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Re: Is there anything ND can do to raise the online numbers?
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Anyway, its true ppl wont even try when they see graphics. Its like asking someone to date some ugly chick instead of Miss Universe.. even if ugly chick has personality.. |
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Josip Broz Tito |
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Re: Is there anything ND can do to raise the online numbers?
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So you can make an asinine comment like that but I'm just trying to help by relaying the opinion of someone who DID try it and DIDN'T stick around till the end of time. How are you trying to help in a thread about how to raise online numbers? Instead of posting something constructive like "did you ask him X, or tell him about Y" you're telling me what someone I asked about his experience wants without knowing anything about him, his playstyle, games he likes, etc. |
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Last edited by Ratneck; 12-06-2007 at 08:59 AM. Reason: No need for the comment I had at the end. |
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Re: Is there anything ND can do to raise the online numbers?
Yes, but isn't this just more of the old Jumpgate "catch-22?" If your friend and others like him joined the game in any numbers, then they would be able to compete with the other novices. Isn't the issue of competing with "aces" (or uber-rich merchants) really the same in any game?Who you compete against would be you're "cadet class" -- but since there are no cadet classes because everyone is afraid that they will not be able to PvP competitively . . . {shrug}
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-- Ambros. |
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Re: Is there anything ND can do to raise the online numbers?
Sentient's.
Played right, with imagination and thought for the differing flux classes and the uses to which they may might be put would boost Jumpgate Classic player numbers upwards for sure. Online numbers always rise after sentient activity. I think this is because it is an opportunity to fight an unusual and unidentifiable enemy, one who you know wont POD, smack talk you on f5 for downing him/her/it and or hold you, your squad and your dog to ransom for ever more just for shooting it. People log in when there is fun, log out when there isnt and Sentients bring fun to pvp and pve and life beyond the players. I am a firm believer that Sentient Conflux being used to create dynamic events in Jumpgate Classic, beyond the norms and outside of the box can make a HUGE difference to online numbers. Its one of the few things I would put money on. |
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Re: Is there anything ND can do to raise the online numbers?
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Real sent fights are a riot. But they're just PvP against uber ships, so "fluxers" and such tend to do poorly. I remember when I would field a nova nix against them, lol. In some of the later fights I got the distinct impression they didn't like me though. Damn griefers ![]() |
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Got foon? jgcentral.net is the home of The Brotherhood. |
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Re: Is there anything ND can do to raise the online numbers?
I've gotten my share of sentient kills in spite of not being a PvPer. I'd probably have done better if the past year (not that there were all that many sent raids) I hadn't been operating with an ancient JS.
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__________________
Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
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Re: Is there anything ND can do to raise the online numbers?
My suggestions would be to get rid of the mining econ foundation and add spawned ore/water/grain at different stations , boost the production levels, then add a commod/equip decay system and finally finish the MT patch.
Oh, and like Ambro said add more players. Graphics update would be nice but for me it doesnt do anything for gameplay. |
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Re: Is there anything ND can do to raise the online numbers?
It could just as easily be a bunch of renegades who stole TRI Enforcer ships as it is Sents. People are just starved for SOMETHING different to do and SOMETHING remotely like official events and/or storyline.
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