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About This Page About This Page: This is a discussion on Jumpgate Patch 1.0100 Released. within the Video Game News and Announcements forums, part of the Site Business category, at Joystick Required Forums. As posted by GM_Istvan of the JOSSH Forums. The best Space Sim ever just keeps getting better. Patch 1.0100 This is sort of a quick interim patch done on
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Old 03-18-2005, 09:26 AM   #1 (permalink)
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Jumpgate Patch 1.0100 Released.

As posted by GM_Istvan of the JOSSH Forums. The best Space Sim ever just keeps getting better.

Patch 1.0100
This is sort of a quick interim patch done on a shorter timetable than the last few, containing several followup items that did not make it into 1.0099 for lack of time, but still needed to be done.


I have also begun long-promised changes to the AI infrastructure for conflux. We should reap more benefits from the flux work over the next few patches. Additionally, this patch contains a few attempted adjustments to address economic issues, and I'll try to keep an eye on effects and continuing needs as I continue to press forward with other topics in the next few months.

v.1.0100 - March 17, 2005
------------------------------------------
-Fixed a problem that would allow Civ players of a faction different than a bountied target to be assigned a temp bounty for shooting the target player.


-Added new bounty functions that gradually improve a bountied target's PR toward zero if downed and the bounty is collected.


-Corrected a problem that had been preventing defense droid kill penalties and kill message displays probably since Episode2 or prior.


-TRI now deducts a bounty from the bountied pilot's account to reimburse the faction when the bounty is collected.


-Pilots with a bounty are no longer permitted to use /give. Pilots who kill a bountied squadmate are no longer awarded the bounty. These changes were necessary to limit exploits.


-Corrected an oversight that created the appearance that a pilot had no bounty with negative PR but only newbie equipment.


-Added FuelScoop MODx to provide the equivalent of "puring" for resources not available in pure asteroids. Some other hard-to mine commods also included. Check JOSSH or the item description for info.


-Fixed an issue with a GM command for POS that was caused by revisions to POS location handling code from the 1.0096 patch.

-Corrected a problem that could arise when a player under the newbie Flight Registry receives a commission.


-Slightly improved C0-C5 topspeeds in response to low-rank ship changes made in 1.0099 patch.


-Fixed a GM command used for flux-related events.


-Fixed a problem apparently existing since before Episode 2 that would have allowed the artifact in The Outer Edge to be unpoppable.


-Added command /toggletips specifically so pilots assigned to the new pilot Flight Registry may turn the TIPS: channel off and on.


-Preliminary spacelane clearing mechanisms are now in place. Some sectors, when cleared of flux, will stay cleared for ~10min. This feature will be enhanced as more flux changes are added.





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