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About This Page About This Page: This is a discussion on CP Buildings within the JOSSH II forums, part of the Jump's Jumpgate Tool Shed category, at Joystick Required Forums. 0-3 is the ID for Ice.
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Old 02-26-2005, 05:21 PM   #16 (permalink)
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0-3 is the ID for Ice.
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Old 02-27-2005, 01:34 PM   #17 (permalink)
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Proximity Fuses?
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Old 02-27-2005, 06:57 PM   #18 (permalink)
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Some items I could use info on.
  1. DropTank
  2. Glaive'
  3. Octavia Light
  4. Quanus Ice
  5. Solrain Stoudt
  6. TRIC-1
  7. Jammer
  8. Maul
  9. Sabre
  10. Docking Computer
  11. TRIP-1
  12. Night Watchman
  13. Warden
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Old 02-27-2005, 08:15 PM   #19 (permalink)
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FWIW, O-3 is Ore type 3, Ice not Ozone (Oł ...not sure how to do a subscript )

I don't have all the info, but I may narrow the field for someone else to help refine it. Also posted below is an old list of buildings (ignore bolding which used to mean it needed updating, it all needs updating now). I know my recipies are out of date now, but again it may help somone at least be able to locate the buildings.

DropTank is made at QC for sure, possibly other Cores also.

Confirmed CP not SF 3/8 Oct Lite is made in a CP at OP, still of Grain and Water.

Quanus Ice is made at 1-3 of the Quant stations, no CP.

Sol Stout made at 1-3 of the Quant stations, no CP.

TRIC-1...who cares? From the tracker, it looks like SC and Corny. Talk about a waste of art time...

Corrected 2/28: Alum removed recently. Docking MODX, is a CP in Ekoos. RAM, CPU, Optic

TRIP-1...I thought it was Core stations, but tracker makes it look like QC and Corny.

NightWatchman...again I thought it was Core stations, but tracker makes it look like QC, SC, and OP.

Warden...again I thought it was Core stations, but tracker makes it look like QC, SC and no Oct (though they could have been wiped out by conflux).


I will try to pay some attention as I'm in space to tighten up my list above into something a little more helpful. And I'll probably pull from this thread to tighten up my list below as well.

Quote:

Note that the Rangers are availible at 2 stations per faction, though it is not documented on JOSSH.


OCTAVIAN SPACE

- Octavian Core -
conf 3/8 Tooling center
conf 3/8 4 Naval Yard (Raptor, Simurgh, Griffin; Roc)
rev 3/8 Nano Assembler (Laser Components c39228/per)
rev 2/28 Custom Producer (Centerfuge Mk5: Alum, Plut, Elex, Synth, Mach Parts)
rev 2/28 Custom Producer (Sentinel: Alum, Germanium, Gold, Silver, RF)
rev 3/8 Science Factory (Plutonium: Uranium, Synthetics)

- Outpost Station -
conf 3/8 4 Naval Yards (Hawk; Chiropteran; Griffin; Vulture)
conf 3/8 Custom Producer (Octavian Light: Water, Grain)
confirmed 2/28 Custom Producer (Mauls: Conflux Biomass, Electronics, Fuel Cells, Aluminum, Plutonium)

- Great Pillars -
conf 3/8 2 Naval Yard (Peregrine; Dragon)
rev 2/28 Science Factory (Duelist: CPU, Optics, RAM) (Also produced AT GP station.)

- Octavian Shore -
conf 3/8 Subspace Tranceiver


QUANTAR SPACE

- Quantar Core -
Tooling Center
conf 3/8 4 Naval Yard (Tornado; Squall; Harmattan; Chinook)
rev 2/28 Custom Producer (Ivy: Copper, Germanium, Silver, Plat, RF, Zinc)
conf 2/28 Custom Producer (Glaive: Conflux Biomass, Electronics, Fuel Cells, Uranium, Iron, Carbon)
added 2/28 Custom Producer (RB-4: Magnetics, PowerCon, UC-12)

- Corridor -
conf 3/8 4 Naval Yards (Simoon; Whirlwind; Squall; Khamsin)
conf 2/28 Science Factory (Abattis: Germanium, Gold, Magnetics)

- Tripoint -
conf 3/8 2 Naval Yard (Tempest, Monsoon)
conf. 2/28 Nano Assembler (Fiber Optics c26586/per)

- Tictac's Hook -
conf. 2/28 Science Factory (Vantage: Composites, Machined Parts, Titanium, Vanadium - 26k loss per unit built)

- Callow Passage -
conf 3/8 Subspace Tranceiver

- Ekoos Stop -
rev 2/28 Custom Producer (Docking modx: CPU, RAM, Optics)

- Omni IV -
rev 2/28 Science Factory (Duelist: CPU, Optics, RAM)

- Ring View -
conf 3/8 Ore Depot

SOLRAIN SPACE

- Solrain Core -
Tooling Center
conf 3/8 4 Naval Yard (Barracuda, Quarrier, Vedette; Viceroy)
rev 4/3 Custom Producer (Echo: Aluminum, Germanium, Palladium, Silver, RF)
conf 4/3 Custom Producer (RB-1: Power Converters, Magnetics, PC-UC4)
conf 4/3 Custom Producer (RB-2: Power Converters, Magnetics, PC-UC8 )
conf 4/3 Custom Producer (RB-3: Power Converters, Magnetics, PC-UC9)

