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I'll probably do something a bit different. Just messin with visual concepts right now.
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I'm not sure I understand your logo/tool comment. It's a header, it's meant to be alone on top as a distinct header. The application is meant to reside below it.
The Grav Comps got truncated because the div width was set to 300px in css. It's now bigger. ![]() I'm probably going to change the grpahics that are framed by the new header. The pos pic looks cheasy. I like having a jumpgate but it's not a very good one. I might add some aproaching ships with maybe one overlapping the bottom bar to give a 3-D effect. I'll have to find some good pics first though. |
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Quote:
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I figured out what I am going to do with the Station Consumption tree as talked about above. Since it will obviously be a long list of commods, there is no use to have a tree based on types. So I think I will have a tree which lists the production stations and list under them the items they produce that the current station needs. I will also have a node titled mined.
What ya think? |
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I agree with Grim it makes a lot of sense. It should work well.
The tool is looking real nice. I just look up chems. This is going to make hauling and producing so much easier. Did you see Cows spreadsheet. It might fill in any gaps you might have. I am checking the CPs and such in space. |
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