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About This Page About This Page: This is a discussion on Pilot Numbers within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. i almost reactivated when i saw DC was back, but then I decided it wasn't worth my time...
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Old 11-21-2005, 05:08 PM   #16 (permalink)
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i almost reactivated when i saw DC was back, but then I decided it wasn't worth my time...
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Old 11-21-2005, 07:44 PM   #17 (permalink)
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Knowing your dueling abilities you would probably lose....even I could beat you with relative ease.
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Old 11-21-2005, 09:11 PM   #18 (permalink)
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I can't see Seph losing to an "opponent" that never actually fires a shot.

Another griefer account would be nice. Time to reactivate my super secret Sephiroth account.
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Old 11-22-2005, 01:56 AM   #19 (permalink)
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hmmm i took a few weeks off ....... RL sucks but me back...... and yes OMC did have a bit of a fiasco, but we are working through it

I have noticed a lot of n00bs on lately... cuz well i live in the :help channel...... some beta players coming back.. some fresh to the system. There was a game that became uber crap so we are getting some refugee's from that. Even a n00b or two heard Newtron's plug on the national public radio broadcast. A lot of old faces have been resurfacing... AQM is making a comeback.. seemingly multifactional this time around. I've seen names like DireCoyote and Aphelion and teh Grimmeh himself , whom haven't been around in quite some time. Even KO made a return today.

As for the beef on player numbers, log in.. others will follow.

~ Regs
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Old 11-22-2005, 03:13 AM   #20 (permalink)
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what happened on NPR??? i wanna hear!!! Oh yeah, i'm partially back, btw
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Old 11-22-2005, 07:44 AM   #21 (permalink)
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Quote:
Originally Posted by Regan
hmmm i took a few weeks off ....... RL sucks but me back...... and yes OMC did have a bit of a fiasco, but we are working through it

I have noticed a lot of n00bs on lately... cuz well i live in the :help channel...... some beta players coming back.. some fresh to the system. There was a game that became uber crap so we are getting some refugee's from that. Even a n00b or two heard Newtron's plug on the national public radio broadcast. A lot of old faces have been resurfacing... AQM is making a comeback.. seemingly multifactional this time around. I've seen names like DireCoyote and Aphelion and teh Grimmeh himself , whom haven't been around in quite some time. Even KO made a return today.

As for the beef on player numbers, log in.. others will follow.

~ Regs
if you are talking about SWG I have to agree so far. This new UI sucks. Though I can use my Joystick to fly in space there. LOL Not the same though.

I personally don't have motivation to fly in Jumpgate for a while. Takes too long to do anything with very little value for my efforts. The only thing I truley enjoy about Jumpgate is the community. I will lurk for a bit long as I am now TRI Classified.
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Old 11-22-2005, 09:24 AM   #22 (permalink)
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Weird, it says off duty and not tri-c at the bottom of that post...
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Old 11-22-2005, 04:20 PM   #23 (permalink)
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I can't really respond to why the pilot numbers are down overall. I don't even know why I don't fly that much any more. Used to I burned to be in-game. I stole time from sleep, eat, even took time off from work to play. Any more though, it's "oh well, guess I need to log on for a little bit". Get in game and... nothing interesting. Tune a few grey beacons in Octavia. Run a few Scout or Transport Missions. Few decent cargo runs to make. No interesting "for profit hauls"; never have the time to get as involved in the economy to find out what turely NEEDS to be done.. don't really want to mine... log off after only a couple of hours.

I responded to GM_Istvan's poll, but really had nothing to add constructively or even critically. I don't KNOW what it would take to make Jumpgate more driven; to revive my passion for the game and the community.. I just don't know.

Artis that meant something would be good. Not just the few Golds or Blues, but perhaps a real use or profit for the UC's and DSSs or a ARTI CP that would take various low-level artis, plus DSS or UC's and make something worth having.

Something to explore and a reason to explore what is there. The random anomoly jumps sound interesting. Re-evaluating the Transports and Fast Transports to do something special or interesting with them. Someting new and different to do... Heck, I don't even have any good ideas any more.

I'm going to go long in now anyway.... later
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Old 11-22-2005, 06:48 PM   #24 (permalink)
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Quote:
Originally Posted by GrimGriz
Weird, it says off duty and not tri-c at the bottom of that post...
Can't explain that. If you look on Pilot search. You will see the Red cloud of dust. lOL
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Old 11-22-2005, 11:42 PM   #25 (permalink)
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Quote:
Originally Posted by Sephiroth
i almost reactivated when i saw DC was back, but then I decided it wasn't worth my time...
I'm touched!

I might even put on guns for you.

(...though I'd probably still run. XD)
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Old 11-23-2005, 12:35 AM   #26 (permalink)
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@ Romy...... yes SWG is the name of the game i was referring too

@ Istanbul.... http://forums.jossh.com/showthread.php?threadid=25840


~ Regs
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Old 11-23-2005, 07:02 AM   #27 (permalink)
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Quote:
Originally Posted by Wild_Bill
II responded to GM_Istvan's poll, but really had nothing to add constructively or even critically. I don't KNOW what it would take to make Jumpgate more driven; to revive my passion for the game and the community.. I just don't know.

Artis that meant something would be good. Not just the few Golds or Blues, but perhaps a real use or profit for the UC's and DSSs or a ARTI CP that would take various low-level artis, plus DSS or UC's and make something worth having.

