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About This Page About This Page: This is a discussion on Jumpgate Patch 1.0096 within the Video Game News and Announcements forums, part of the Site Business category, at Joystick Required Forums. As posted by GM_Istvan on JOSSH Forums. Patch 1.0096 Technical issues that have prevented client updates since late September have been resolved. In the meantime I had been working
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Old 12-12-2004, 02:50 PM   #1 (permalink)
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Jumpgate Patch 1.0096

As posted by GM_Istvan on JOSSH Forums.

Patch 1.0096 Technical issues that have prevented client updates since late September have been resolved. In the meantime I had been working on various long-term code projects while awaiting the fix. I've spent the last two weeks or so scrambling to assemble something to patch.

v.1.0096 - December 12, 2004
------------------------------------------
-Corrected a mistake in sound selection for the new light-ammo conflux gun.

-Eliminated a typo that resulted in bad scan missions for Arkan's Cloud sector, which does not contain an anomaly.

-Altered and enhanced the star-plotting algorithms to add more stars and a galactic plane as part of the graphical enhancement program.

-Blocked the persistence of core station particle effects when a pilot jumps to another sector.

-Added code which should eliminate moire patterns caused by sampling rates on textures on objects seen at a distance, at the cost of extra texture memory usage.

-Added code to prevent an exploit that could be used to fool unregulated stations into providing missions, among other things.

-Added shiptype information to the HUD information displayed when Naval Yards are targetted. This information will allow future strategic targetting of Naval Yards.

-Attempted a sound fix to correct issue with certain effects playing even when the effects volume was set to zero.

-Added serverside data structures to support future changes in the areas of conflux spawns and the warfare system.

-Addressed problem with conflux collisions and POS dating from Episode 2 release: Conflux now collide with and attempt to avoid POS.

-Conflux guhfire now collides with POS. Some cosmetic issues remain.

-Addressed a problem caused by timing of information transfer when a flux spawns. Problem became apparent when spawn camping was made possible in a prior patch.

-Altered conflux collision avoidance processes slightly to address problems caused by interaction with POS. This is temporary pending rewrite of flux behavior.

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Old 12-12-2004, 10:01 PM   #2 (permalink)
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Quote:
Originally Posted by Jump
-Altered and enhanced the star-plotting algorithms to add more stars and a galactic plane as part of the graphical enhancement program.
I'm curious what this looks like. Does anyone have a link for a screenshot?
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Old 12-13-2004, 09:12 AM   #3 (permalink)
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I don't have a screenshot, but I logged on last night. It looks real nice. I can't say it's a massive improvement, but is definitely noticeable. HUD images look a lot nicer too.
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