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About This Page About This Page: This is a discussion on X52 and Jumpgate within the Jumpgate Chat forums, part of the Jumpgate TRI Discussions category, at Joystick Required Forums. Apparently I own an X52 now. Very nice, feels much better than the X45. Any tips and tricks for clever things to use it with Jumpgate? Button placement theory, preferred
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Old 01-31-2005, 07:28 PM   #1 (permalink)
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X52 and Jumpgate

Apparently I own an X52 now. Very nice, feels much better than the X45. Any tips and tricks for clever things to use it with Jumpgate? Button placement theory, preferred dead zone and sensitivity settings, etc?
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Old 01-31-2005, 09:59 PM   #2 (permalink)
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Someone told me that it has a 20% deadzone that won't go away in Jumpgate. Prove them wrong please.
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Old 02-01-2005, 06:46 AM   #3 (permalink)
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There is a deadzone that I can't get rid of completely, but it it nowhere near 20%. It's less than 10%, based on a comparison to my old MS Precision Pro. If I had to peg a number, I'd say it's around 5%.

As for button placement and stuff, you need to figure that one out. I'm on my third reconfiguration, and I'm not convinced that it won't change again. But a couple things to keep in mind:
1) The clutch button can't be mapped to a Jumpgate function, which is a shame considering its prime location for either AB or FF.
2) The scroll wheel under your left index finger can be mapped as a button (when you depress it). I use it as FF currently, with the left thumb button as AB. Unfortunately, I've had to map my brakes to my right pinky trigger, which means that not all throttle related functions are on the throttle control. If only the clutch button could be mapped...

My buttons are as follows:

Main Throttle:
Trigger: fire weapon
Missile button (under plastic flap): fire missile
Button to the right of missile button: Don't remember, but I think it's radar range
Button directly below radar range: return to main ****pit view
Bottom hat: change views. I have this set to change the view until I hit the "return to center" button so that I don't have to hold the hat switch while docking, etc.
Upper left hat: (left=previous target) (right=next target) (up=target under reticle) (down=target last aggressor)
Flat button between the two hat buttons: jump
Pinky trigger: braking thrusters
Toggle button 1-3: not used. If you think of something useful for them, let me know. I was thinking maybe setting them for the various radar filters, but I don't think you can program a button for a particular filter. I think you can only cycle through them.

Throttle Control:
Button on lower rotary: Not used (this is the "clutch" button, and can't be mapped)
Button between two rotaries: afterburner
Slider located to the left: not used
Button on top rotary: not used (it proved to be too difficult to activate during combat)
Scroll wheel button under left index finger: flashfire

Let me know what you come up with. Maybe if we start tossing some ideas around, we can come up with something slick. I'm not particularly happy with my arrangement at this point.
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Old 02-01-2005, 07:59 AM   #4 (permalink)
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If u mean by Toggle the 1-2-3 position switch that the X45 had 2 (the Mode and Aux1 switches) I can tell you how is best used

I have my Aux 1 switch set to none-AB-none. This way when I want AB I just move it to the position and dont have to keep the button pressed. Ever since beta I've been a fan of long time use of AB.. therefore holding the AB key before was a pain. The position at which the Aux 1 was.. made it very easy to activate and deactivate.

I could give you my actual x45 setup and u can use it as a base for what you have and modify from there as you wish.

Stick:

Upper Hat does: ECM ON/OFF, cycle missiles, cycle guns, togle gun fire mode.
Lower Hat does: view left, right, up and back.
A: invokes the map
B: Previous target
Missile Fire: doh
Trigger: doh
Pinky: Next Target
Small button on the front: ZOOM.

Throttle:

Index Hat: Brakes, Target near, target under reticle, Target last aggresor.
Big yellow D: Jump
Aux 1 switch: AB OFF/ON/OFF
Mode switch: nothing
Mouse Hat: Radar mode and range.
Mouse button (little black button): FF

I've found this setup easy to use, grouping whole function on same hat makes easy remember what each one does. Having the brakes on the Index Hat (down) makes it easy to stop the ship

Hope it helps...

ELP
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Old 02-01-2005, 09:10 AM   #5 (permalink)
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I completely forgot about the left hand hat at the front of the throttle (not visible in PR pictures of the X52). I used it initially for targeting, but deactivated it altogether because it is too easy to hit it during combat.
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Old 02-03-2005, 08:02 PM   #6 (permalink)
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Here's what I've managed to set up for myself:

On the stick:
Trigger&Missile: duh
Pinky: Haven't found a use yet (I wanted to set up Pinky+Trigger to jump, but the pinky shift doesn't seem to work right)
Fire A: fire mode
Fire B: target nearest
Bottom Hat: ****pit views (returns to normal view when let go)
Fire C: Zoom
Top Left Hat: (Up: external view, Left: free look, Right: cycle missile, Down: cycle gun)
Toggle 1/2: Jump (So I can just kinda slap it and cause it to jump). This is temporary until I figure out the pinky shift
Toggle 4: Map
Toggle 5/6: Scroll up/down in chat (nice because you can hold them down to scroll quickly, can't do that on the keyboard without extra work)

On the throttle:
Fire D: Afterburn
Mouse Button: FF
Fire E: Brake
Mouse Wheel Up/Down: Target Previous/Next
Mouse Click: Target Nearest
Rear Hat: (Up: Radar Group, Right: Radar Range, Down: Target in Reticle, Left: Target Last Aggro)
Precision Slide: Bands, 0-90% does nothing, 91-100% fires AB.

