![]() |
![]() |
|
|
|
|
Quote:
I'm not going to defend the Istvan economy, I've never been a fan. To be fair the Late late EU economy looked nice, but of course Classic US is the best. ![]() |
||
|
__________________
Got foon? jgcentral.net is the home of The Brotherhood. |
||
|
||
| Sponsored Links |
|
|
|
|
|
|
Quote:
and no it wasnt you i was talking about but my very dear friend Ambronoyoudont ![]() |
||
|
||
|
|
|
Cadet
Pilot Name: Corn
Faction: None
Joystick: X52
Join Date: Mar 2005
Location: Pittsburgh
Posts: 41
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
I Think old Single Shot hit on the head, BRING BACK FARMING.....Whine, whine, whine. Theres alot to be desired from farming, 1. More credits equally lesser value on them, witch makes deaths just a stat, like they should be. I know this was trying to be fixed by the new Military tags, but just has not done the job.
2. Farming creates a need for items to be moved, no one cared that there matter converters created nothing, it was the fun of moving them from point A to point B. I miss hauling i would love to log on and do some hauling for fun put currently i don't feel like checking the BPC all day to find a run worthwhile that makes me 1mil+. 3. Farming actually makes it exciting for noobs lving, oh i can't wait untill im Lvl ??(cant remember when u get the tow) because now i can start hauling to get some credits, so i can by a ridicoulous priced pos. 4.The return of the arty market. Matte farming was the best the economy was ever going to get, and ever will get. To be honest i think the changes to the economy were done for an old player base that have all left, and was not thourghly thought threw. I know every1 doesnt want every player to have a billion credits but lets face it i have my 8pt pos w/8 modules and fully stock i still have around 200mill credits, witch i'll probably never spend, so who cares if that 200mil is 1 billion. The 2 things the CP economy of EU had going for it was that it created POS as the place for buying goods, witch i love. Currently on US the way things are if your trying to run a small time business for extra credits on your pos the only thing u will ever sell will be ffs/missles and only if your strategically place somewhere from RV-DG. And the secound was the immediate turn around of production, no waiting for cycles on station, no wasted hours sitting on a station picking ur items up as the hit the floor for fear some1 else might come and hoard them. I while ago i put up a pretty long post on the glorys of Farming. |
|
|
||
|
|
|
I really am not a pro-farming advocate.
The measures that have been taken against it are not so awesome though. It would be nicer to have a proper fix to it, but I presume that would involve a really ugly journey to one of the fundamental bits of Jumpgate's code. |
||
|
||
|
|
|
Farming was incredibly destructive to Jumpgate.
No economy can be judged unless there are consumers. Therefore, there's no way to judge the Istvan econ. IMO, it's directionally good, but needs lots more complexity and depth. I'm certain he knows this as much as we do. But what he also knows is that no amount of economic complexity will do any good unless there are consumers (players) -- and econ updates are not the way best way to draw attention to the game (e.g. look at an Eve trailer. See much mining or freight-hauling?). Again, IMO, he will have to do the "sizzle" stuff to get players in, and then quickly do the "core" stuff (like a compex economy) in order to make them stay. Only time will tell if he can pull it off. |
||
|
||
|
|
|
well, he implied that farming gave him an outfitted 8pt station as well as 200 million credits that he couldn't spend in the rest of his life, unless you really get to work and wreck his insurance rating.
|
||
|
__________________
Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
||
|
||
|
|
|
Small point:
It's fine for you to say the EU econ was better because you had higher numbers. Personally, I think that had a [HEL] of a lot more to do with the fact you had GMs (plural) and OPs. re: econ Istvan needs to do something about the econ a year ago. It's needed a bandaid this whole time and he wants to wait until he can fix it right. At this point, it could probably get the bandaid and no one would notice. (p.s. I think the band-aid should be making everything but iron and silicon produce at station. Fully produce, not trickle. Miners would still be needed for iron and silicon.) |
||
|
||
|
|
|
The problem with farming was that once you had lots of people with effectively unlimited cash, cash (for that large group of people) lost its value. When cash has no value there is, by definition, NO economy.
The near-perfect Jumpgate econ was proposed a few years back by Duodecimal -- but it was probably far too complex to ever be put into place. It included a semi-fixed money supply -- which you need for a true economy. I don't have the llink handy. If I dig ip up, I'll post it. |
||
|
||
|
|
|
Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 576
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
Explain what farming was Ambro.
Explain how it was carried out, how it was implemented, and how it made cash in your experience. Regards Al |
|
|
||
|
|
|
Cadet
Pilot Name: Magnus-Ex
Joystick: Cyborg Evo
Join Date: Jul 2005
Location: Lisbon
Posts: 40
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
It should be the other way around. Noone will mine silicone and iron except for the cases when u really need them to produce something and this will not be enough. Thos few mined commods should be expensive ones,tomake it worth minning them. The rest should be spawned.
|
|
|
||