Something to explore and a reason to explore what is there. The random anomoly jumps sound interesting. Re-evaluating the Transports and Fast Transports to do something special or interesting with them. Someting new and different to do... Heck, I don't even have any good ideas any more.
Well I have some Exloration ideas I've worked on. Since you have an interest in exploration, tell me what you think:

Pure Roid Fields

These will be manually spawned fields of high-value pure roids (to a random location>150k out from 0,0,0) periodically but will NOT be in every sector. Perhaps 20-30 total across all sectors with a potential of no more than 2 in a sector (to be part of random-generator logic). Finding them will have to be sheer luck. Total yield for this kind of field should be at least 1,000u and up to 2,500u.


Semi-Stable 1-Way Wormholes

These are wormholes placed far out in a sector (at least 150k from 0,0,0) which you can enter with your jumpdrive and they exit through an existing anomaly. They are “semi-stable” because the exit-anomaly could be changed periodically at GM discretion. None would exit in flux space.


Derelict Ships


This could use either existing ship models or use new art for either old model faction ships or pre-collapse artifact ships (or both). Because they have no power, there would be no ship transponder signal, and the ships would “look” like space debris on radar.

When a derelict is located, the Explorer could retrieve the ship’s installed equipment as well as cargo using an insight and displacer (I’m assuming a burglar would be unneeded since there is no power or active shielding). This would be a variation on normal arty spawning (or, better yet, could replace it if including artifact ships). By removing a transponder/”active” radar blip, there is now significant challenge to exploring. By expanding the payout to a full ship load-out and (in some cases) cargo – we significantly up the payout.

To somewhat simplify the exploration process without making it “rote” (like current arty-hunting), could there be a modx (or gun) that somehow “marks” explored passive blips (asteroids and space junk) while an explorer is in a sector (marks go away upon jump/dock/disconnect). If that’s not a solution, then add a specialty explorer radar that has 50K range but has additional detection sensitivity that can differentiate derelicts within (for example) 20k?


DSS Data & Decoding

DSS are underutilized opportunities. Right now they are simply throw-away artifacts. Because of their nature (data storage), DSS present an excellent opportunity for random luck information. In order to do this, each DSS would theoretically hold some kind of encoded data.

That data on a DSS would fall into the following categories:
  • <LI class=MsoNormal style="mso-list: l4 level1 lfo5; tab-stops: list .5in">important historical data for storyline advancement {manual insertion} <LI class=MsoNormal style="mso-list: l4 level1 lfo5; tab-stops: list .5in">artifact-based equip information {manual insertion} <LI class=MsoNormal style="mso-list: l4 level1 lfo5; tab-stops: list .5in">rotacol coordinates (for artifacts stations, semi-stable wormholes and pure roid fields) {very rare} <LI class=MsoNormal style="mso-list: l4 level1 lfo5; tab-stops: list .5in">history “snippets” – interesting but not storyline-critical {rare} <LI class=MsoNormal style="mso-list: l4 level1 lfo5; tab-stops: list .5in">trivial information (e.g. recipes, legal docs, receipts, journals){occasional}
  • corrupted data {frequent}.
Because some of the information on a DSS could be of significant value, the retrieving pilot would have two decipherment options:

At factional core stations, you turn in your DSS to a TRI representative and are paid a salvage fee. For uncorrupted disks, decryption will be made public as follows:

Types A & B - via TRINN (I believe this would require some GM intervention)
Type C - (????) KTRI announcement would create a gold rush, and, perhaps some conflict. The alternative would be that the announcement would identify only the sector.
Types D & E – KTRI announcement. Historical data is added to a JOSSH “repository” or time-line. Trivial data is posted on JOSSH by a NPC[???].

The alternative would be to take the DSS to a private decoder (an illegal profession). You would pay a high fee (e.g. 500,000c) and the data would be given only to you. Since most times, the data is corrupted, this is a long-shot gamble. We would have to figure out how to handle type A and B data since, for storyline purposes, this may be important to get out to the player base.


Gate Building/Map Expansion

In some of the remoter sectors, anomalies could “form” (i.e. be placed) this will take at least several days of development and an occasional stable anomaly will come to fruition while others (most) will “fizzle out.” I believe this would capture player attention and interest.

Those that form permanent anomalies would have gate-building FMs (these should be planned for duration of 7-10 days). Some gates will lead to a new sector – other may end up simply adding a link to an existing sector.


Precollapse Stations

This may be the most ambitious of the exploration ideas. This is an expansion on the whole artifact idea where there would be a veritable hoard of artifacts and commodities located in a small number of precollapse stations which are placed very deep in space.

Initially, the station should appear on radar the same as space debris since it has no power. Once “activated”, though, it should have a POS-type station signature and include docking rings (making them look different for an artifact station would be rather cool).

These could either be manually placed or manually spawned (to a random location>250k out from 0,0,0) periodically but will NOT be in every sector. I would suggest perhaps 10 total across all sectors with a potential of no more than 2 in a sector (to be part of random-generator logic). At the proposed distance, finding them will have to be sheer luck.

Once found, a “salvage operation” would commence. Here are some random ideas regarding salvage:

- initiate salvage operation by targeting the pre-collapse station and using the /salvage command.
- [???] limit salvage to squads (station will be squad-only). If an individual explorer found one, he could note the rotacol coord and sell salvage rights to a squad.
- Activation - Certain combination of ConMats, Electronics, Fiber Optics and CPUs will be necessary to bring the station online for salvage. Amounts and ratios would be random and this would be like a mini-FM. (This be done through an exterior CP-like “port” that would remove needed commods before the docking mechanisms can be activated).
- Once an artifact station salvage is completed (all items removed), it will remain as “space debris” open to all where people can land and graffiti on the walls, but nothing else.
- If a salvage operation is abandoned for more than 14 days before all equipment and commodities are removed, the station will lose its squad-only access. Anyone will be able to dock and salvage.

(Very cool alternative Idea)
- Once activated, the derelict station could also act as an "artifact factory" (for one or more artif