- Wake Station -
conf 3/8 3 Naval Yards (Invader; Vedette; Lodestar)
rev 4/4 Custom Producer (RB-4: Molybdenum, Power Converters, PC-UC12)
conf 4/4 Custom Producer (Sabre: Conflux Biomass, Electronics, Fuel Cells, Titanium, Uranium)
added 4/4 Nano Assembler (Laser Components: 39228)

- Cornea Station -
conf 3/8 3 Naval Yards (Quicksilver; Phaeton; Intruder)
Nano Assembler (Grav comps c345000/per)
Science Factory (Proxy Fuses: Explosives, Machined Parts, RF transceivers)
Refuel Station

-The Narrow Cannal -
conf 3/8 Subspace Tranceiver

-Tranquillus Minor -
added 4/3 Custom Producer (Pint: Chemicals, Iron, Lithium, Magnesium, Rubber)

HYPERIAL SPACE

- Hyperial -
Tooling Center
conf. 2/28 Custom Producer (Insight: Chemicals, Electronics, Optics, RFs)
conf. 2/28 Custom Producer (Burglar: CPU, Gravs, Magnetics, Power Converters, RAM, RFs)
added 2/28 Custom Producer (Jammer: Elex, Moly, RFs)

- T&P -
conf 3/8 Ore Depot

- The Main Gate -
conf 3/8 Ore Depot


AMANANTH SPACE

- Amananth -
Science Factory (Displacer: Cobalt, Composites, RF transceivers - c0 refund)
Science Factory (Or CP?) (Anti-Flux ECM: Elex, Gravs, RF transceivers, Biomass)
added 2/28 Nano Assembler (Cesium: ?cr)

- The Dark -
Science Factory (Or CP?) (Biomass: Ice, Chemicals)


UNREGULATED SPACE

- Diluted Reaches -
conf 3/8 Repair Station
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Last edited by spork; 04-04-2005 at 10:16 AM..
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Old 02-27-2005, 08:19 PM   #20 (permalink)
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Spork, if you want to view the alpha version of my script PM me. That's a lot of info there. It's amazing how much data is collected by Jumpgate players.
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Old 02-28-2005, 12:36 PM   #21 (permalink)
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I overlooked the fact that I snipped off the top paragraph which contained credit where due. The original building list was compiled by Grinder on forums.jossh in a thread/forum that has since been removed. My post on JGCentral is almost 2 years old, so the list has been edited heavily since then.

I don't even know enough about scripts to intelligently answer if I want a look at it or not. Or even if the above list is helpful in any way.

I plan to update the above list regardless, for my own records, so I'll edit in my findings as I confirm/correct the data.

Quote:
I need to check if those are also listed on JOSSH as made in that station too. And if so, is it both or just the CP/SF. Working with JOSSH data is so much fun.
Though JOSSH will list CP/SF items as constructed either at "various" or at a station (such as the Jammer) they are almost never made there. As far as I know, the only item that is made in both a CP/SF and in a station is the Duelist which quietly started producing at GP a while back at the lowest possible production rate. (Nano Assemblers excepted...and Biomass which can be extracted from flux or built in the CP/SF.) EU jossh is nice in that it says "Custom Producer at Great Pillars" if that's the case, but then MG was always able to put more manpower into things than ND.

Last edited by spork; 02-28-2005 at 01:31 PM..
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Old 03-01-2005, 10:49 PM   #22 (permalink)
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Ah, I see you are confirming some Spork. Mucho thanks bud.
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Old 03-01-2005, 10:52 PM   #23 (permalink)
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Is the Sentinal still made at Oct stations like JOSSH says. Or is it CP only?

I guess that question applies to the Sentinal and Echo also.
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Old 03-06-2005, 09:39 PM   #24 (permalink)
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Anyone have more info?
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Old 03-08-2005, 07:14 AM   #25 (permalink)
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I can confirm the Sent and Echo are still made at CPs. I did not think they were produced at stations also, but in looking at the tracker, there are a hell of a lot of Echos in Sol space. It's possible someone made all of them, but why would someone make so many of a second class radar?

Same story with the Ivy and Sent, however station stocks are somewhat lower due to Conflux and Pulchra destroying station stockpiles (except the stations not hit, OP and TP). So it sure looks like they are build at all 3 of each faction's stations as well as the CP.
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Old 03-08-2005, 08:03 AM   #26 (permalink)
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Thanks bud. Sure gets confusing doesn't it?

I just don't see any reason why they never listed all locations to begin with. If it was generated from the game database it wouldn't need to be update or corected.
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Old 03-08-2005, 10:33 AM   #27 (permalink)
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Yeah, it must be static, or from an unrelated database. Stuff on JOSSH doesn't seem to get updated unless Istvan does it manually. It's a real shame he can't let volunteers at it. The Defier, for instance, now has a recharge greater than an Alpaa, making it a good bit better than a Haven for most uses.
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Old 03-28-2005, 11:08 PM   #