Here's my logic for a few things that may seem otherwise random:


  • The gun/missile cycling on the hat points at the button for the function in question (missile button to the right, gun below).
  • The POV hat reverts automatically to normal because I do a lot of motionless activities - mining and hauling - and since I can't move my ship I have to rely on the free look. Without reverting back to normal view, the directional buttons "stick" while in free look. It's very annoying.
  • All targeting is on my index and middle finger behind the throttle (except Nearest Target, which I most frequently use)
  • Although Fire E is difficult to reach, the brake is on Fire E because it's a function during which the throttle will not have to be moved. (if it does move, you're no longer braking anyway)
  • The AB on the slider for basically "locking" the AB without having to hold the button.
  • Once I figure out the pinky shift I'd like to basically set it up so that with pink shift I can hit any of the fire buttons to jump. I expect that pinky+C will be the most comfortable.
Comments?
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Old 02-03-2005, 09:40 PM   #7 (permalink)
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you left out a Teamspeak button ?
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Old 02-04-2005, 06:29 AM   #8 (permalink)
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I use my MS GameVoice for TS. I like that it has a mute botton that lights up. Now, if only TS and others would support the GameVoice specifically so that the channel functions could be properly configured....
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Old 02-04-2005, 07:03 AM   #9 (permalink)
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I can't connect to TeamSpeak, unfortunately, because it requires way more open ports than my router will support.
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Old 02-04-2005, 08:57 AM   #10 (permalink)
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You connecting from home or from work? And why is your router limited in the number of open ports it can support?
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Old 02-04-2005, 09:34 AM   #11 (permalink)
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From home, and the router is built into my DSL modem and it's very feature-limited. Fortunately I'm moving out soon and I'm going to make it a point to get a router that doesn't suck.
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Old 10-05-2005, 12:23 AM   #12 (permalink)
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:: reads ::

Thanks guys, I'm having an un-fun time with a) flying after 4 months of being away, and b) adjusting to the new X45 I got. Hopefully, I should be able to find something here that will make b a little easier on my poor head
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Old 10-05-2005, 01:48 AM   #13 (permalink)
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Hello all,

i have an x52 now too and after 2 days of programming welll....it work's fine
Here is my config:

Joystick in all Mode's:
Trigger: Fire guns
Trigger2: mapped to Trigger
Fire: fire missiles
Fire A: Map
Fire B: Jump
Fire C: nearest target
Pinkie Switch: target under reticle
Pov (up, down, l,r) View Up, down, l,r
Hat 1 up: next target
Hat 1 down: previous target
Hat 1 left: Radar toggle range
Hat 1 right: Radar toggle selection

Thruststick in all mode's:
Fire E: FlashFire
Scroll Wheel 1(Clutch Button Wheel): Ab (mapped Num8) and Breaks (mapped Num2)
Scroll Wheel 2(Fire E Wheel): Zoom (mapped Num7)
Scroll Wheel 3(behind Thrust): chat up and down

Thruststick Mode1:
Fire D:Toggle guns (mapped to Num9)
Hat left: Select weapon (mapped to Num3)
Hat right: Zoom (maped to Num7)
Button of Scroll Wheel 3: Ab (mapped to Num8)
Mouse Button: Breaks (mapped to Num2)

Thruststick Mode2-3:
Fire D:Rotpro Console (insert key)
Hat Up: Key up (for use in RotPro)
Hat down: Key down (for use in RotPro)
Hat left:Key left (for use in RotPro)
Hat right: Key right (for use in RotPro)
Button of Scroll Wheel 3: Numpad - (RotPro next Waypoint)
Slider: mapped to Num* (RotPro toggle Scan)
Mouse Button: Enter key

Jumpgate doesen't recognise shifted keys as Controls, so there is no possibilty to map the Pinkie Switch for the use of i. example "W" or "?" key, but the ability to switch Mode's in flight correct's this for me. As u can see i have mapped the ab, breaks and zomm 2 times in mode1. Once on button and once on wheel for holding position.
A little tip: map the functions needed in all modes directly in Jumpgate and the other ones (changing functions that are mapped to keys) in the SST-Programming software then you can change profiles with alt-tab in flight without restarting Jumpgate.
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