Home Register FAQ Members List Calendar Game Links Gallery
Go Back   Joystick Required Forums > Jumpgate TRI Forums > Jumpgate TRI Discussions > Jumpgate Chat
About This Page About This Page: This is a discussion on Making space more dangerous within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. I'm assuming you are being intentionally ignorant. Otherwise I find it quite frightening that you don't get the implications in reality of doing that.
Welcome to Joystick Required! Membership is easy and its free! And membership removes this giant ad space.

Reply
 
LinkBack Thread Tools

Old 03-15-2007, 12:48 PM   #31 (permalink)
Member
 
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 578
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Algore is on a distinguished road
I'm assuming you are being intentionally ignorant. Otherwise I find it quite frightening that you don't get the implications in reality of doing that.
Algore is offline   Reply With Quote
Sponsored Links


Old 03-15-2007, 12:56 PM   #32 (permalink)
Highest Order Hypocrite
 
GrimGriz's Avatar
 
Faction: non-aligned
Join Date: Jul 2004
Location: Portland
Posts: 2,708
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
GrimGriz is on a distinguished road
I guess I'm missing it then. Be afraid, be afraid of my ignorance! I mean, they usually fought in DR, Stith, or Connex, so they could have killed civ bounty hunters there. Plus with mil tags it's not like the people who would hunt them civ to be an arse could just switch and do it.

There's a slow PR decay, but if you ever wanted to fix it all you'd have to do is dock at your faction station. So do tell, what are the "implications in reality"
GrimGriz is offline   Reply With Quote

Old 03-15-2007, 07:55 PM   #33 (permalink)
Member
 
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 800
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Wild_Bill is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Wild_Bill<!-- google_ad_section_end --> is a Octavius pilot
FYI BORG, UNBREAKABLE and balrog were all squads that either attacked me or downed me more than once. IC/OOC are irrelevant to me under those circumstances. I have no idea why balrog left nor do I really care for the precise details. I regret it when any player leaves for any reason (short of being banned for cheating). Did not mean to imply any cheating on the part of balrog and I apologize if that's the way I came across. I have great respect for the way -Gothmog- in particular interacted with me during my episodes/encounters with his squad. I've got no problems with OV then or now. We just have different play styles. I like to mine, haul, arti hunt and produce. They (all of the above mentioned squads) like to engage in combat.
Wild_Bill is offline   Reply With Quote

Old 03-16-2007, 10:07 AM   #34 (permalink)
Member
 
ZeroZ95's Avatar
 
Pilot Name: ZeroZ95
Joystick: FF2
Join Date: Mar 2006
Location: In space
Posts: 305
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
ZeroZ95 is on a distinguished road
Please explain the down side of using pirate tags as a pseudo-HG, especially for a group who is essentially a brute squad anyway and doesn't care about tarnished reputations from being called "pirates" the same way a factional group would.

I actually anticipated widespread use of pirate tags to circumvent the tight MT restrictions. But I guess the pirate stigma and desire for at least a base-level of factional roleplay was stronger than HG-style combat freedom. Wouldn't be the first or last time I was wrong about something.
__________________
Solidarity for Solrain!
ZeroZ95 is offline  Send a message via ICQ to ZeroZ95 Send a message via Yahoo to ZeroZ95 Reply With Quote

Old 03-16-2007, 10:28 AM   #35 (permalink)
Member
 
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 578
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Algore is on a distinguished road
I'll give you one and then let you think about it some:

Open to engagement to ALL.

Regards
Al
Algore is offline   Reply With Quote

Old 03-16-2007, 10:54 AM   #36 (permalink)
Highest Order Hypocrite
 
GrimGriz's Avatar
 
Faction: non-aligned
Join Date: Jul 2004
Location: Portland
Posts: 2,708
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
GrimGriz is on a distinguished road
Quote:
Originally Posted by GrimGriz View Post
I mean, they usually fought in DR, Stith, or Connex, so they could have killed civ bounty hunters there. Plus with mil tags it's not like the people who would hunt them civ to be an arse could just switch and do it.
....in fact, they usually fought in DR, Stith, or Connex, and it's open engagement to all there too
GrimGriz is offline   Reply With Quote

Old 03-16-2007, 12:25 PM   #37 (permalink)
Member
 
Ambrosius's Avatar
 
Pilot Name: Ambrosius
Faction: Quantar
Joystick: MS FF2
Join Date: May 2004
Location: The Stone Temple
Posts: 1,860
Nominated 4 Times in 3 Posts
Nominated TOTW/F/M Award(s): 3
Ambrosius is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Ambrosius<!-- google_ad_section_end --> is a Quantar pilot
Quote:
Originally Posted by ZeroZ95 View Post
Please explain the down side of using pirate tags as a pseudo-HG . . .

