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A players view of TrackIR in Jumpgate.
netburnrol sent in this little review of his experiences with TrackIR while playing Jumpgate. It should be noted that the TrackIR implementation in Jumpgate is experimental and ongoing. How it will be implemented in Jumpgate Evolution is still unknown but it has been indicated that some things have already been improved.
netburnrol was kind enough to make us a little video of his experience which turned out quite nice. netburn was our contest winner in November and the TrackIR prize was provided by NaturalPoint the makers of TrackIR and other very cool devices. Give them a visit and get one for yourself. TrackIR : head tracking view control immersion for flight racing and action simulator The TrackIR consists of two pieces of hardware, the first is a set of reflectors that clips onto a hat or headphones, and the second is a USB device that tracks the reflectors. Also included is a CD-ROM with drivers and a utility that allows you to make adjustments to the TrackIR settings based on game profiles. |
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Re: A players view of TrackIR in Jumpgate.
I may get a TrackIR sooner than I thought.
@Net: Well, in theory, even with cockpit off you are still inside it, so you shouldnt be able to look at whatever is below your ship. I agree on the rear view a bit, but quite honestly should be ship dependent, not all Jumpgate ships have a profile that allows you to watch your back (like the HM or the Tow or the Tug or the...) but I'd agree on a 'monitor' of sorts that could be located in your lap (view down) or in the frame above, between the front and up views (as if it were a rear view mirror). As long as the ship's cockpit is not in a position to give you that kind of view... you shouldnt get it. The monitor view... obviously you should, because even today many truckers and cars have cameras installed to help you watch the back. ELP |
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 538
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Re: A players view of TrackIR in Jumpgate.
Looks extremely off putting and nothing more than a gimmick, at this point.
I hope it was worth a month of spamming. Good review however. Nice one net. Regards Al |
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Member
Pilot Name: Hornet
Faction: Solrain
Joystick: Saitek x52 & Saitek rudder pedals
Join Date: Jul 2007
Location: Michigan
Posts: 320
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Re: A players view of TrackIR in Jumpgate.
What makes you say such things? I think it only looks un-natural because Jumpgate Classic isnt specifically made to work with it. Flight sims and other styles of games would be much more natural.
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Re: A players view of TrackIR in Jumpgate.
Plus Striker has already said he has fixed some of the view issues in the development code.
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Currently working hard to break the server... >> Help support JSR through our Amazon store |
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Re: A players view of TrackIR in Jumpgate.
This looks awesome to me! The hud issue when moving needs to be fixed.. but other than that, looks very very nice. I really do need to look into getting this.
Also, great job on the review! I think that review will do wonders for everyone involved in helping getting that working. Netburnrol needs a job doing hardware/gaming reviews. ![]() PS Woot plushy flux!!!!! |
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Jumpgate Developer
Pilot Name: Istvan
Joystick: Thrustmaster TG Fox2Pro
Join Date: Sep 2007
Location: Louisville, CO
Posts: 41
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Since Striker has begun his holiday vacation, I figured I'd offer some comments in his place.
First off, thanks for the review, netburnrol! Yes, the implementation in Jumpgate Classic was really mostly proof-of-concept. Striker adapted the existing "freelook" mode in Jumpgate Classic to use TrackIR instead of the hat, and that's really about it. The huge weakness we feel this implementation has (which netburnrol actually didn't mention) is that there is no HUD in the Jumpgate Classic freelook state. Therefore, you don't have your target reticles. I feel situational awareness is still enhanced, but nothing like it could be with a functional HUD. In Jumpgate Evolution, the implementation already resolves this, with McBracket and Striker having collaborated to keep the HUD functional when TrackIR is in use. NaturalPoint has been urging us to add additional degrees of motion to our implementation, but we haven't yet determined whether this would actually be useful for gameplay. In part, this will depend on how we do any sort of rendered cockpit environment, and whether there is useful (presently on the HUD) info embedded in that. Time will tell. |
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Last edited by ND_Istvan; 12-21-2007 at 10:58 AM. Reason: caught a typo |
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Re: A players view of TrackIR in Jumpgate.
at least the most basic movements of TrackIR will be supported i hope, its gaining more popularity specially with sim game and would kick ass in this game imho. could be something a few of us can test when beta invites are sent.
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Re: A players view of TrackIR in Jumpgate.
What Striker posted in another thread.
Quote:
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