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To lordopic,
Dear Sir,
First and foremost, I must inquire: What the hell is an Ecom? Surely it's not short for EcoNomy. Second, I'd like to address why planets don't send commodities into space generally. It's prohibitively expensive. How much do Earth's launches cost? Can you imagine if they took up loads of titanium? (or iridium?) The point is, it's stupid from an RP sense to ship something (minable commods) to stations that have in a natural resource (asteroids). It's like shipping Ice to Eskimos. All that being said, there will never be any haulers without miners, and there will be no miners as long as they are bait for balrog and their ilk. Anyone that says 'space should be dangerous' should be forced to mine for four months straight. Sincerely, Grizwald "GrimGriz" Gonzalez P.S. With any luck, having a reason to take missions again (Military missions) will lead to people /homing out of real stations again, thereby giving them a reason to not pack the gear away to their POS. Also, the new military system will reportedly give PvPers credits to PvP, so they won't have to hop and do a haul to make money to pvp with. |
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There are good things ahead for Jumpgate, but as far as econ goes, I'll reiterate my JOSSH comment: the econ needs people in order for it to function properly. First it needs more consumers (the Military patches may help there). Then it will need interested miners, manufacturers and haulers.
IMO, the one piece of the econ most in need of "fixing" is the manufacturing part; followed by a more sensitive and complex supply/demand pricing model. The problem with the latter is making it have a complex enough set of rules to preclude farming. |
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I just hope that the current apathy that is sweeping Jumpgate's pilots holds off long enough for the military patch to arrive.
Its beginning to feel like imediately prior to epII all over again. So many people are looking to this godsend patch to revive the playerbase but.... If you see Istvan about, ask him to post some more "what to expect" posts, hopefully with some mission scenarios thrown in for clarity. |
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The fundamental problem with the Jumpgate economy is that it relies on Mining.
I am sorry but mining is the most tedious, mind numbing task in the game, its like watching paint dry. Hence know one does it. Mining needs to redesign from the ground up. To bring in some automation(drones) for the actual mining and the mining ship controlling the process and transporting the materials. This could bring in claim jumping by stealing the ore while the owner is away SpaceMonk |
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I can't grasp how people haul regularly. Hit 'J', line up, wait, hit 'J'. It literally puts me to sleep, which is kinda a shame because I enjoyed making second and third tier commods. The really confusing people are the ones that enjoy arti-hunting. Fly out into the middle of nowhere, set a point, and watch the radar/wait for a bing. I'll never understand that one. Quote:
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Bring back the tows to pre nurf, they were 'jumpgate' embodied... |
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