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About This Page About This Page: This is a discussion on What (if anything) should be done about POS? within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. Limiting POS to core station sectors would completly undo the idea of the POS being an outpost and a potential way of making money as your competition is stations priced
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Old 07-07-2005, 02:04 AM   #16 (permalink)
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Limiting POS to core station sectors would completly undo the idea of the POS being an outpost and a potential way of making money as your competition is stations priced goods on the Core station in your sector.
I personally don't see the problem with POS. Its another of the EU-US comparisons but over here the POS are not used anywhere near as much on EU. I own one with a few hangars and a few markets for storage of items and use for squad, as do most of my squad mates. We don't want to have to trudge all the way back to Quantar Core to get the single piece of equipment we need, we want to be able to put it on our POS and have it close by (without stripping non-producing stations ofcourse )
Removing the flexibility of the POS would ruin what they were intended for, I like others like being able to change ships at will for whatever i'm doing, even more so now i'm based down in Aman where its a very long trek to change ships otherwise. I certainly do not miss the days of changing ship by flying to the respective core station everytime. Again, not so much of a problem here because most of the equip is present on the stations, but it still saves time...

What I would like to see is a way of marking some POS as 'favourites' maybe with a /fave command or something and another radar mode that shows nothing but those fave POS so you don't have to scroll through them all, I know in combat trying to find the POS you want with ships hot on ure behind and having to cycle constantly can be annoying...

Just my 2 pence worth

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Old 07-07-2005, 08:38 AM   #17 (permalink)
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Quote:
Originally Posted by Corn
Change it so that Pos's can only be built in station sector
I hate this one. For a very long time, my POS was a mining outpost. Let me tell you, there are some fabulous asteroids in and around Aman Gate. I honestly can't see anyone mining them if they had to fly back to a TRI station every time their 280 units were full.

With the exception that I think storage modules still only add 100 storage, I really like Jumps idea (except that my squadmates can't use storage). I absolutely HATE buying equipment (even fairly priced) from POS. First off, ammo guns are empty. More importantly though, it makes equipment hard to come by because people fill their POS with it to sell at inflated prices. Missles, flashfires, and things of that nature I have no problem with. Having to load up a POS search tool to find a pair of engines is ridiculous, and most importantly, no fun.

If you want TRI stations to become a meeting place again, try 2 things. First, make all ships available at every station (or at least the frontline stations, or give every pilot a hangar at their home TRI station. You also need a reason to defend TRI stations. Right now, it really doesn't matter if badguys attack QC. If me or my faction will suffer if QC goes undefended, I'm more likely to be patrolling the area.
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Old 07-07-2005, 09:51 AM   #18 (permalink)
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The thing is, why shouldn't people be able to sell their own stuff on their POS at whatever price they like and why should you not hve to go and get it? I mean, they have gone and got the equipment and made it so why can't they sell it? It's the same reasons used to prevent station stripping, "People took the time to move it for EVERYONE." So it's their choice where it goes, just like people who stock their POS.

The one thing i don't understand about the US econ, and i'm not going to fight against it as its the way its done, but i don't understand how the server can be based on an economy that means people have to lose money. People that haul those POS modules, at about 500k tax per Hangar thats millions in loss for moving it to another station instead of those lazy people that need one going to OP. It just makes no sense to me that people should make a loss to keep the community happy, why not put it on their POS and make no profit but no loss on it or a little bit of profit seing as they put the effort in making it.

It's not a rant, it's just me wondering how the econ can work like this and why POS are seen as evil rather than a fairer way of equipment distribution on the haulers...

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Old 07-07-2005, 11:39 AM   #19 (permalink)
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Quote:
Originally Posted by Custardx
The thing is, why shouldn't people be able to sell their own stuff on their POS at whatever price they like and why should you not hve to go and get it? I mean, they have gone and got the equipment and made it so why can't they sell it?
They might not have made it. They might have taken it from QC after Ambro put it there for everyone to use. It's bad to strip equipment for your personal use, but it's 100 times worse to strip equipment and sell it at a markup. I know the game allows it, but the fact is that if people can't re-equip their ship when they die, often they'll just log out. As the online numbers started to decline, we all pretty much decided it's better for everyone (and the game) if we keep it reasonably easy to re-equip.


