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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 578
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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I'm assuming you are being intentionally ignorant. Otherwise I find it quite frightening that you don't get the implications in reality of doing that.
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I guess I'm missing it then. Be afraid, be afraid of my ignorance! I mean, they usually fought in DR, Stith, or Connex, so they could have killed civ bounty hunters there. Plus with mil tags it's not like the people who would hunt them civ to be an arse could just switch and do it.
There's a slow PR decay, but if you ever wanted to fix it all you'd have to do is dock at your faction station. So do tell, what are the "implications in reality" |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 800
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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FYI BORG, UNBREAKABLE and balrog were all squads that either attacked me or downed me more than once. IC/OOC are irrelevant to me under those circumstances. I have no idea why balrog left nor do I really care for the precise details. I regret it when any player leaves for any reason (short of being banned for cheating). Did not mean to imply any cheating on the part of balrog and I apologize if that's the way I came across. I have great respect for the way -Gothmog- in particular interacted with me during my episodes/encounters with his squad. I've got no problems with OV then or now. We just have different play styles. I like to mine, haul, arti hunt and produce. They (all of the above mentioned squads) like to engage in combat.
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Please explain the down side of using pirate tags as a pseudo-HG, especially for a group who is essentially a brute squad anyway and doesn't care about tarnished reputations from being called "pirates" the same way a factional group would.
I actually anticipated widespread use of pirate tags to circumvent the tight MT restrictions. But I guess the pirate stigma and desire for at least a base-level of factional roleplay was stronger than HG-style combat freedom. Wouldn't be the first or last time I was wrong about something. |
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__________________
Solidarity for Solrain! |
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 578
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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I'll give you one and then let you think about it some:
Open to engagement to ALL. Regards Al |
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Quote:
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Having the personal discipline to not rip civs in Reg space would be required, obviously. Otherwise I don't see civ bounty hunters as a big problem. Either stay in unreg or run to unreg if a big group goes civ to hunt. MTs can't just switch back to civ on a whim anymore.
I think I remember reading somewhere that your insurance only goes away if you have extremely low home faction PR (as Ernie did). Surely killing 5 squids per hour in your home faction OR running 1 transport per 3 hours isn't that big a deal to maintain home PR...as long as you don't kill civs. I'm honestly still not seeing how the MT patch griefed anyone of out of the game. Show me what I've overlooked or underestimated and I'll wave the banner with you. Though hopefully the privateering patch will fix everything (should it ever materialize). |
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Quote:
No one can ever make you rip a civilian, you have to pull the trigger. Are you suggesting the 10,000c pirate temp would break their wallets? With pirate tags, you can rip any military pilot regardless of faction. If you want to be a multifactional combat force, that's the thing to do until next patch. |
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