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About This Page About This Page: This is a discussion on For themis... within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. hehe I know Ambro. And yes, I will disagree with you but what's the point since I'm not playing anymore? I just don't understand why people take
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Old 12-05-2005, 06:48 PM   #31 (permalink)
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hehe I know Ambro. And yes, I will disagree with you but what's the point since I'm not playing anymore?


I just don't understand why people take forums so seriously?

We (Jumpgate community) should finally stop playing forum's based Jumpgate, and play persistant-online-universe based Jumpgate. More action, less posts.
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Old 12-07-2005, 06:18 PM   #32 (permalink)
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A lot of things helped kill Jumpgate, starting all the way at the beginning with beta running for longer than it should have. From what I understood, beta ran longer than most games will run a beta for and so people played Jumpgate for free for like 2 years, then when it became time to pay, they just weren't interested enough since they'd been playing it for so long without paying.

Then there was the whole 3DO nonsense, followed by all the Themis stuff (GM_Moll, sudden and complete moderation from nothing with the addition of GM_Trogdor, part-part-part RP GMs (even if Khronos has done a lot of good for the day, Jumpgate still needs a more full-time RP GM, though it can't afford it), the Ixholla ban, the Aubrey ban, and a pile more Themis screw-ups that I'm sure I'm leaving out), and not to mention matt farming, the end of matt farming, the EP-2 problems, lack of new content/updates after EP-2's release (granted, that isn't Istvan's fault since he is working on his own and is one of the few reasons the game is still going). I'm sure there's a dozen more problems that I've missed which weren't the communities fault.


There is no way that the community did more harm to Jumpgate than the Devs/Management did, because it was the management that allowed the community to act however they wished for so long, then it was the management that decided enough was enough and went from allowing anything to allowing nothing so we ended up with a lot of good people getting banned for stupid reasons, etc.
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Old 12-08-2005, 12:53 PM   #33 (permalink)
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Seph, a very apt summary. I don't know about the beta stuff since I only go back to retail, but for the rest very good.

Overall TG's interaction with the players has ranged from non-existant, to spotty to outright hostile. The lack of feedback over some of their actions has also caused problems in the player base. If nothing else, I wish they would do the same thing our police department does on internal affairs investigations. At the end of the investigation, they state that "an officer" was accused of (insert complaint) and after investigation was (cleared/ or found guilty) of said complaint. If found guilty, was punished by (verbal/letter of reprimand, suspension, termination). This immediately ends the gossip or rumors. It also highlights what infraction was made and what corrective action was taken as a warning to others not to repeat the infraction.

TG's response or feedback is typically "we're not going to talk about it and if you continue, we'll ban you too!". Not good folks.

TG is much better than 3DO, but still leaves themselves with a lot of room for improvement, like the game itself.
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Old 12-08-2005, 07:51 PM   #34 (permalink)
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I'm thinking that every time I start to want to play JumpGate again, i'll just come read a few posts on the forums. That should make sure my $10 stays in my pocket.

Apparently, every aspect of the game sucks, it's just a matter of which sucks more. At least, that's what i keep reading. Sweet.
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Old 12-08-2005, 11:05 PM   #35 (permalink)
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I like it, but then again, i don't go around spouting off to GMs
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Old 12-09-2005, 09:03 AM   #36 (permalink)
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. . . it was the management that allowed the community to act however they wished for so long, then it was the management that decided enough was enough and went from allowing anything to allowing nothing so we ended up with a lot of good people getting banned for stupid reasons, etc. . . .
Everyone is responsible for his/her own actions. The lxholla and Aubrey things were unfortunate. I like both of those guys a LOT. But what this self-destructive community does every time they disagree with a "management decision" is just over the top. The community takes unfortunate management decisions and turns them into full-blown game-damaging disasters by its resulting whining, flaming and bashing.
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Old 12-12-2005, 10:29 PM   #37 (permalink)
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Themis didnt kill Jumpgate, the community certainly didnt kill Jumpgate. EP2 killed Jumpgate. When you drastically change the rules of the game and set the mechanics up to where everyone has to change the way they play the game, thats when people leave.

