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About This Page About This Page: This is a discussion on Solrain is pretty much dead.. within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. Originally Posted by LaVey In a normal fighter, and if you're a decent pilot, you shouldn't lose against a Dragon in a 1on1. I disagree. With bad pilots,
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Old 11-02-2005, 11:46 AM   #16 (permalink)
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Quote:
Originally Posted by LaVey
In a normal fighter, and if you're a decent pilot, you shouldn't lose against a Dragon in a 1on1.
I disagree.

With bad pilots, the dragon will win. With good pilots, at best it will be a tie, at worst the dragon will still win.
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Old 11-02-2005, 01:54 PM   #17 (permalink)
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DE is dead because Mike Osprey and Raider are gone. NeSs jumps around seconds, most syndicate pilots they picked up are gone, and they had a failed attempt at a pirate squad, which they tried to do twice. They picked up alot of sol noobs, but, despite that, most of them weren't PvPers even if they did PvP occasonally. Most of em didn't have the time, nor the mentality to become dedicated PvPers who could actually fight back against more experienced squads. By the time they got themselves into a civwar, intentional or not, they weren't prepared.
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Old 11-02-2005, 04:26 PM   #18 (permalink)
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While KO arent everyones cup of tea and dont represent any one faction, the fact they are still about is due to being able to regularly field between 4-8 pilots, which if used correctly can pose a problem for anyone. Being used correctly doesnt happen a whole lot though its the prescence of hope that keeps KO going

EDIT: Also, we shoot practically anyone that wants a rumble so we provide a service to the game
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Old 11-06-2005, 04:19 AM   #19 (permalink)
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I use to play as Quantar Escort long time ago using the nick RGHawk. After the squad was disbanded, I try to start my own squad called Freedom but due to some RL work and issues I had to leave JumpGate. Now from time to time I login with a friend borrowed character.

My answer to question is the following:

Themis has fail to balance the ships for each faction. Balanced ships doesnt mean to make them equal on fire power cause that would go against to faction alignment. As we know, Octavians are warrior faction, Quantar the miner faction, and Solrain the trader faction. Those were the principle in the old days. So each ship have the advantage to satisfy its faction needs. Themis could not work the strong points of each faction in a even way. Havent you notice that almost all the weight of Jumpgate development is on (almost) 1 person? That person was a player too and run one of the best Jumpgate webpage ever. Now that Themis has the european players, they dont worry as much as before to attract people to the JumpGate concept. They have enough cash flow in this game.

For me, JumpGate was the best concept for a space sim. I am an Aerospace Eng. and eventhough their physics are not that close to reality, they are the best you could find from any space sim in the market. Plus, is one of the few games that is surviving the mouse driven sim games take over (I would like to see them flying one of the space shuttle with a mouse)

I have lot to say but since Im not a real active player these days I dont think I would have a voice there. Event then, just few people were listen to for improving the JumpGate experience and even from them I heard that lot of stuff well left out because of marketing.

Anyway, the problem is no the fire power cause OCT was developed as it should be, the warrior cast. But the Quant and Sol, Developers didnt know how to deal with them without touching the firepower.

Those are the 2 cents from an occasional player who just login from time to time just to see how JumpGate is going.

Sincerely,

RGHawk

PS: Dont know if themis still running the game as it is cause havent check their webpage for long time. I just check JumpGate forums for additional information
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Old 11-06-2005, 09:16 AM   #20 (permalink)
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Themis has nothing to do with ship balance and game mechanics.


Of course, some might argue they have nothing to do with anything but that's an argument for another thread.
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Old 11-06-2005, 10:36 AM   #21 (permalink)
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Ships are decently balanced right now -- it's not perfect but prolly never will be.

re: Themis, they impact balance to the degree that they technically run the TP program.
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Old 11-06-2005, 11:19 AM   #22 (permalink)
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Quote:
Originally Posted by Ambrosius
Ships are decently balanced right now -- it's not perfect but prolly never will be.

re: Themis, they impact balance to the degree that they technically run the TP program.
Sorry Ambrosius to disagree with you and I dont talk about just fire power balance and speed. Each faction has an especial ability but when it comes to PvP those abilities were not developed enough. Other games did get some balance of different factions players by development especial abilities according to each faction. Their only problem were that they were just mouse driven and the way they handle their space dinamics were wrong. Morever, just check the number before the JumpGate european exodus and after the european exodus and you will find out what Im talking about cash flow. Now, GM_Istvan, a great guy and former runner of planet jumpgate website, if may I say, is almost the only one handling things for JumpGate development toguether with the beta team. By the way, Themis did fail on a major hit release in a way that they had to pull out an entire game program cause of budget miscalculation and wrong game development after doing a major beta testing.

