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About This Page About This Page: This is a discussion on Open Beta: Production Lister III within the JOSSH II forums, part of the Jump's Jumpgate Tool Shed category, at Joystick Required Forums. The tool tips are cool Jump.
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Old 03-29-2005, 08:57 AM   #76 (permalink)
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The tool tips are cool Jump.
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Old 03-29-2005, 05:02 PM   #77 (permalink)
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I was looking at Corridor and saw that it needs Chemicals. I looked under Chemicals and saw that it required Phosporus and Water (of which none are in station). I looked up Phosporus and under "Mined Ore" there was.... nothing. It doesn't say what type 'roid gives Phosporus or how many units of said mined ore produces what amount of Phosporus. When I looked up Water, the info was there (two units of Ice ore produces 1 unit of Water), so I know that "Mined Ore" function does work.


What's the deal?

Also, I can't find tool tips on the Production lister. I'm using IE and I've used the F11 key and still can't find what y'all are talking about.
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Old 03-29-2005, 05:38 PM   #78 (permalink)
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You might need to scroll down WB in order to see the tool tips.
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Old 03-29-2005, 06:54 PM   #79 (permalink)
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Or hit F11 and use Full Screen. Hummm, any of you knows what is the shortcut for Bookmarks in FireFox? Once in full screen u can change tabs but there is no icon for the bookmarks (as it was in IE for favorites).

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Old 04-02-2005, 12:11 PM   #80 (permalink)
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I'm doing some heavy code refactoring at the moment so it could be broken at any time. I'm also moving all the templates to database as I go so heads up if you're using the app.
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Old 04-03-2005, 12:57 PM   #81 (permalink)
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I got sidetracked writing a template fetching class. Now I'm going through all my apps and inserting it and removing old code.

*sigh, I get sidetracked so easy.*
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Old 04-04-2005, 01:35 AM   #82 (permalink)
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Getting sidetracked is the bane of genius and the liberation of the challenged. You see so much to do and I see so much to learn. It's a happy world that has both of us in it. You to create and me to enjoy your creations. I'm constantly wandering on to little side tracks and finding out so much I never knew, or in some cases, even knew I was interested in learning. Life is good.
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Old 04-10-2005, 09:44 AM   #83 (permalink)
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Ok, everything is refactored and tucked away in little objects except for the mining data display. I just can't seem to find any inspiration on that. I need to come up with a good way to display the data.
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Old 04-15-2005, 08:11 AM   #84 (permalink)
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Where did everyone go?

Anyone like the mining display?

I'll probably lock it down for members only this weekend. Especially since JGW got targeted a second time. Makes me too nervous leaving it out there undefended.
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Old 04-15-2005, 12:48 PM   #85 (permalink)
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It looks great boss. I will be using it more in the near future. Unfortunatly real work has been going nuts, or oh ya that's a good thing right. However you look at it, it has been taking time away from the game.

See you all soon.
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Old 04-16-2005, 01:12 AM   #86 (permalink)
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Very good Jump! I think it will help me decide which 'roids to mine to help make what.
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Old 04-18-2005, 11:58 AM   #87 (permalink)
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Well, I like the layout of the mining data, but you know how when you mine semiflux or rad, you still get lots of common. Well, when you look up aluminum it says mine 7 units of common...but if you mined like 15 units from a semiflux roid you'd get 7 units of common....

Anyway, it's the best Jumpgate tool there's ever been jump. No lie.
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Old 04-19-2005, 10:11 AM   #88 (permalink)
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You know, I never looked closely at that. I agree, the roid yield should show the NET yield from mining 1 unit (or 10 or 100 units) or raw ore. This gets trickly when the commod in question (like copper) comes from mutiple ore types. This is how I did in in my infamous UNFINISHED TOOL.
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Old 04-19-2005, 08:56 PM   #89 (permalink)
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