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About This Page About This Page: This is a discussion on When do you think GMs should intervene? within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. FYI, I maintained two active accounts from May 2002 until the last days of Jumpgate/EU, and I'm currently (after a three-months hiatus for mainly financial reasons) actively
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Old 12-29-2005, 06:01 AM   #151 (permalink)
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FYI, I maintained two active accounts from May 2002 until the last days of Jumpgate/EU, and I'm currently (after a three-months hiatus for mainly financial reasons) actively playing on the WWS.

Although none of my private accounts was ever member of a PvP squad, and I wasn't even formally a member of the ACG team (my primary assignment was RP), during a considerable period of time one of my jobs was translating messages for and from the ACG team from German to English and vice versa. So I very well knew at most times what was going on.

Besides, although I'm not allowed to tell any names, I know of at least 3 team members who still were actively flying in PvP squads until the end.
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Old 12-29-2005, 06:48 AM   #152 (permalink)
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It has to be said I miss the RP possibilties of the eu server, GMK is great and all but he is far too rigid and denies access to simple things that could be used as RP tools with great effect, generating mass player interest. His grounds for that denial being that either "they do not exist" or "are not possible" while I for one know much of what I have suggested to him for RP ideas for the whole server not only exist, but would be easy to implement.

I love to RP, I have many storyboards mapped out in my head that interweave and yet remain flexible but none of them will ever come to light as I dont feel the powers that be are flexible enough themselves to breath them into existance.

Its a trust thng and I guess historically trust has been abused too many times by people for the GM's to loosen their grip again. Shame really.
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Old 12-29-2005, 06:54 AM   #153 (permalink)
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I deleted post as it's pretty much unconstructive.

Regards
Al

Last edited by Algore; 12-29-2005 at 07:07 AM..
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Old 12-29-2005, 07:11 AM   #154 (permalink)
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Vorlon you a5s licker
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Old 12-29-2005, 07:55 AM   #155 (permalink)
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Quote:
Originally Posted by Algore
Vorlon you a5s licker
vorlon is someone else , but i will take that as being aimed at me and the next time I see you in sim I will shoot you a new hole with my mortars
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Old 12-29-2005, 08:31 AM   #156 (permalink)
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@Vorlon31: we don't have to wait on GMs for RP. It takes a bit of work, but player-initiated story arcs can be quite cool if well planned and well communicated.
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Old 12-29-2005, 10:14 AM   #157 (permalink)
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oh I know that and plans are already afoot.


*walks off laughing like a madman*
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Old 12-29-2005, 08:59 PM   #158 (permalink)
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This thread has produced it's first temp ban. That's what happens when you spew your bitterness onto Jumps playground, trying to bring everyone down.

Now, the rest of you may continue on in your normal dignified, civililized and proper manor. Remember to extend those pinkies when you lift your tea cups.
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Old 12-30-2005, 01:43 AM   #159 (permalink)
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You temp banned the thread?
Is that not like forum griefing?
Shame on you, shame on you. What is the world coming to when some dude bans his own forum. What did it say anyways?

Regards
Al
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Old 12-30-2005, 03:34 AM   #160 (permalink)
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that was actually a funny intentional misread there sir, lol
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Old 01-01-2006, 07:52 AM   #161 (permalink)
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The OMG the sky will fall in defense.

Will people be more likely to tell you to piss up a rope? Yep. But just who died and made anyone, including you, God to decide when and where "deserved" punishsment should be doled out?


The problem with player justice is very simple: IT NEVER WORKS! Anytime you empower players with the ability to do something, they are gonna do it. For some individuals, the statement "I can therefore I will" means that if a game action is possible, then it ought to be done regularly, with little self control. These players live and die for the empowerment to harass game systems give them.

The above is precisely why Civ status ought to mean non attackable.


Quote:
Originally Posted by Nohbody
Sure, if you want to drive people away.

At the very least, civ invulnerability would practically be a written invitation to assorted goobers doing gooberish things under the protection of invulnerability, being kept immune from the consequences of their actions (which for a game priding itself on offering the chance to roleplay [vice the "rollplay" of most non-FPS MMOGs] is a pretty glaring logic hole) by game mechanics.

Given the current level of GM involvement on the server, how many people do you think would be driven away by harassers whose activities don't include shooting at players* before they were shown the door? I mean, look at how long before Cobra was tossed out, and arguably there's a relatively easy case to make for his removal from the game. How long before the non-rip harassment would add up to a noticeable pattern of abuse of game mechanics that requires GM attention?

It seems to me that making civ=invulnerable, even if only in a limited context, would be far more harmful to the game than the relatively small handful of smacktards (in the case of the just-finished flap, one individual).





* Some things that come immediately to mind, off the top of my caffeine-deprived head, in a list of possibilities that doesn't even pretend to be all-inclusive: killstealing flux from low-level pilots, bumping heavy haulers/miners into stations/roids, commodity splashing, and intentional flux dumping
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Old 01-01-2006, 10:06 AM   #162 (permalink)
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That's pretty much badly thought out crap Honkwomp, and shows a clear underlying misunderstanding of both game mechanics and gameplay.

Regards
Al
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Old 01-01-2006, 10:29 AM   #163 (permalink)
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Quote:
Originally Posted by Honkwomp
The OMG the sky will fall in defense.
For some individuals, the statement "I can therefore I will" means that if a game action is possible, then it ought to be done regularly, with little self control. These players live and die for the empowerment to harass game systems give them.

The above is precisely why Civ status ought to mean non attackable.
Funny, I was thinking it's precisely why civ status ought to remain attackable. OTOH, having a bounty has always been too easy, and something should be done about that.