No one had a problem with pre-EP2 Jumpgate. We never asked for what we got with EP2. The players expectations were set to where we could do what we were currently doing, play like we were currently playing, only better. What we got was a big turd.

EP2 erased factionalism, distroyed the economy, added **** we didnt need, much less wanted and generally made the game "not fun". Who wants to play a game that is "not fun".. NO ONE!

In order for a game like Jumpgate to thrive, there has to be a large amount of online numbers. There isn't a design based RP in this game, there are no quests, there is no higher purpose. The purpose of Jumpgate was what the players made up as we went along. Therefore the community supported the game, the game depended on the community. When the game became "not fun" and people left, it effectively destroyed the game.

Themis banning people and being asses just inflamed an already bad situation. They're not to blame. The game developers are to blame for pushing that crappy EP2 on us all and then not supporting the game where it needed it most, a higher reason to play Jumpgate.

You can disagree with me if you want, but Ill believe what I saw first hand. There has never been a game with so much potential never realized, than Jumpgate.
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Old 12-12-2005, 10:59 PM   #38 (permalink)
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Quote:
Originally Posted by Ambrosius
Everyone is responsible for his/her own actions. The lxholla and Aubrey things were unfortunate. I like both of those guys a LOT. But what this self-destructive community does every time they disagree with a "management decision" is just over the top. The community takes unfortunate management decisions and turns them into full-blown game-damaging disasters by its resulting whining, flaming and bashing.
Ambro I agree with what you say to an extent but is it right to make a managerial decision about something being vented on a third party forum they have no control over and also in a place described as the place to vent?

Whats worse is they have a GM that threatened to choke the life outta another GM before they themselves were made a GM. Themis playin favorites maybe?

Themis really did screw the pooch on that one and decserved all the flaming they got and still continue to get.

All they have to do is apologize and re-instate Aubs account.
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Old 12-13-2005, 09:30 PM   #39 (permalink)
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Actually, from what I remember alph, Jumpgate was dead before Ep2 was released in almost the same way it's dead now. That's when I joined, you see, about 8 months before Ep2, the same time my first squad, AQM, quit for the first time. Ep2, while it was crap, took awhile to figure out it was crap so it at least got some players back into the game for awhile...

I'm thinking that Jumpgate's problem lies in Humanity. No matter what, if you give a baby some candy, then take that candy away, the baby will cry.
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Old 12-13-2005, 10:08 PM   #40 (permalink)
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The runup to Ep2 was probably almost as bad as Ep2 itself.

Too many very patient souls (who persisted through months and months of outright lies about Ep2 progress...like the "network issue" in October...) quit after Ep2 actually launched and introduced it's own problems.
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Old 12-14-2005, 10:05 AM   #41 (permalink)
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if the game design allows it (greifing/farming/tag abuse/etc.) you must expect the player to use it. If thiers an abusable feature in the game you must expect it to get abused.

In Beta thier were lamers like Rollio, greifers, etc. The game design was made to have the players deal with them, when that does't happen the game design fails. Nothing has changed, and thier are still carebears crying over spilt milk. I think when you rely on players to handle these people, and when it doesn't happen apperently thier is not enough incentive to make the players control them.

I think the game also was in beta way to long, by the time retail came i was playing jumpgate for over 2years, i was tired of the game, other more shiny MMORPG space games came around that sucked. I feel that they didnt offer anything new at the beginning of release other than some new ships. I was bored and didn't wanna loose the 1000+ kill i had racked up, the billion in credits and have to go through another tedious leveling of an account.
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Old 12-14-2005, 11:48 AM   #42 (permalink)
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Originally Posted by Corn
The game design was made to have the players deal with them, when that does't happen the game design fails.
Which is precisely why I hunt bounties. By not hunting bounties, are you intentionally trying to make the game design fail?
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Old 12-14-2005, 12:34 PM   #43 (permalink)
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I find it pointless to respond using the vocabulary that your comment deserves GG, due to editage. So I will just call your comment silly.

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