your imagination i think you see what i mean without me going off on one.
My imagination must be broken, because I imagine if earth had a space station in orbit that launched ships with mining lasers that they'd be sending down commodities from space, not sending them up from earth.

Quote:
I wasn't saying take it away just add to it
I'd much rather see AI mining ships than turning on magic commod production again. Ideally however, if something is in the game it should be made fun. Personally, I enjoy mining in Jumpgate, but I orbit mine. One time, I parked in front of a roid and got bored too.

I can't grasp how people haul regularly. Hit 'J', line up, wait, hit 'J'. It literally puts me to sleep, which is kinda a shame because I enjoyed making second and third tier commods.

The really confusing people are the ones that enjoy arti-hunting. Fly out into the middle of nowhere, set a point, and watch the radar/wait for a bing. I'll never understand that one.


Quote:
Then why they hell do we have Unreg ?
Honestly, I think it was an attempt to give violent people something to do other than civ rip. It certainly isn't for haulers, look what is produced there. I think that's the wrong question anyway. The real question is why are 50% of the ships in jumpgate designed to be victimized by the other 50%?


Quote:
And then what the hell is the point of a pos?
They're supposed to be mining bases
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Old 07-29-2006, 02:00 PM   #9 (permalink)
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You're a noob GG, truely you are.
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Old 07-29-2006, 02:49 PM   #10 (permalink)
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Nah, I may be an idiot, or misguided...but having been here since beta I'd have to say noob doesn't apply.
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Old 07-30-2006, 04:32 AM   #11 (permalink)
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"Noob" does not indicate lenght of service, merely lack of understanding.

Regards
Al
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Old 07-30-2006, 05:01 AM   #12 (permalink)
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Quote:
Originally Posted by GrimGriz
The real question is why are 50% of the ships in jumpgate designed to be victimized by the other 50%?
They werent designed that way - but the tow nurf aided and abetted that end result ten fold. The old tow could throw a few surprises a rogues way, even if it was ff, ff, ff, ff, ff at fighter unmatcheable speeds.

Bring back the tows to pre nurf, they were 'jumpgate' embodied...
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Old 07-30-2006, 06:49 AM   #13 (permalink)
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