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Big Daddy
Pilot Name: JumpDemon
Faction: Solrain
Joystick: MS FF2
Join Date: May 2004
Location: Tracy, Ca.
Posts: 6,844
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NetDevil releases patch 1.0099 for Jumpgate.
GM_Istvan has posted (on JOSSH Forums) another update to the best space simulation game ever made, Jumpgate. Keep up the good work Istvan.
Posted by GM_Istvan on JOSSH forums
Large amount of work done in kill-handling and bounty functions to prepare for warfare system additions. Obviously a large amount of new player focus in this patch, as well as some bug fixes. Further changes in all these areas are to be expected for the next few patches, as well as all the bugfixing I can manage in the meantime.
JOSSH updates to cover all changed material to be expected over the next few days.
v.1.0099 - February 28, 2005
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-Corrected remaining gate linkage issues in flux space.
-Fixed a problem with interaction between the Trade and Linkup screens that could interrupt a trade and prevent it from being resumed.
-Corrected an old issue in Simulator that resulted in pilots erroneously displaying a title.
-Fixed a sound issue that was affecting static objects. Under specific conditions the issue was able to cause CTDs.
-Resolved the longstanding pure asteroid texture display problem, in which the pure would briefly switch to a standard asteroid texture.
-Corrected a serious problem with asteroid replenishment affecting Pulsar sector and any recent asteroid edits dating since Ep2 release.
-Changed the chat and message display code to perform line breaks at words instead of at a hard character limit.
-Adjusted econ to provide activity-driven demand for Med Supplies, similar to mechanisms for Ammo, Armor, and foods created last summer.
-Added a GM-only interface for the warfare data systems that are gradually being implemented on the server.
-Altered pilot insurance to only be denied to pilots with negative PR in their home faction.
-Increased the ranking payouts for Ranks 1-9, to begin addressing the lowbie cash deficiency. Likewise altered and rebalanced the starting credits for new pilot accounts.
-Lowered ship hull prices for the Rank 3 and Rank 6 ships.
-Altered ship stats on several Rank 0, Rank 3, and Rank 6 ships, most particularly mass, drag, and engine types, to make these ships more friendly to new pilots. Speed especially was added to reduce new player boredom.
-Performance was altered on several sz1 engines (Mitoria, Mitoria Plus, PCE-1) as balance considerations for the lowbie ship adjustments.
-Adjusted gun hardpoints on the Intruder (Sol HF) for a tighter shot pattern.
-Shepherd engine performance was increased and the little-used Travant Plus was converted from sz2 to sz3 and given new stats. Anyone with Travant Plus engines mounted at time of patch should contact support.
-Created a new Flight Registry restricted to non-reset pilots of Rank 0-8. These pilots are now marked with a shield icon in the HUD.
-Kills of a player protected under the New Pilot Registry will NOT increment the killer's factional kill stats. Obsessive statpadders are thus encouraged to ignore newbies.
-Added new "TIPS" channel, like KTRI, which broadcasts a selection of hints and tips to lowbie pilots flagged with the new Flight Registry.
-Reorganized mentor medal allocation to correct the system and remove clutter: "Cross of the Preceptor" now is a 10x indicator for "Cross of the Mentor".
-Mentoring for a lowbie pilot now concludes at Rank 9 instead of Rank 10. The small xp award for receiving the Cross of the Mentor medal has been increased.
-Terminated jelly spawns in station sectors. Jellies will enter the regular spawn rotation when spawn systems change in an upcoming patch.
-Disabled combat mission availability for Rank 0 pilots, who do not spawn conflux.
-Altered the repercussions for docking at a station where you possess negative PR. Armor is no longer removed. Ammo guns are not armed if you have severely negative PR (<= -60).
-Added further restrictions on the use of /vouch. /vouch is no longer available at Rank 49. /vouch now requires spending xp, representing "factional clout". It will NOT be possible to lose rank by using this tool.
-Rewrote bounty calculations. Bounty payments will tend to be more substantial than previously. Pilot rank and the observer are no longer directly related to the observed bounty. JOSSH will contain complete information.
-Resolved problem where the observed bounty on a targetted pilot disagreed with the amount received if that pilot was downed.
-Fixed major bug where a pilot displaying a temp bounty being downed caused the pilot who downed him to receive a permanent bounty and negative PR.
-Added new functionality to allow Tag changes, due to kills or piracy for instance, to propagate in flight and be correctly visible to others without a pilot needing to dock first.
-Adjustments to HUD in simulator: Tags now visible but still have no effect, pilots labelled "Sim", not "Ally", no bounties visible, bug causing incorrect Titles on all sim pilots (which apparently has existed since game release) eliminated.
-Identified and fixed reported problem with flux spawn loop that was indeed preventing all spawns for pilots of rank below 10.
Link to original article on JOSSH Forums.
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Last edited by Jump; 02-28-2005 at 06:57 PM.
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