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Originally Posted by Custardx
People that haul those POS modules, at about 500k tax per Hangar thats millions in loss for moving it to another station instead of those lazy people that need one going to OP.
I can't think of a single person that has ever stocked a station with POS modules...if people stock a TRI station at all, it's usually with engines, powerplants, flashfires and things. The tax loss from that can be covered by missions and profit-cargo runs. For example, if I'm bringing knocker radars from wake to QC, I can take fiber optics (or even better a mission for fiber optics) and make 3000 per unit. That covers any loss to tax on the knockers and will probably even make me a slight profit.
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Old 07-07-2005, 11:49 AM   #20 (permalink)
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Hmmm, I thought Hangars had to be moved to Wake for example, I was unaware that the station made them. I may be wrong as it could be dif on this server, but if i'm not then my point stands
The thing is, if the econ team had a POS, this POS was stocked like a Core station but the price was the item+tax, then there is no loss for anyone. The player would have to pay that extra bit anyways unless ofcourse you are worried about the 1 credit tax a POS charges...
And that's assuming that those commods are avaliable for shipment and in sufficient quantities to cover the cost of moving them.

The US and EU ways both work to degress. I say leave POS unmolested so the EU people can work how they were used to just with less CP's and if you don't like public POS then continue supporting the econ by moving stuff around and that will work to. I think both methods can mesh in well enough...

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Old 07-07-2005, 11:52 AM   #21 (permalink)
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Woops, missed your 1st quote in your last post Grim in my rapid effort to scroll down

Yes it's true that selling something someone moved for everyone at a markup is bad, but it's just one of those things that can't be helped and if we keep it IC, it makes sense, if not annoying. The only thing that can be done there is for the faction squads to scan and kill(civ) to protect their stocks that they need on their core stations, makes sense to me...

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Old 07-07-2005, 12:14 PM   #22 (permalink)
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The station stripping has to stop or NOTHING will work. We'll just have a lot of OOC pissed-off people either quitting or doing nasty things to the peeps with whom they are "unhappy" . . . which will result in those peeps either returning the grief or quitting . . . lots of whining during the whole process too.
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Old 07-07-2005, 02:05 PM   #23 (permalink)
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Instead of a long rambling post, I'll just note that the nostalgia...
I've largely felt this way ever since EP2 hit. This isn't exactly a new feeling for me. Sure, the grass is always greener, but as I decided after I experienced both worlds after EP2, the first one was more fun.

I also don't seriously envision any changes to POS - that's totally unworkable at this point. It could have been done better, though.


Quote:
Originally Posted by Custardx
The one thing i don't understand about the US econ, and i'm not going to fight against it as its the way its done, but i don't understand how the server can be based on an economy that means people have to lose money.
Heh, coming from an EU guy that's funny. I remember back when I played during the EU CP era I lost over a million credits per death in my phoon, from the squad station with rock bottom prices. Heaven forbid if I bought off the public market...that would have been a good 2mill/death or more.

Anyway, POS components are made just about everywhere, noone hauls them. But with a 1% equip tax rate, hauling equipment is cheap, and unlike EU's old cost of death nightmare, noone "has" to do it.

Plus we all have gobs and gobs of farming cash left over, so it doesn't really matter
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Old 07-07-2005, 03:07 PM   #24 (permalink)
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Why shouldn't you have to pay money for equipment when you die. Call it the excess on the insurance premium or something, but making a loss when you die should happen to discourage dying. Actually i found that it cost me more not to die in ff's and stuff most nights

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Old 07-07-2005, 03:52 PM   #25 (permalink)
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Quote:
Originally Posted by Custardx
Why shouldn't you have to pay money for equipment when you die.
Your association linking the economy with the price of station stocking is no better than my association with the price of dying to the economy.
Neither is actually a core component of the economy, but both, in the end, need to be done.

In addition, stocking with a 1% tax really isn't expensive.

And 1mill+ per death was retarded. If I didn't have someone to fund me, I would of had to spend most of my time making money, which was painfully slow on EU as well.
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Old 07-07-2005, 07:25 PM   #26 (permalink)
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Custard, the biggest problem for me with POS for equip is having to /home there. I can't change from an LF to phoon there, I can't switch tags there. In your system though, if I don't /home there I have to fly to a POS on crap engines, then fly back to QC and go HG. All the while I'm making a station stripper filthy rich. The whole thing is just frustrating, and frustration is the exact opposite of fun as far as I'm concerned.

Also, I don't see how things will 'mesh' if people with your view steal all the flashfires from the public stations so that they can sell them from their POS.
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Old 07-07-2005, 08:44 PM   #27 (permalink)
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bah, we should just rip station strippers. Instead of Jumpgate developers solving the problem, lets instill fear in those who would strip.
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