. . . I actually anticipated widespread use of pirate tags to circumvent the tight MT restrictions. But I guess the pirate stigma and desire for at least a base-level of factional roleplay was stronger than HG-style combat freedom. Wouldn't be the first or last time I was wrong about something.
Isn't there a problem with insurance?
Ambrosius is offline   Send a message via Yahoo to Ambrosius Reply With Quote

Old 03-16-2007, 12:40 PM   #38 (permalink)
Highest Order Hypocrite
 
GrimGriz's Avatar
 
Faction: non-aligned
Join Date: Jul 2004
Location: Portland
Posts: 2,708
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
GrimGriz is on a distinguished road
As far as I know, only that you have to buy your coverage. It may get expensive if you civ rip and get a negative bounty, but if fight near unreg there's no real reason to civ people in reg space.
GrimGriz is offline   Reply With Quote

Old 03-16-2007, 01:12 PM   #39 (permalink)
Member
 
Lordopic's Avatar
 
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 886
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Lordopic is on a distinguished road
Quote:
Originally Posted by Ambrosius View Post
Isn't there a problem with insurance?
Diddnt Ernie post about huge loss's to any one flying rat tags and dieing or has this been fixed ?
Lordopic is offline   Reply With Quote

Old 03-16-2007, 04:31 PM   #40 (permalink)
Member
 
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 578
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Algore is on a distinguished road
Quote:
Originally Posted by GrimGriz View Post
It may get expensive if you civ rip and get a negative bounty, but if fight near unreg there's no real reason to civ people in reg space.
Think more of the reality implications that could result from this.
Algore is offline   Reply With Quote

Old 03-16-2007, 05:16 PM   #41 (permalink)
Member
 
ZeroZ95's Avatar
 
Pilot Name: ZeroZ95
Joystick: FF2
Join Date: Mar 2006
Location: In space
Posts: 305
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
ZeroZ95 is on a distinguished road
Having the personal discipline to not rip civs in Reg space would be required, obviously. Otherwise I don't see civ bounty hunters as a big problem. Either stay in unreg or run to unreg if a big group goes civ to hunt. MTs can't just switch back to civ on a whim anymore.

I think I remember reading somewhere that your insurance only goes away if you have extremely low home faction PR (as Ernie did). Surely killing 5 squids per hour in your home faction OR running 1 transport per 3 hours isn't that big a deal to maintain home PR...as long as you don't kill civs.

I'm honestly still not seeing how the MT patch griefed anyone of out of the game. Show me what I've overlooked or underestimated and I'll wave the banner with you. Though hopefully the privateering patch will fix everything (should it ever materialize).
ZeroZ95 is offline  Send a message via ICQ to ZeroZ95 Send a message via Yahoo to ZeroZ95 Reply With Quote

Old 03-16-2007, 07:34 PM   #42 (permalink)
Member
 
Radi's Avatar
 
Join Date: Jan 2005
Posts: 638
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Radi is on a distinguished road
Problem is that pirates, mercs, whatever do not have their own faction. For quipment, missions, and ships they do have to go to faction space.
Radi is online now   Reply With Quote

Old 03-17-2007, 12:12 AM   #43 (permalink)
Highest Order Hypocrite
 
GrimGriz's Avatar
 
Faction: non-aligned
Join Date: Jul 2004
Location: Portland
Posts: 2,708
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
GrimGriz is on a distinguished road
Quote:
Think more of the reality implications that could result from this.
Why don't you just say what you mean instead of expecting people to read your mind.

No one can ever make you rip a civilian, you have to pull the trigger. Are you suggesting the 10,000c pirate temp would break their wallets?

With pirate tags, you can rip any military pilot regardless of faction. If you want to be a multifactional combat force, that's the thing to do until next patch.
GrimGriz is offline   Reply With Quote