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About This Page About This Page: This is a discussion on Patch 1.0095 within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. Originally Posted by GM_ISTVAN on JOSSH Forums Patch 1.0095 Variety of minor stuff and bugfixes from the most recent patches. Everyone has wanted the swarm indicator on the map
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Old 09-15-2004, 07:58 PM   #1 (permalink)
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Patch 1.0095

Quote:
Originally Posted by GM_ISTVAN on JOSSH Forums
Patch 1.0095

Variety of minor stuff and bugfixes from the most recent patches. Everyone has wanted the swarm indicator on the map since Ep2. I'm only just starting the "conflux changes" - it's too much for one patch. This was some of the easy or preliminary stuff as I start to research the relevant code for what I really intend to do.

Here's the details:

v.1.0095 - September 15, 2004
------------------------------------------
-Fixed problem preventing display of Ore Depot messages involved with the recent Depot mission feature for haulers.

-Addressed missile code glitch caused by work in patch 1.0093.
-Adjusted conflux targetting algorithm to make the aim of laser weapon flux less perfect, but still challenging.

-Corrected bug which caused a CTD in the offline sim if the pilot struck the station.

-Added a GM tool to spawn defense droids as needed for RP events.

-Altered radar display of defense droids from the default yellow to a new color scheme.

-Fixed old bug that prevented deployment of defense droids when a pilot entered a station sector where he has an extremely negative PR.

-Adjusted PR award for sector claims downward in preparation for other changes to the claims system in upcoming patches.

-Addressed an issue that was apparently causing extra delays in the transfer of information about activating a flashfire to other clients.

-Corrected a problem which would cause a player to receive a temp bounty if a Drop Tank is used while another player is targetted.

-Temporarily revised spawn-on-jump mechanisms to generate a number of flux between zero and the former maximum.

-Revised timed spawn mechanisms to prevent a possible condition that could have allowed a sector to exceed its limit of active flux. Unknown what bugs could have been caused by this.

-Linked conflux swarm growth and numbers to online player numbers. Should now see a few more, but smaller, swarms.

-Implemented a simple swarm indicator for the in-game map.

-Altered general text updates about swarms to appear in more limited circumstances. Rigged a new update for sectors containing subspace tranceivers.

-Docking rings will now appear in yellow if velocity is too high to dock. This is meant as a small visual aid to new pilots.

-Implemented a preliminary set of stat changes to conflux. More complete changes will occur in an upcoming patch.

-Added a constraint to the "/vouch" feature requiring the recipient to also be docked at a TRI station.

-Addressed another chat system bug that caused some necessary feedback messages to not appear.
Link to Istvan's post
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Old 09-16-2004, 12:03 AM   #2 (permalink)
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-Docking rings will now appear in yellow if velocity is too high to dock. This is meant as a small visual aid to new pilots.

That is an amazing idea.
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Old 09-16-2004, 06:56 PM   #3 (permalink)
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NERF THE SOL DOCKING RINGS!!!!!


They be too uber!
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Old 09-16-2004, 08:47 PM   #4 (permalink)
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Next we'll see:

FIX THE HITBOX ON THE OCT DOCKING RINGS
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Old 09-16-2004, 11:31 PM   #5 (permalink)
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LOL.....funny when i first heard of the change to the rings i thought the same thought.....when the hitbox was fixed wonder how many actually noticed
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Old 09-17-2004, 11:38 PM   #6 (permalink)
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Quote:
Originally Posted by crackrat
when the hitbox was fixed wonder how many actually noticed
Well there's a distinct difference in an update that you simply don't expect and never thought of and one that you've bitched and whined for for years. Just like the rendering distance - that was a cool update, but after a day I was using it like it was always there. The docking ring feature was just so unexpected it gives a much stronger feeling of innovation and uniqueness.
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Old 09-18-2004, 12:09 AM   #7 (permalink)
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It's an update noone asked for so it wasn't ruined by expectations I guess.
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