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Cadet
Pilot Name: JoeStraz
Joystick: Saitek X45
Join Date: Dec 2004
Posts: 63
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It doesn't. What annoys the heck out of me is I store my fighter and pull out my miner. I come back, and switch back to my fighter a while later. If I leave without rearming, my ammo is at 0. Why is the station emptying my ammo bins?? Must be a TRI law against storing loaded ships
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Dishonored by GM_K
Pilot Name: Hawlk
Joystick: Saitek Cyborg 3D
Join Date: Jul 2004
Location: Fontana, CA
Posts: 49
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That is sooo wierd, my hanger rearms, repairs, and refuels if I switch ships.
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__________________
"because you can't teach someone a brain" - T. Peters - A Great Co-worker talking about a employee at my company. |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 795
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Same-same for me Hawlk. What I dislike is when I equip an ammo gun and then don't swap ships, I launch with "0" ammo for THAT gun. Really stupid. R/R/R should be build in to all POSs. It should not be a three module purchase required.
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Probably because you dont have rearm capabilities Joe. The bug does still exist and we should guess that perhaps Ist hasnt cleaned it because he also 'agrees in some sort of way' with what Wild Bill says. Perhaps they should add it inside the Hangar as noted and require the existence of armor/ammunition and helium for the invididual refills (and maybe 1 unit lasts for perhaps 20 uses I dunno).
ELP |
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