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About This Page About This Page: This is a discussion on Open Beta: Production Lister III within the JOSSH II forums, part of the Jump's Jumpgate Tool Shed category, at Joystick Required Forums. Thanks for the info on mining jump. Maybe have a pic of the roid type? Just a small thought. Very small
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Old 03-14-2005, 07:23 AM   #46 (permalink)
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Thanks for the info on mining jump. Maybe have a pic of the roid type? Just a small thought. Very small
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Old 03-14-2005, 12:29 PM   #47 (permalink)
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Hey jump for some reason, the consumption cuts off at the bottom of screen and can not be scrolled down.

I.E. Quant core --> Consumption - stops at Phos - it should go all the way to Zinc.

Just a quirk.

I am using Mozilla Firefox
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Old 03-14-2005, 02:24 PM   #48 (permalink)
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I've had that myself too, but the way I noticed is that depends on where the mouse is the browser thinks you're trying to use the full window scroll instead of the one of the right panel. Try positioning ur mouse closer to the text and try. Another thing that I noted is that if that frame hasnt loaded yet... it wont scroll down as normally would.

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Old 03-14-2005, 02:44 PM   #49 (permalink)
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Thanks Elp. Doh! I did not scroll over far enough to see the bar.
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Old 03-14-2005, 07:35 PM   #50 (permalink)
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Glad that worked out for you. If I make the iframe too narrow then some peeps witll get cut off horizontally. Plus a horiz scroll bar will always be there and look ugly.

Thatw where a wheel mouse rules. Just click on the frame and roll the wheel.
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Old 03-15-2005, 06:21 AM   #51 (permalink)
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Yes, its amazing how that works eh. Doh!

I guess I never really clicked in the frame.
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Old 03-15-2005, 12:39 PM   #52 (permalink)
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What GG would like to see for mining info:
First, I'd like there to be clarification of what that number is. Is it
- Mine X units of ore from a [i]RoidType[i] Asteroid
- X units of RoidType ore will yield 1 unit of commodity

I'd like to see that as a sentence at the top or bottom, and the rest of the display to be similar to the production graph, but using all the numbers for that ore type. For example, if I was looking at Silicon, it would look like this:

Quote:
COMMON
Aluminum 7
Barium 27
Chromium 21
Copper 11
Gallium 13
Iron 4
Molybdenum 15
Silicon 21
Titanium 9
Zinc 13

SEMIFLUXOR
Antimony 53
Carbon 7
Erbium 32
Germanium 12
Indium 26
Iron 11
Phosphorous 18
Silicon 6

- Mine 21 units of ore from a Common Asteroid to yield 1 unit of Silicon
- Mine 6 units of ore from a Semifluxor Asteroid to yield 1 unit of Silicon
PM and Rad results would be included but are omitted from this example (as silicon is found in all 4 ores).
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Old 03-15-2005, 12:44 PM   #53 (permalink)
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Oh, and is it impossible or just difficult, that if I click on chemicals at corridor, and then click the Cornea(p) link - instead of the cornea(p) link acting like I clicked the cornea link on the far left, it acted like I clicked the chemicals link in the production tree at cornea

? < that should have been in there somewhere
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Old 03-15-2005, 02:49 PM   #54 (permalink)
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OMG!!! The Production Lister is MAJOR impressive Jump! I'm not even smart enough to figure out how to use all of the information it produces but I can see it is a valuable too to the game. Thanks Jump.


* it even work well in my old IE!*
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Old 03-15-2005, 09:28 PM   #55 (permalink)
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You are listing QC as producing Chems, but they are produced only at SC, GP and Corridor . . . unless you know something that we don't. That's just one I ran across -- I was not systematically checking.
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Old 03-15-2005, 09:57 PM   #56 (permalink)
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Looks ok to me.

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Old 03-15-2005, 10:36 PM   #57 (permalink)
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btw, your friend phospho is pretending it's not mined.
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Old 03-15-2005, 10:44 PM   #58 (permalink)
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yeah, I haven't fixed that yet.
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Old 03-20-2005, 01:47 PM   #59 (permalink)
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