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About This Page About This Page: This is a discussion on Maybe just maybe within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. Maybe just maybe ........... As per a post on Gamasutra: Industry News December 20, 2006 NetDevil Reveals Expansion Plans, 'Major Toy Company' MMO Independent game company NetDevil has established itself as
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Old 12-21-2006, 01:39 AM   #1 (permalink)
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Maybe just maybe

Maybe just maybe ...........

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As per a post on Gamasutra:

Industry News



December 20, 2006

NetDevil Reveals Expansion Plans, 'Major Toy Company' MMO
Independent game company NetDevil has established itself as a respectable force within the MMO game space. Founded in 1997, the company is recognized by most as the developer of groundbreaking space MMO Jumpgate, as well as the NCsoft published vehicle based MMO AutoAssault.

Recently, Gamasutra spoke with NetDevil president Scott Brown and creative director Ryan Seabury to get some insight into the company's goals, which include three new projects that will be announced soon, as well as plans well underway to double the company's Colorado based workforce to just over 100 employees by the end of the calendar year.

“With the release of Auto Assault, that was our first high budget title, and we've grown from that. That being said, the first thing that we want people to know is that we are growing, and are working on a number of new and exciting projects,” commented Brown. “There are a lot of new MMO companies showing up that are making games in areas that they don't have experience in, or have never made a game before, but for NetDevil, we're a 100 percent self funded company, and next year is going to be our 10th anniversary.”

He added: “There's a very different experience and knowledge set that going into a online game compared to a single player game. There's a lot of work that some people might not understand, but we've become experts at. There's not a lot of companies, certainly not independent companies, that have our expertise, and because we are growing so much, we're hoping to move into a new office space.”

Interestingly, the move won't be a huge leap for the company, for when questioned as to the new office's location, the duo noted somewhat comically that they could look out their window and see the building literally across the street. “We are trying to build an environment that is a great place of work that inspires creativity,” noted Seabury. “The new space will be complete with basketball courts, and even a full kitchen.”

When asked as to the nature of NetDevil's new projects, both Brown and Seabury revealed that NetDevil has begun working on a new, as yet unannounced MMOG for a “major toy company,” though the two were somewhat coy when pressed as to what company or particular IP this game would involve. “We can't reveal that just yet, though we are expecting to announce it in early January.” However, Brown did add, “It's not that hard to figure out, but everyone we've told this to has responded that the IP is a natural fit for a MMO.”

NetDevil is also currently working on a shooter with physics middleware creator and 'physics processing unit' hardware company Ageia. “With this game we are asking, 'What could you do with unlimited physics processing capabilities?'” said Brown.

He continued: “The way physics are handled now, we like to call that 'house of cards' destruction, where things just sort of get knocked over. What we are talking about with this new project is being able to destroy anything in the environment one chunk at a time. I think we have an edge in there in physics development, and we'll be showing this project off soon.”

However, while the game is being developed with the assistance of Ageia specifically, both Brown and Seabury commented that the company is not developing its new or future projects with only one physics middleware provider in mind, to the exclusion of all others. “Whichever physics solution turns out to be the winner, we want to be able to fully support that as well.”

The company is also looking to expand upon its first MMOG, Jumpgate, which launched in 2001 and is still running. “We're taking things that we learned with Auto Assault and Jumpgate in order to breath new life into that project,” noted Brown. He was noticeably enthusiastic about the prospect of re-energizing the company's freshman effort, and commented that “major changes to graphics and AI are the main upgrades planned for Jumpgate.”

Finally, and more generally, Gamasutra asked the pair what separates NetDevil from the other competing firms in the online game space, to which Brown replied, “One of the things we've been doing as a company is building a massive code base, so that each game isn't starting from scratch. We have a lot of systems that work really well, and this makes it possible to build these games faster than other companies.”

Seabury echoed this sentiment concerning leveraging off of existing projects, adding: “Of course there's always news things to develop, like auction houses, but we are building that base so that we can concentrate on the fun things instead of focusing on the beginning from scratch.”

POSTED: 10.43AM PST, 12/20/06 - Jason Dobson - LINK
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The whole of MMO universe does not revolve around World of Warcraft. There are a lot of games out there in fact. Aside from being older, they are not about raiding and leveling so you can't brand them as copycats. One such example is Jumpgate. Some of you may not be aware but this flight simulation MMO title has been around for five years already.

Anyway, developer NetDevil mentioned earlier that the game will be soon overhauled big time. This is quite exciting as Jumpgate is something we could refer to as a survivor. FYI, the game isn't getting much publicity and its fan base is now reduced to just 1,000. The point is, despite those things, Jumpgate is still here. Hey, it even outlived its original developer 3DO.

More interestingly, the said announcement coincided with the breaking news that NetDevil entered into a new MMO deal with a major U.S. toy company. The company wouldn't divulge anything on that matter. Going back, NetDevil official Scott Brown disclosed that they are not sure yet what changes they are going to implement to Jumpgate. He mentioned however, that they were thinking somewhere along the lines of new look and new classes.

Furthermore, Brown highlighted that they are not just concerned with MMO giants. According to him, "The game is a niche title. It's no WoW killer but it doesn't need to be." It is in this light, finally, that Brown promised to reward players who have been with them ever since.
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Old 12-21-2006, 09:35 AM   #2 (permalink)
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Whatever it is, I'm sure you will find it falls short of your expectations.
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Old 12-21-2006, 10:40 AM   #3 (permalink)
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Thats the thing with expectations.

If I dont show my cats the tin of food im about to give them, I'm sure they expect their getting salmon.

If someone doesnt tell you the film is crap, you expect it to be good.

If no-one tells you what to expect, what you get always falls short.

The answer to not meeting expectations is communicating what is to come, that way no ones imagination runs away with them.

Its a simple lesson that should of been learned by ND with the EP2 creation. They never said how what was coming was going to be done, so people expected too much and many were disillusioned with the results.

Communications is the key to happy customers. The question is, has ND learned that?
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Old 12-21-2006, 10:48 AM   #4 (permalink)
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Whatever it is, I'm sure you will find it falls short of your expectations.

Bahhhh Humbug you do make me chuckle Ambro
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Old 12-21-2006, 11:23 AM   #5 (permalink)
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Well,
I wish they would leak out what would be in the overhaul so we could kinda get some kind of idea.
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Old 12-21-2006, 12:33 PM   #6 (permalink)
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Unfortunetly Ambro, you are right.
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Old 12-21-2006, 01:25 PM   #7 (permalink)
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Well,
I wish they would leak out what would be in the overhaul so we could kinda get some kind of idea.
It was pretty clearly spelled out in the Gamasutra article: graphics and AI revamp.
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Old 12-26-2006, 01:40 AM   #8 (permalink)
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and the familar refrain of kiddies everywhere on Christmas morning..."Is that ALL?"
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Old 12-26-2006, 10:57 AM   #9 (permalink)
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Amazing . . . {shakes head}.
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Old 12-26-2006, 01:10 PM   #10 (permalink)
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Why Amazing Ambro? Go look at the suggestion part of the forum, it has almost as many posts as the IC/OOC plot discusion part, for a reason too.

Sure, no one is going to turn down better graphics, but Jumpgate is an old bird now and as much as we love her, a spadefull of fresh make-up and an internet degree for her ai IS going to be good, but with all the things removed from her lately, she needs stuffing with some content too (like better mission structures, meaningful fm's, swarm purposes, squad tools, pvp/pve graduation (a new fav term, ty ss), team missions etc.)

Last edited by vorlon31; 12-26-2006 at 01:20 PM..
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Old 12-27-2006, 09:13 AM   #11 (permalink)
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Im quite sure the toy company is matel and ND is making Barbie Online.

The upgrade to Jumpgate sounds interesting and I actually wouldnt mind playing Jumpgate again if it got an overhaul in graphics, ai and gameplay.

My quess is the fact that the two new projects are in ramp up phase and AA is in ramp down phase ND has devs and artists on the bench for some time. Good time to do something usefull and upgrade Jumpgate.

Tex
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Old 12-27-2006, 10:32 AM   #12 (permalink)
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1) The game is being designed for kids.
2) Crafting is to be a feature of the game
3) Player-generated content is to be a feature of the game
4) RATHA

Many are guessing it's LEGO. Seems like a likely candidate, only I'm not sure LEGO would put their name in the hands of a company with no real market success. Then again LEGO isn't exactly rolling in cash, so their choices for a developer may be limited.
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Old 12-27-2006, 05:55 PM   #13 (