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pvp query
What happened to all the pvp that sparked to life with the mil patch?
I log in and see 4/5 mil tagged pilots and 3/4 of them are oct. What is it that went wrong? Is it that 1 faction has the overall advantage atm? Is it a ship ballance thing? From my own exp - ive dabbled with the mil stuff enough to realise that in the present climate of the pilot number game, unless youve got more mil tagged peeps with you than the enemy, combats off the menu. Is that perception whats making pvp so stiffled atm? Im just curious for the opinions of those who do it day in and day out. |
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Member
Pilot Name: Elmdor
Faction: Quantar
Joystick: Microsoft FF2
Join Date: Nov 2004
Posts: 279
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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The bull**** got boring, and a semantic change to PVP isn't enough to bring the pop back.
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__________________
<Delphince> I stopped caring about matter farms the day I realized masterbation was an exploit |
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Patches always create a blip in numbers followed by a decline. The blips have simply gotten smaller since the mega-blip many springs ago.
edit: the oct/quant bull**** didn't help either. Lack of players, though, is more of a problem: there have always been issues like that. Ships are pretty decent. The quants might have a bone to pick, but meh. They always have. |
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Got foon? jgcentral.net is the home of The Brotherhood. Last edited by SingleShot; 11-12-2006 at 09:55 PM.. |
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My issues are ideological and temporal rather than patch-related.
Unfortunately, US PvP squads have all but disappeared, so there nothing but "skrimishing" during my fly time. The second part is that even when I could fly during EU prime-tinme I had ideological differences with QH, making "teaming -up" with them difficult. Bottom-line is that there is not enough players and therefore not enough diversity to make PvP interesting. Flying night after night in the same fleet against the same people fighting in the same sectors can oly lead to OOC nastiness and, ultimately, boredom. While the initial military patch was interesting, it is the promised features of the second part of that patch (notably territorial warfare) that promise some "zing." |
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This is normal for Jumpgate. Novelty of a patch wears off rather quickly. It is more like a short amusement rather than something new and shiney.
I remember when GM_O's flux RP was getting alot of people involved (almost everyone was there and it was not becasue of a patch). IHMO that is the key to sustain higher number of people in Jumpgate. An RP that when one event is done, you want more. |
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I had a lot of fun for the first few days, and then it started to seem forced. Even with the mil patch the only reason to fight was fightings sake. Then we started not being able to home at SC, or having to fly from SC to a POS to get flashfires because there wasn't enough in the galaxy to leave them on SC without someone taking them all. Not to mention some wanker trying to get people not to make any more gear.
Add to that the fact that when I did play it seemed like is was always 1-3 vs 4-6. Then add that the 4-6 have flown together for ages and taken the time to get good and work well as a team, and the 1-3 were either mediocre, didn't have good teamwork, or both. It wasn't fun losing all the time, and it also didn't seem worth the effort required to get good. Those are the reasons that when circumstances took me away from the game I didn't bother working out how to come back when circumstances changed. When the last patch came out and it wasn't mil part II, I knew for sure that I won't be coming back to Jumpgate until ND puts more manpower on getting new patches out. |
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Quote:
As for that wanker as you so politely put it, shame I didn’t think you would stoop to such a Neanderthal level, but one thing Jumpgate has shown me some people aren’t what you thought, or even imagined them to be in your minds eye. Pity. Did that really have such a detrimental effect on stock levels at SC or any other faction station that it drove any one from the game? Or stop your PVP Rather than dragging that one up again and trading insults, I just had to delete three or four, that served no purpose but to remained me that this sometimes its like being back at school and it would seem that some still haven’t matured enough to hold a intelligent debate, and in doing so would me bring down to their level. I also wish that patch’s didn’t take so long to come out then maybe the PVP crowd would have a system of game play that suited them, and one that made more of them log on, and then GMI could get on to sorting out the Conflux or the hundred other things that Jumpgate needs. |
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Last edited by Lordopic; 11-14-2006 at 08:36 AM.. |
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 580
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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MT patch basically screwed up Balrog's take on Jumpgate too.
Like them or not the patch made it impossible for a group of friends to fly together w/o extreme penalties. |
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Member
Pilot Name: Elmdor
Faction: Quantar
Joystick: Microsoft FF2
Join Date: Nov 2004
Posts: 279
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Ah yes. Then they can't gate hop in and out of last parsec in civ tags. Like the last time I decided to log in to bull****gate.
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 580
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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One of the things I have always hated about those that used to play JumpGate are those that stopped playing, and now use every opportunity to bastardise the game after that point.
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