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About This Page About This Page: This is a discussion on When do you think GMs should intervene? within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. Allow me to attempt to enlighten you. Imagine for a second that every time you tried to go fight OV your ship blew up unless you were in a miner
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Old 11-30-2005, 05:52 AM   #16 (permalink)
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Allow me to attempt to enlighten you. Imagine for a second that every time you tried to go fight OV your ship blew up unless you were in a miner with mining lasers. Now take 2 minutes and imagine it some more. How long would you keep paying for that?
Completely incoherent comment. Makes no sense at all.

As a side note I find it quite amusing the editing. You appear to want to be GM_Injustice.
At least I didn't get banned I suppose

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get an f5 started with some of the quant factionalist(cause lets face it, were they only ones left standing up for the common fluxer or econ worker)
If some were not too busy flaming us they would have noticed that we were also shooting Cobra. I guess that would make us look like less of the lame bastards that we are made out to be.
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Old 11-30-2005, 06:04 AM   #17 (permalink)
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Quote:
Originally Posted by Corn
I don't understand how being shot down on several occasion by 1 pilot could make a whole squad quit the game
We got players who are not interested in pvp. Jumpgate does not provide these players with any ingame-help to cope with such a situation. Once a PVP-Pilot has found out that a pilot does not have the skil/interest or whatever to fight back, he has a winbutton. There are no safe areas. Miners/Tows/Freighters are very vulnerable. And space isnt big enough to get some distance. For me, this ends up in a discussion about how players without any pvp interest should play besided PVP-Players. In my opinion, Jumpgate needs players who just trade, mine etc. Back on the EU, we had Rules of ... that made civkilling a bannable offence. Boring! Now we have the situation, that players feel like leaving Jumpgate because they just cant do what they want to do.

What do we have to do now? I dont want any ROC like on EU. It makes Jumpgate boring. But i want to have traders miners haulers etc. My suggestion is to divide space into different parts. One part should be free of every interference by any GM. Everything is allowed there. The other part of space should be limited to HG-combat only. This kind of space should be in every faction (not aman/hyperial) and exclude the centerstation. F.e. Quantar Core would be unregulated (by any ooc-rules) space, but all other quantar stations should be regulated (by ooc-rules). Same goes for wake in Solrain and OP in Octavious. In order to make it attractive for players to enter the "combat-zone", certain items should be only produced in this area. If someone wants to play really safe, he has to be satisfied with low profit or bad equip. But as soon as he wants to get a bargain he has to face the threat of beeing shot down. Most important is, that the player decides if hes taking the risk or not.

This concept isnt perfect, but it will give both partys a place in Jumpgate.

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Old 11-30-2005, 06:34 AM   #18 (permalink)
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IMO, no one should be banned for civving unless, in the GMs opinion, the action is focused at specific people with the intent of ruining their game enjoyment.

I'm guessing the ban is about using a cheat/exploit since that issue has just bee raised on the forums. I would guess that the allegations were confirmed via GM/game-log magic and he was banned.
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Old 11-30-2005, 10:48 AM   #19 (permalink)
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Quote:
Originally Posted by Algore
Completely incoherent comment. Makes no sense at all.

As a side note I find it quite amusing the editing. You appear to want to be GM_Injustice.
At least I didn't get banned I suppose
If try fight ship go boom before fight unless ship miner. suck huh?

^^that better?

regarding the editing

Though I must say, you're terribly clever to have figured out a way to get past the profanity filter.
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Old 11-30-2005, 11:26 AM   #20 (permalink)
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Quote:
Originally Posted by Argyris
I'd hate not to be able to civrip you, GG, when you are painting oct space to the wrong colour
Dons so called "carebear" head;

How lazy is that! If you want to stop a civ colouring your space a dif colour then flip the beacons yourself, that way the civ has to be hg to do it the wrong colour.

Go-on test me on another excuse to civ rip? Because there isnt one. Civ ripping is bad for jumpgate and any other game where such differentials exist between pvp and non.
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Old 11-30-2005, 11:47 AM   #21 (permalink)
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Quote:
Originally Posted by vorlon31
Go-on test me on another excuse to civ rip? Because there isnt one. Civ ripping is bad for jumpgate and any other game where such differentials exist between pvp and non.
Station stripping. Civ spying. Abusing civ tags, such as taking temps in HGvHG fights, or unreg jumping. Supplying the enemy. Flipping factional beacs a different colour. Stealing flux. Stealing anything else that can be stolen, I guess. Telling me off. Bumping tows while civ. Really, anything that negatively impacts me while under the guise of civ tags could potentially be a good reason, depending on the nature and purposefullness of said impact on me.

In varying degrees, and with varying degrees of warning, plenty of reasons to civ things.
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Old 11-30-2005, 11:50 AM   #22 (permalink)
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I...agree...with...singleshot

Whew, that was difficult.
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Old 11-30-2005, 11:52 AM   #23 (permalink)
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Civ-rip of a flipper is one of the IC options in response to IC action. Civved flipper looses around 200-300K. It's 1 10min haul trip between any 2 stations in any faction space. Not more than that. Plus an option to claim bounty and even make profit on that. Don't mix it with actions of balrog and cobra.

If developers don't want to see civ rips AT ALL, they would make ripper pay full refund to downed pilot. If he doesn't have credits atm(exploiting the system) he will be put in debt, paying out the money when he has them. Simple. And boring. Come on guys. Jumpgate is a PvP game in a first place, not an econ sim.
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Old 11-30-2005, 11:54 AM   #24 (permalink)
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Quote:
Originally Posted by GrimGriz
I...agree...with...singleshot

Whew, that was difficult.
You misspelled my name.

Don't worry, I still love you.

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Old 11-30-2005, 12:29 PM   #25 (permalink)
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you all bite so easy

Station stripping - with more players working on the economy, mining and producing things this wouldnt be an problem. But because of civ'ing those plots arent there anymore. I bet theyd come back though..

Civ spying - fly to unreg, if the spy follows ....

Abusing civ tags, such as taking temps in HGvHG fights - wouldnt be pissible if only hg/hg weapons hurt sheilds.

Unreg jumping - lets create a 60 second rule, where for 60 seconds after a jump from unreg any pilot could be downed.

Supplying the enemy - where's the enemy POS? If its in unreg then youd have no problems, if its in reg I guess tough is the answer, besides doesnt your pos need stocking too?

Flipping factional beacs a different colour - flip them first, they can only be flipped by a civ if your have let them go grey anyway. Its like my kids wanting to play with wha the others got - you werent interested in beacons before the civ flipped them so to civ for his flipping seems a little odd.

Stealing flux - flux are free and plentiful spawn more and kill them quicker.

Stealing anything else that can be stolen - that would req burglar and bounties would be issued - then its fair game if you can catch the pirate.

Bumping tows while civ - be more careful when you dock.

Any more?

Jumpgate is a pvp game, but it is also an economy game and a fluxing game and a mining game and more. Unreg exists for a reason, thats the place where anything goes not reg space.

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Old 11-30-2005, 12:58 PM   #26 (permalink)
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You present non viable solutions. Flying to unreg to shake a civ spy in QC? Allow me to laugh.

Jumpgate is not carebearland. Civ tags do not make it possible for one to get away with doing things that negatively impact other players.


I'm not getting into the pure RP reasons for civ ripping. Like FF blockades, etc.
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Old 11-30-2005, 01:13 PM   #27 (permalink)
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Vorlon, most of your points require either coding changes or a population increase, neither of which the individual pilot can affect. Therefore, they are not viable options to civ-ripping. The few that don't require coding or population changes require the victim to simply take the offense in stride. That is fine for some, but not for most.
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