|
|
|
Big Daddy
Pilot Name: JumpDemon
Faction: Solrain
Joystick: MS FF2
Join Date: May 2004
Location: Tracy, Ca.
Posts: 6,844
|
Netdevil Release Patch 1.0102 For Jumpgate.
As posted by GM_Istvan on JOSSH forums.
In the interest of a shorter patch cycle, I tried to concentrate on fixing things instead of breaking things in this patch. As a result, there's not a whole lot of glamorous material to present. My focus was cleaning up problems caused by the last patch, and trying to include some material from the actual buglist. I also recognize the community's trials and tribulations dealing with the player-dependent economy, so have attempted again to gently alleviate some of the suffering. The mighty buglist certainly deserves considerably more attention in upcoming patches, but it remains to be seen what can be included next to the other work I have planned.
Of course, the last several weeks have included considerable activity that doesn't get reflected in patch logs. The server merge and a great deal of attention to the billing system have been a distraction from "real" development, which is largely why I haven't pressed forward with agenda topics. We should see results on the changes to our billing system within the next week. There's one further non-development project facing Jumpgate this summer, but I'm hoping it won't overly impact upcoming plans. I'm looking forward to breaking some more things in the next few patches, and I hope everyone will enjoy the adventure with me.
v.1.0102 - July 14, 2005
------------------------------------------
-Fixed a CTD that would affect Optis in stations when their squad was actively claiming sectors.
-Adjusted the extraction rates of low-end mining lasers upward.
-The FuelScoop handler now includes a factor for the intensity of the storm which will tend to increase scoop rates in some storms.
-Corrected a problem with chat handling for GMs.
-Fixed a bug with CP/SF buildings that allowed incorrect numbers of items to be produced.
-Added a small enhancement to the in-game help queue system to help Empowered Players in assisting other players.
-Fixed a longstanding problem with the /home system that could allow a player to remained /homed at a POS after the owner changes its access type.
-Corrected a design flaw in the "infest warning system" added last patch that resulted in problems with infestation placement and display.
-Made a temporary revision to conflux spawn rates pending upcoming major rewrite.
-Added a new MODx to provide a boost to mining laser extraction rates.
-Addressed an intermittent but serious problem related to improper operation of a function added last patch to prevent certain hacks.
-Fixed a problem with the conflux base spawning and placement systems.
The original post can be found here.
|
|
|
|
|