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About This Page About This Page: This is a discussion on What would it take... within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. At times Nic(Zaltys to you noobs) thinks he knows stuff about Jumpgate. I think you just put him in his place Lordo, with your superior misunderstanding of his last
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Old 01-04-2007, 08:51 AM   #121 (permalink)
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At times Nic(Zaltys to you noobs) thinks he knows stuff about Jumpgate.
I think you just put him in his place Lordo, with your superior misunderstanding of his last post.

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Old 01-04-2007, 09:01 AM   #122 (permalink)
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The name still means nothing to me, and maybe its this damn cold that made me misread misunderstand his post,

as for putting anyone in thier place it was not my intention. ill reread the post and try to see the point he was making.
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Old 01-04-2007, 12:34 PM   #123 (permalink)
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People will see what they want to see.
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Old 01-04-2007, 05:05 PM   #124 (permalink)
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Nic? Not equal Nicator surely? One of the best players I personally met (IRL).

But as for infinity, lacking in detail. Newtonian flight model anyone? Just give me JGs graphics update and I'm back!

Smeg
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Old 01-08-2007, 11:25 AM   #125 (permalink)
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I think Lordoptic had a good point in that a crappy game like Eve, does indeed have a better goal type system. Something to work toward, something to achieve.

Lets face it, the players have always made the RP and storyline in Jumpgate. Because, quite frankly the mission system in Jumpgate is the suck. "Go mine x", "Go kill x flux", blah blah blah. With the lack of players in a game that is player driven, you get problems like not having anything worth while to do.

That is why on my list, I had a better mission/questing system. Jumpgate could really take a page out of something like WoW, Everquest, hell even Earth and Beyond had a kick ass questing system. Anything would be better than what Jumpgate has currently.
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Old 01-11-2007, 09:30 AM   #126 (permalink)
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Agreed, alph. Things like instances in CoH or WoW, where there is no consequence to your winning the instance, kinda annoy me, but some kind of massive expansion of the faction mission system, where you could get a choice of and perform missions that really change the universe, that told you if the mission you were taking might annoy anyone (and thus put you in danger), that let you work towards a particular *cause* - that would be awesome.
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Old 01-11-2007, 11:49 AM   #127 (permalink)
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I'm looking for time sensitive missions based on what is going on. i.e. If there is a freighter bound for QC (took another time sensitive mission) I could get a mission to scan that pilot.
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Old 01-11-2007, 06:05 PM   #128 (permalink)
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Quote:
Originally Posted by GrimGriz View Post
I'm looking for time sensitive missions based on what is going on. i.e. If there is a freighter bound for QC (took another time sensitive mission) I could get a mission to scan that pilot.
Sounds beaucoup cool -- but very complex. What happens to your mission if the pilot logs of stays docked?

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Old 01-11-2007, 07:08 PM   #129 (permalink)
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You could make some limitations to those missions. For example: "scan before pilot can dock".
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Old 01-11-2007, 07:20 PM   #130 (permalink)
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Quote:
Originally Posted by Ambrosius View Post
Sounds beaucoup cool -- but very complex. What happens to your mission if the pilot logs of stays docked?
I haven't taken the time to work out the details, but off the top of my head, your mission is cleared once his timer runs out. Your mission doesn't have to be that specific though, it could be as simple as "Scan all ships entering Omni V between 5 minutes from now to 20 minutes from now " or something
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Old 01-12-2007, 06:06 AM   #131 (permalink)
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Ambro: Is kinda what happens when the war state changes, mission gets automatically cleared because inability to complete it.

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Old 02-07-2007, 06:46 AM   #132 (permalink)
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Hiya Smeg! Long time no see. it is indeed Nicator, and thank you . It was always a pleasure to see an RD in space.
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Old 02-10-2007, 03:03 AM   #133 (permalink)
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What jumpgate really needs is to have more strategy in it. Needs more complicated missions, and stuff that requires teamwork that is not pvp.
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