And for you guys, themis is the one who hire the GMs that make the modifications for JumpGate and work with the beta players to test them. So they do have a lot to do on ship balance because is not just the testers opinion. I started to play JumpGate before NetDevil got back the helmet for their creation. I bought one of the first copy were you got the 30 days free trial (waste of money at that time)

I have so much respect for you and the Brotherhood my dear Ambrosius so I wont start a flame war on this forum. before RGHawk I was someone else from the old days of beta testing so I follow JumpGate trajectory even- though Im not much online as I use to be (especially that I dont have my own char now) Moreover, for me, JumpGate is one of the best online space sim ever made. Im just so sorry episode 2 didnt fill up many people expectations by the time it was release.

As for me, this is my last post on this subject and hope peace to everyone brothers.

Sincerely

RG
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Old 11-06-2005, 12:16 PM   #23 (permalink)
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Err where did you come from? Istvan is hired by NetDevil. Themis handles mainly community affairs. NetDevil pays Themis to do it.

Re ship balance:

World is not perfect. And it will never will be. Especialy when in this game your skill is what makes you bad or good pvper. Of course you can do better in other ships. But still, skill is the main factor in PvP.
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Old 11-06-2005, 12:45 PM   #24 (permalink)
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Quote:
Originally Posted by Radi
Re ship balance:

World is not perfect. And it will never will be. Especialy when in this game your skill is what makes you bad or good pvper. Of course you can do better in other ships. But still, skill is the main factor in PvP.
It's better than it used to be, at any rate.

Factional strengths are kinda dumb, anyway.
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Old 11-06-2005, 01:06 PM   #25 (permalink)
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Quote:
Originally Posted by RGHawk2000

And for you guys, themis is the one who hire the GMs that make the modifications for JumpGate and work with the beta players to test them. So they do have a lot to do on ship balance because is not just the testers opinion. I started to play JumpGate before NetDevil got back the helmet for their creation. I bought one of the first copy were you got the 30 days free trial (waste of money at that time)



Sincerely

RG
Uh, no, Themis miss-handles player affairs only. GM's don't modify the game unless they are Netdevil GM's. Istvan does all the coding and works with the test pilots. He is a Netdevil employee. Themis is not a publisher, they are just merry maids.
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Old 11-06-2005, 04:07 PM   #26 (permalink)
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Quote:
Originally Posted by RGHawk2000
And for you guys, themis is the one who hire the GMs that make the modifications for JumpGate and work with the beta players to test them. So they do have a lot to do on ship balance because is not just the testers opinion. I started to play JumpGate before NetDevil got back the helmet for their creation. I bought one of the first copy were you got the 30 days free trial (waste of money at that time)
Excuse me, but what have you smoked?

If you bought the game at the time you claim... you should be able to read that it says 3DO.
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Old 11-07-2005, 05:00 PM   #27 (permalink)
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Quote:
Originally Posted by LaVey
Excuse me, but what have you smoked?

If you bought the game at the time you claim... you should be able to read that it says 3DO.
Before I go on with the others, let me answer this to you since no one came forward:

1st.- When you address to some one in the forum that would not be the way to get your reply even though you may think you are right.

2nd.- In this case, I m sorry to tell you are wrong. JumpGate was NetDevil creation from the beginning up to now. 3DO was the publisher for the USA and Mighty Games for europe. When 3DO dropped their support, It went back to the creators, NetDevil, no more to say about that.

Quote:
Originally Posted by Radi
Err where did you come from? Istvan is hired by NetDevil. Themis handles mainly community affairs. NetDevil pays Themis to do it.

Re ship balance:

World is not perfect. And it will never will be. Especialy when in this game your skill is what makes you bad or good pvper. Of course you can do better in other ships. But still, skill is the main factor in PvP.
you right on the first part. GM_Istvan is the JumpGate representative from NetDevil and NetDevil do 98% of the game modification of JumpGate rather than Themis toguether with the player. But Themis is responsible of hiring the GMs staff

About the ship balance I know we dont leave in a perfect world but if you read my reply I still said JumpGate is one of the best online space sim out there. However, the ship issues can not be forgotten.

About the PvP, I m not agree with you. I give to skill 40%, the other 30% to the ship, and the other 30% to your connection (ping) I understand than in your almost perfect world, yor ping connection is not an issue, but you can bet than in different parts of the world it would make a big difference. While some people have ping from 30 to 120, other players may have ping of 250 up to 600. Try to PvP with that.

Quote:
Originally Posted by SingleShot
it's better than it used to be, at any rate.

Factional strengths are kinda dumb, anyway.
Factional strength are important otherwise why should we have factions. In that case, just make 18 different type of ships with different roles. But on the contrary, many games are faction oriented. It make the game story richier and more appealing to the gamer. The problem was to fail to make a faction characteristics balance enough or moreover, use the faction characteristics to create new advances for that faction. Yes, ship are balance to some player views, but if their were factional balance, it would be attain the main objective of attracting more gamers.

Quote: