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About This Page About This Page: This is a discussion on New FuelScoop within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. Yeah, isnt this the latest picture of it from the secret JOSSH files?
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Old 03-20-2005, 02:42 PM   #16 (permalink)
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Yeah, isnt this the latest picture of it from the secret JOSSH files?

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Old 03-20-2005, 04:21 PM   #17 (permalink)
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So does anyone have any actual data? Which commods come from which storms and at what collection rate vs cruise speed? Do multiple scoops collect faster?

The scoop while arty hunting idea is interesting, but storms pass on too quickly.
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Old 03-20-2005, 05:35 PM   #18 (permalink)
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Well, at least it will get a new meaning in Jumpgate for Storm chasers...

In another note.. I wonder if Romulus will treat them commods obtained thru it as 'mined'

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Old 03-21-2005, 12:26 AM   #19 (permalink)
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Considering that there's nothing to denote if helium (for example) came from radio ore or was scooped from a storm, I don't see any other way of handling it than counting it for the contest.

As for the arty hunting thing, not only do storms move on, but those who use rangers to hunt don't have that much room to start, either cargo or MODx slots. Artying tows or HMs, on the other hand...
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Old 03-21-2005, 10:52 AM   #20 (permalink)
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First impression: More reasons not to mine Ice.

....otoh, Reece has a freighter that can go over 400....
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Old 03-21-2005, 06:44 PM   #21 (permalink)
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Quote:
Originally Posted by ELPIRATA
Well, at least it will get a new meaning in Jumpgate for Storm chasers...

In another note.. I wonder if Romulus will treat them commods obtained thru it as 'mined'

ELP
Better question: What about mining missions? Will they augment missions to include fuelscooping?
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Old 03-21-2005, 10:13 PM   #22 (permalink)
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Originally Posted by fluid
Better question: What about mining missions? Will they augment missions to include fuelscooping?
I am counting them as mined. you have to be a storm chaser to get the goods.

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Old 03-22-2005, 02:10 AM   #23 (permalink)
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im not sure that would bee much better than regular mining... you just fly around empty space for awhile instead of sitting still
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Old 03-22-2005, 07:51 AM   #24 (permalink)
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Think about the fun Pyro. You are going around blind at over 400V. That can get very interesting quick.
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Old 03-22-2005, 07:56 AM   #25 (permalink)
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yeah, they should have called it the SMACKScoop.
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Old 03-22-2005, 10:26 AM   #26 (permalink)
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a) You cannot stack
b) I started compiling some data but don't have it handy and I've only done the Armor storm so far. During testing I was getting 1u/min in the stock Quant HM with incrementally better results when I was using AB -- but not phenomenally better. I'll have to re-test now that this is live.
c) Actually the running blind thing depends on sector. I've found it rather easy to use my radar to find a "clear path."

One of the things that keeps this from being too much of a "win" button is that storms don't usually last a real long time in one sector, so you can't simply "scoop until you drop." I'm approaching this new feature a a great way to easily "scoop" up a few rare commods when a storm comes wandering close enough to make it worthwhile. It appears that you need 15-20 total units to be sure that you get at least a full unit of all commods scooped.
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Old 03-22-2005, 10:34 AM   #27 (permalink)
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I'm going to need a full breakdown of how much you get for doing what. And for every different speed too. 400 vel, 401 vel, 402 vel, etc... For the mining info in the production lister. GET TO WORK ON IT! j/k
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Old 03-22-2005, 11:38 AM   #28 (permalink)
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Quote:
Originally Posted by Ambrosius
During testing I was getting 1u/min in the stock Quant HM
Damn.. that's brutal.