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Anything can be done at any time anywhere.
So do you have a mining database for me? Do you see any errors in the station production data? This is my current mining array. (don't ask my why it splits Uranium and Antimony.) Am I missing any? Code:
array('Water','Boron','Erbium','Gold','Platinum'
,'Silver','Titanium','Xenon','Chromium','Iron'
,'Aluminum','Iridium','Helium','Cobalt','Vanadium'
,'Gallium','Indium','Lithium','Molybdenum','Uranium'
,'Zinc','Nitrogen','Germanium','Magnesium','Antimony'
,'Cesium','Barium','Phosphorus','Carbon','Copper'
,'Plutonium','Silicon','Radium','Palladium')
Code:
array('Lithium' => array('Ore' => 'Ice', 'Units' => 12))
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__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store Last edited by Jump; 02-14-2005 at 08:13 PM. |
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Quote:
Quote:
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Well, I'm glad you all liked that little taste.
![]() I'm thinking of having three frames.
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Quote:
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Bummer. It's just a setting that makes the tree always close all the other branches, eh? It'd be nice if dTree let you write a handler for the click event so you could check the level of the item clicked and either close the rest or not. Maybe if you had the source
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I believe this is the code for closing other nodes.
Code:
// Closes all nodes on the same level as certain node
dTree.prototype.closeLevel = function(node) {
for (var n=0; n<this.aNodes.length; n++) {
if (this.aNodes[n].pid == node.pid && this.aNodes[n].id != node.id && this.aNodes[n]._hc) {
this.nodeStatus(false, n, this.aNodes[n]._ls);
this.aNodes[n]._io = false;
this.closeAllChildren(this.aNodes[n]);
}
}
}
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