![]() |
![]() |
|
|
|
|
Re: Is there anything ND can do to raise the online numbers?
Quote:
I don't want Red vs Blue vs Green stale cookie-cutter PvP. I wanna fight pirates, I wanna be pirates, I wanna have bad guys and I want to have good guys that actually fight bad guys, not just claim to be good guys with absolutely nothing to do. Next time you log in Algore and have no-one to fight, you might wanna think about WHY. There were way more people before this MT/Bounty nonsense. Now there is nothing but dead space. There is no RP diversity, everyone is forced into fighting for their faction. And while OV might think that's great since that is all you do, others are very frustrated that their gameplay and chosen RP has been literally nerfed out of the game. |
||
|
||
| Sponsored Links |
|
|
|
|
|
|
Re: Is there anything ND can do to raise the online numbers?
Quote:
It is true that the bounty system now does do something, whereas it didn't do a whole lot before. |
||
|
__________________
Got foon? jgcentral.net is the home of The Brotherhood. |
||
|
||
|
|
|
Re: Is there anything ND can do to raise the online numbers?
|
||
|
__________________
Groups you should join: Greifer Cub, Kitteh Lovas Don't forget to add me as a friend! |
||
|
||
|
|
|
Re: Is there anything ND can do to raise the online numbers?
Yeah, it has an affect. it makes pilots broke, whether the bounty they got was for good or bad reasons.
Here's a great example of how backwards the MT and bounty systems are. My squad in Jumpgate Classic is multifactional, so we are all forced to fly with pirate tags to avoid the demerits. I logged in today with no bounty except the default 10k from pirate tags, and 0 Aman PR. I killed one person who happened to have a lot of Aman PR, and my Aman PR drops to -3. I then died, and lost 2.6mil because of that -3pr. WTF? Examples such as this are plenty, and multiply if you add in beacon flipping which has it's own truly bizarre set of rules now. I disagree that you think the bounty system didn't have any affect before. Losing 4-5mil per death, which was the max penalty before, was a large deterrent. Losing 26mil per death is frankly INSANE. If you kill one civ as pirate tagged, you instantly have this type of bounty, and it's hard as hell to work off, since there is no decay and missions are only worth 1 pr point. Anyone who thinks this system is better now then it was before, simply has no clue what they are talking about. |
||
|
||
|
|
|
Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 558
![]() |
Re: Is there anything ND can do to raise the online numbers?
Quote:
I pointed out one thing that was good. Someone wanted someone earlier to do so. You guys are never happy. As to zero experience I'll be happy to teach you about anything in Jumpgate due to my higher level of knowledge ![]() |
|
|
||
|
|
|
Re: Is there anything ND can do to raise the online numbers?
I dont think we had better numbers before the MT Patch Tritian, you werent here then. For better or worse, the MT patch brought more people online and I still see more people online that I used to see.
Its not perfect, its totally incompleted, but there's stuff that was introduced that works, like the civ ripping stat not counting anymore, that took care of stat padders very fast, but to those that didnt care about it, well, u said it urself, the bounty for doing that and the losses are very high. IMO, you shouldnt be able to civ rip someone and get a pat in the back, I know there are exceptions too. I somehow see, also, that if you were a civ ripper or a badass looking to punch everyone you wouldnt care about PR stuff, as long as you have equipment at places were PR dont matter.. you will be fine. Currently, aside of POS' there's 4 stations that provide that. Again, Im not saying is perfect, its not, but brought more people online and it was a nice change to go out and do Ore Raids with OV escorts and Procurement missions and espionage missions... we never got that kind of stuff before. Before, factionalism was something didnt existed, there were no mechanism for this type of conflict, and now that we have, we want to return to the old squad vs squad, or, whoever vs whoever. Id guess that if squads vs squad had kept playing and that whoever vs whoever had remained in-game Istvan wouldnt have decided to do something about it. But you all left. ELP |
||
|
||
|
|
|
Member
Pilot Name: sentinels
Join Date: Apr 2006
Posts: 143
![]() |
Re: Is there anything ND can do to raise the online numbers?
coupled w/ the fact that Jumpgate Evolution was announced a little after as well. most of the online numbers you're seeing now are due to players returning and flying to gear up for Jumpgate Evolution.
|
|
|
||
|
|
|
Member
Join Date: Mar 2005
Posts: 503
![]() |
Re: Is there anything ND can do to raise the online numbers?
Yeah, Jumpgate Evolution around the corner is responsible for increased online numbers, not the MT patch. If anything we'd probably have seen more people come back and stick around if not for the stupid MT system. The bounty system in its current form AND the MT system are both completely broken and poorly implemented. I seriously wonder what Istvan was smoking when he came up with and coded them into the game. I'd like to see about purchasing some for myself because it must be some good shit.
There was plenty of factionalism before the patch, there were also non-factionalist options as well. Factionalism is great if you're into that but clearly there are a number of people that would rather not be a part of a factionalist squad. I don't want to be forced into an RP I don't want to play. The whole point of Jumpgate was always that you could do whatever you wanted the RP options were limitless (or maybe not limitless but much more open then they are now). The MT system has completely destroyed this aspect of the game. I could maybe even understand leaving the system as it was if it was patched in fully and all the bugs were worked out but as it has been mentioned already that isn't likely to happen because Netdevil is busy working on Jumpgate Evolution, they don't really have the time or resources for Jumpgate Classic. This is fine, but take a little bit of time to at least rollback to the old HG/bounty system so that we don't have to live with a really shitty, half implemented and RP-limiting system. |
|
|
||
|
|
|
Re: Is there anything ND can do to raise the online numbers?
Quote:
MT Patch: Aug 27, 2006 Jumpgate Evolution Announcement: June 22, 2007 Looking back over logs, the MT patch created about the same level of Jumpgate Classic buzz as the Jumpgate Evolution announcement did. Online numbers peaked in the 40s on most weeknights with 50-60 on weekends (occasionally hittting 70). We've seen similar things hapen when someone is running an interesting, well-publicized event. I would not read any notable endorsement or criticism of the MT patch into any of these numbers. The Jumpgate Classic player base (current and former) is basically very fractured and polarized -- which has the effect of limiting the buzz/new logons since what makes one group happy makes another disenchanted. |
||
|
||