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About This Page About This Page: This is a discussion on Working with the econ we have.... within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. For the benefit of Jump This is the 6 stage plan I've posted for the factional work that it will be working on the 3 factions (if everything goes
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Old 03-12-2005, 10:37 PM   #1 (permalink)
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Working with the econ we have....

For the benefit of Jump This is the 6 stage plan I've posted for the factional work that it will be working on the 3 factions (if everything goes right).

The 6 Stage Plan

The whole idea would work like this:

1. We move most of the commods to the factional depot. Depots are storage places and dont consume things (other than probably water) and as they dont do things... they are perfect for storage.

2. After some research, we'll select which stations will make what, so that production of hard to get 2nd tiers and equipment can be done easily. That way, anyone can come and make what they need and do with it as they please. For factional work, it would be suggested to use those 2nd tiers to make the equipment that is in more necesity for that faction. Still, Id recommend moving these (2nd tiers) to Depot so that they can be safely guarded by the PvP squads.

3. Once we know where we want the commods at, we handfeed the main factional stations to start producing those items that are in most use and in need. Then, we will balance production moving some of these produced items to the other 2 stations, so that there is always stock to use.

4. Factional PvP squads would then assume control of the resources located in Depot, and would be responsible for monitoring their inventories (scan patrols to every cargo ship and enforcing the return of goods if the pilot in question has not been authorized). Above all, 2nd tiers are the ones we would want the focus on, and perhaps some other hard to get mined commods.

5. Ideally... some of you, haulers mostly, would join the crusade and take over the work from there, allowing the miners to focus again on mining (doh). Factional haulers would be able to work trade treaties with other factions and exchange 2nd tiers or equipment that are in dire need to make other stuff.

6. With a defined set of needs, miners could focus on making commods and making a profit out of it. Factional Haulers or those in charge of keeping production going, could ask for miners to focus on certain types of ore so that production can keep going.

Thoughts?

ELP
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Old 03-12-2005, 11:06 PM   #2 (permalink)
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Sounds like there is a need for a miners union and co-op. Then the co-op could keep private stations near production stations to hold commods. But short of that, depot stations should work. Provided they can be protected.
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Old 03-13-2005, 08:03 AM   #3 (permalink)
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They will be protected. Is obviously a need that factional PvPers need to provide. The plan is already underway and production restarted of some selected items in Oct space. We need some sol econ leaders to start their area, but if they do not appear (for whatever reason) I'll work that area after the plan is implemented in oct space.

www.6332990.net/commlink/

Just in case you decide to participate...

ELP
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Old 03-14-2005, 12:54 AM   #4 (permalink)
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Elp, great plan. I see only two obvious weak points and you've covered the first..theft by other factions. Good hook for the PvPers. Good opportunity for pirates as well, which could be even better. I even see a good RP in PvP escorted hauler raids for commodities/products/equipment.

The one you didn't mention, and the one that worries me the most, is GM effect i.e. product decay. I know it works against stockpiles of equipment (or it did) but I don't know about commodities. If commodities don't decay there's no problem.

Darn it Elp, this is a GREAT idea! I'm in to mine or haul or anything else I can do that will support the Empire.
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Old 03-14-2005, 07:27 AM   #5 (permalink)
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I can even see where trading to get certain commods might get to be one of those added benefits. I agree great idea Elp.
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Old 03-14-2005, 02:18 PM   #6 (permalink)
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Follow the link above... (my last post before this one) for the addy to the forums. All factions have their separate areas and only me can peek on any of them. Of course, when someone (other than GrimGriz lol) tells me to stop peeking and answering questions.. I'll stop

WildBill: We have a HUGE need of Copper (and commons in general). I'll PM u so that u know where to base from

BTW, thanks for your comments, is deeply appreciated.

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Old 03-15-2005, 02:09 PM   #7 (permalink)
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1 big hole

Aluminium


only place to get electronics is Amanath (unless it has changed) Elecs go into every 2nd tier engine and PP and other things

BTW I am now claiming Aman as a protectorate to ensure the supply of this commodity

FREE TRADE!
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Old 03-15-2005, 02:19 PM   #8 (permalink)
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Holy crap Batman, Aubrey reactivated?!?!?!?!?!
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Old 03-15-2005, 03:14 PM   #9 (permalink)
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Quote:
Originally Posted by Aubrey
1 big hole

only place to get electronics is Amanath (unless it has changed)
I believe Sol Core now produces them also. I will be double checking this by Friday.
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Old 03-15-2005, 04:53 PM   #10 (permalink)
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According to jumps tool (HAHHA) they do. All that's needed for one to find out is copper. Yo Aub!
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Old 03-15-2005, 05:16 PM   #11 (permalink)
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Well Sol core does produce Electronics. I am now in possession of some of them. LOL
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Old 03-15-2005, 05:25 PM   #12 (permalink)
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Quote:
Originally Posted by QrazyKermi
Holy crap Batman, Aubrey reactivated?!?!?!?!?!
And he's a level 17 sol!
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Old 03-15-2005, 08:45 PM   #13 (permalink)
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Hey Aub, I'm gonna shoot you again for reactivation.
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Old 03-15-2005, 09:20 PM   #