![]() |
![]() |
|
|
|
|
For Community approval/debate
I spent way too long writing this beast, and of course the Jumpgate Evolution forums at ND are hassling me and won't let me post it. I'm going to screw around for awhile, to wait for that to resolve. In the meantime, I was wondering what you guys would think of it, so here it is:
Quote:
|
||
|
||
| Sponsored Links |
|
|
|
|
|
|
Re: For Community approval/debate
I have to agree with you here Grim. That is one part of WoW I have always, and still hate (because for lack of anything better to do I still play that POS game). That game is and always has been about how many lvl 70s you can bring in a fight. Sometimes your on the side with the most, and sometimes your on the shit end of the stick.
Grinding is no fun. I have played WoW off and on for a long time, and I still don't have a 70, mostly because I really don't care to actually do the grind. I get very bored of it all after a while. Jumpgate Evolution NEEDS to be like Jumpgate Classic and let people get involved in PVP at the earlier lvls. Let the light fighters be viable combat ships. I understand that player A has been playing for X+60 days which equals to more money than player B that has only been playing for X amount of days but that doesn't mean that player B's gameplay should feel like he cannot compete with other players. I think there is no worse example than this than is Eve Online, the time-skill versus grind-skill based gameplay. There are now players in Eve with well over 70 million skill points, how the hell is a noob in that game ever supposed to compete with that? Its not possible. There is no way he can ever catch up, there is no way he can ever compete. At least in grind-skill a lvl 60 can catch a lvl 70. NetDevil, I know your trying to make a game to appeal to the masses, and right now WoW = $$$$, but don't forget the old adage "Dance with the one that brought you". Jumpgate Evolution needs to have some familiar aspects to it in the leveling and combat aspects. I like the idea of crafting equipment, but don't make it to where you have to be max level to be the most effective at pvp or pve. |
||
|
__________________
|
||
|
||
|
|
|
Re: For Community approval/debate
I think it should be skill dependent, except for the risk taking explorers who find the win button out on The Edge, and then they become uber.
err... scratch that second half. |
||
|
__________________
Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
||
|
||
|
|
|
Re: For Community approval/debate
I honestly couldn't care less if I have to grind to 26 or 50 to PvP, because you can't always have your cake and eat it too. I will "grind" to whatever level I deem is necessary to do what I want to do, regardless of what number it is. That being said, I would much rather grind to level 50 and enjoy it than grind to level 20 and be bored out of my mind. People that play MMO's want to feel like they're making progress.
Despite what you may think about the level grind, I guarantee you the level of whining your producing now will pale in comparison to the whining you'll here from people that're unfamiliar with Jumpgate when they get their ass handed to them by a level 15 when they're level 40. |
||
|
||
|
|
|
Re: For Community approval/debate
Well, I do agree with GG too. I'd like to see Jumpgate Evolution to remain at what Jumpgate Classic has done if not better but never go to worse. I'd think that having ships ready to fight at lower levels will give people more choices and thus enter many into the PvP realm faster.
For new folks to enjoy PvP as much as we've had they need to be able to see the choice sooner rather than later, is not like they're affecting the world too much but its a start. ELP |
||
|
||
|
|
|
Re: For Community approval/debate
Of course the WoW person would get stomped in Jumpgate too.
Sure, they're a level 22 (These days that's all you need, iirc) and the other guy's a level 50. But equipment or not at level 22 you're definitely not nearly experienced enough to fight with someone that's been around until opti. You don't have to grind characters, you have to "grind" skills. Or buy a FF2. Not that I like hard to get equipment determining battles or anything. Just saying. |
||
|
__________________
Got foon? jgcentral.net is the home of The Brotherhood. |
||
|
||
|
|
|
Re: For Community approval/debate
Quote:
![]() |
||
|
||
|
|
|
Re: For Community approval/debate
Still in Jumpgate, Pilot skill> Gear. So even if I do own much better ship, a better skilled pilot will beat me, even if he is in a crappier ship.
I dont think it can be compared to WoW's system, because Wow does not require any Player skill.. So its all about gear. And as long as you have to manually fly and aim, its not going to be that way in Jumpgate. |
||
|
__________________
Josip Broz Tito |
||
|
||
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|