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Hey, I can't say I've ever had to deal with this personally. I'm generally smart enough not to get myself in a bad situation. For example, though I used the term roid raging apes, it was directed at no particular person to make them mad at me!
I've been civ-ripped a total of one time that I can recall and I was in a ranger. If I hadn't have been extremely tired and out of sorts from work, i'd have probably gotten away. I guess my thing is I just can't understand how people can get so much enjoyment out of being, well, angry. I sure as hell don't enjoy work when it makes me angry. (though sometimes humor arises in those situations). And there is no other game... and don't tell me aces high... blegh... I liked E&B, in spite of it's lack of flying skill, but, Eve, SWG, they are nothing. (I even attempted to play eve once...) Like I said, I'm content to await the full implementation of Istvan's vision. I only say anything because, like I said in an earlier post, it seems like the non-PvPers (at least myself for sure) do in fact understand where the PvPers are coming from. (Heck, i've acquitted myself fairly well in the 2 wows I partook of, so i'm sure if I wanted to do that stuff I'd at least hold my own fairly quickly, btw, i killed umm.. sephiroth once , you GOTTA give me respect for that!) Umm... like normal, i've lost track of any sense of where i'm going with this, so... |
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On the whole true pvp'rs do fight other pvp'rs but occasionaly someone has a brain flip and decides that deliberately shooting civ ships is OK on a regular basis. And it is those players who tend to harm the game.
The unreg argument and the lack of traffic that goes there is a long standing issue. But people tend to steer clear of it for many reasons 1 of which is that there isnt anything there to reward the risk of going on a regular basis. I have made posts on jossh with sugestions to make GBS more pivitol in Jumpgate, like having that station back engineer equipment to raw comods etc but nothing happens. Maybe its not fair to blame pvp'rs for doing what the game allows them to do, but then that brings me full circle to my init post saying that the coding needs to be changed so that pilots with a civ regestry in reg space (possibley in their own faction space only) need to be invulnarable to all TRI weapons bar missiles. As for solitair Redrum, I could say the same about Quake to you, but I dont because I realise that jumpgate needs all sorts of people, with all sorts of gameplay, all of the time. The trick is in making them interact without one exerting too much ego on the other. |
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Member
Join Date: Mar 2005
Posts: 504
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You know there's a problem when I agree with GrimGriz ![]() |
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I'm not a hardcore PvPer (I was pretty mediocre when regularly flying, probably even worse now), but if civ tags were made an invulnerability option in reg space, I can see a lot of people walking away from Jumpgate, with me among them. At the very least, civ invulnerability would practically be a written invitation to assorted goobers doing gooberish things under the protection of invulnerability, being kept immune from the consequences of their actions (which for a game priding itself on offering the chance to roleplay [vice the "rollplay" of most non-FPS MMOGs] is a pretty glaring logic hole) by game mechanics. Given the current level of GM involvement on the server, how many people do you think would be driven away by harassers whose activities don't include shooting at players* before they were shown the door? I mean, look at how long before Cobra was tossed out, and arguably there's a relatively easy case to make for his removal from the game. How long before the non-rip harassment would add up to a noticeable pattern of abuse of game mechanics that requires GM attention? It seems to me that making civ=invulnerable, even if only in a limited context, would be far more harmful to the game than the relatively small handful of smacktards (in the case of the just-finished flap, one individual). * Some things that come immediately to mind, off the top of my caffeine-deprived head, in a list of possibilities that doesn't even pretend to be all-inclusive: killstealing flux from low-level pilots, bumping heavy haulers/miners into stations/roids, commodity splashing, and intentional flux dumping |
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__________________
Just another nohbody professional statwh0r3 |
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Of course, this could all be academic.
If only Istvan would give us some sort of sneak peak, a brief explanation of his what he intends in the future warfare patches. Maybe we could stop chassing our tails and biting each other a little then as we dribble with anticipation over its arrival. In truth I dont see civ'ing as ever beeing a server wide problem, just one that occasionaly rears its head when a "smacktard" as noh put it, has a brain flip. I do think my posts about making civs invulnarable were just me trying to wind people up a little, and I agree that as a game it wouldnt be playable like that. soz.Its an early smacktard warning system thats needed. Maybe jossh could count bounty making kills for something for that. |
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Seems more often than not, there's someone with a bounty on when I'm playing. That it's been 3+ years and the same thing is being debated indicates that the problem has yet to be satisfactorily addressed. The real question is, are you not seeing it because of the low online numbers, and would you be seeing it if smacktards hadn't already run off so many people.
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 576
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Quote:
STICK TO FLUXING DUDE |
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Well Algore, while the middle section of that he may not have any experience in, the first point and the last couple (from flux stealing down) he has a point. #1 there isn't much station stripping going on atm. #2- Who gives a rats behind if someone kills a couple pink things #3 pirating is already addressed, if they pirate w/o pirate tags they get a bounty. #4 everyone should be careful while docking, and hey, once in awhile accidents happen. The business between PvP squads in the middle, yeah, that's rather out of touch, but, anyone who's doing that DOES in fact know what they are doing can cause death as you are directly doing something against a PvPer.
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