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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 576
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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As a side note I find it quite amusing the editing. You appear to want to be GM_Injustice. At least I didn't get banned I suppose ![]() Quote:
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What do we have to do now? I dont want any ROC like on EU. It makes Jumpgate boring. But i want to have traders miners haulers etc. My suggestion is to divide space into different parts. One part should be free of every interference by any GM. Everything is allowed there. The other part of space should be limited to HG-combat only. This kind of space should be in every faction (not aman/hyperial) and exclude the centerstation. F.e. Quantar Core would be unregulated (by any ooc-rules) space, but all other quantar stations should be regulated (by ooc-rules). Same goes for wake in Solrain and OP in Octavious. In order to make it attractive for players to enter the "combat-zone", certain items should be only produced in this area. If someone wants to play really safe, he has to be satisfied with low profit or bad equip. But as soon as he wants to get a bargain he has to face the threat of beeing shot down. Most important is, that the player decides if hes taking the risk or not. This concept isnt perfect, but it will give both partys a place in Jumpgate. regards king0815 |
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__________________
- to serve and protect quantar - www.qssp.net Leader of QSSP _________________________ Raimund's Law: Wer sich provozieren läßt, hat verloren LINK |
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IMO, no one should be banned for civving unless, in the GMs opinion, the action is focused at specific people with the intent of ruining their game enjoyment.
I'm guessing the ban is about using a cheat/exploit since that issue has just bee raised on the forums. I would guess that the allegations were confirmed via GM/game-log magic and he was banned. |
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^^that better? regarding the editing Though I must say, you're terribly clever to have figured out a way to get past the profanity filter. |
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How lazy is that! If you want to stop a civ colouring your space a dif colour then flip the beacons yourself, that way the civ has to be hg to do it the wrong colour. Go-on test me on another excuse to civ rip? Because there isnt one. Civ ripping is bad for jumpgate and any other game where such differentials exist between pvp and non. |
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In varying degrees, and with varying degrees of warning, plenty of reasons to civ things. |
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Got foon? jgcentral.net is the home of The Brotherhood. |
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Cadet
Pilot Name: Magnus-Ex
Joystick: Cyborg Evo
Join Date: Jul 2005
Location: Lisbon
Posts: 40
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Civ-rip of a flipper is one of the IC options in response to IC action. Civved flipper looses around 200-300K. It's 1 10min haul trip between any 2 stations in any faction space. Not more than that. Plus an option to claim bounty and even make profit on that. Don't mix it with actions of balrog and cobra.
If developers don't want to see civ rips AT ALL, they would make ripper pay full refund to downed pilot. If he doesn't have credits atm(exploiting the system) he will be put in debt, paying out the money when he has them. Simple. And boring. Come on guys. Jumpgate is a PvP game in a first place, not an econ sim. |
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you all bite so easy
![]() Station stripping - with more players working on the economy, mining and producing things this wouldnt be an problem. But because of civ'ing those plots arent there anymore. I bet theyd come back though.. Civ spying - fly to unreg, if the spy follows .... Abusing civ tags, such as taking temps in HGvHG fights - wouldnt be pissible if only hg/hg weapons hurt sheilds. Unreg jumping - lets create a 60 second rule, where for 60 seconds after a jump from unreg any pilot could be downed. Supplying the enemy - where's the enemy POS? If its in unreg then youd have no problems, if its in reg I guess tough is the answer, besides doesnt your pos need stocking too? Flipping factional beacs a different colour - flip them first, they can only be flipped by a civ if your have let them go grey anyway. Its like my kids wanting to play with wha the others got - you werent interested in beacons before the civ flipped them so to civ for his flipping seems a little odd. Stealing flux - flux are free and plentiful spawn more and kill them quicker. Stealing anything else that can be stolen - that would req burglar and bounties would be issued - then its fair game if you can catch the pirate. Bumping tows while civ - be more careful when you dock. Any more? Jumpgate is a pvp game, but it is also an economy game and a fluxing game and a mining game and more. Unreg exists for a reason, thats the place where anything goes not reg space. |
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Last edited by vorlon31; 11-30-2005 at 01:33 PM.. |
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You present non viable solutions. Flying to unreg to shake a civ spy in QC? Allow me to laugh.
Jumpgate is not carebearland. Civ tags do not make it possible for one to get away with doing things that negatively impact other players. I'm not getting into the pure RP reasons for civ ripping. Like FF blockades, etc. |
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Vorlon, most of your points require either coding changes or a population increase, neither of which the individual pilot can affect. Therefore, they are not viable options to civ-ripping. The few that don't require coding or population changes require the victim to simply take the offense in stride. That is fine for some, but not for most.
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