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About This Page About This Page: This is a discussion on Station Production Database within the JOSSH II forums, part of the Jump's Jumpgate Tool Shed category, at Joystick Required Forums. Anything can be done at any time anywhere. So do you have a mining database for me? Do you see any errors in the station production data? This is my
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Old 02-14-2005, 07:46 PM   #16 (permalink)
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Anything can be done at any time anywhere.

So do you have a mining database for me?

Do you see any errors in the station production data?

This is my current mining array. (don't ask my why it splits Uranium and Antimony.) Am I missing any?

Code:
    array('Water','Boron','Erbium','Gold','Platinum'
     ,'Silver','Titanium','Xenon','Chromium','Iron'
     ,'Aluminum','Iridium','Helium','Cobalt','Vanadium'
     ,'Gallium','Indium','Lithium','Molybdenum','Uranium'
     ,'Zinc','Nitrogen','Germanium','Magnesium','Antimony'
     ,'Cesium','Barium','Phosphorus','Carbon','Copper'
     ,'Plutonium','Silicon','Radium','Palladium')
To expand that with your info it would look something like this. (shortened for demo)
Code:
   array('Lithium' => array('Ore' => 'Ice', 'Units' => 12))
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Old 02-14-2005, 08:07 PM   #17 (permalink)
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I'm sure someone else recalls where its produced, but plutonium is not mined.


Jump, that is an awesome piece of work man!
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Old 02-14-2005, 08:12 PM   #18 (permalink)
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Quote:
Originally Posted by unver
I'm sure someone else recalls where its produced, but plutonium is not mined.
Hopefully someone can clarify that.


Quote:
Originally Posted by unver
Jump, that is an awesome piece of work man!
thanks, but that's just raw data. I'm sure I can still screw it up trying to display it inteligently.
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Old 02-14-2005, 08:21 PM   #19 (permalink)
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I see it's one of those "other" production centers. And it has ingredients. Must be a CP?
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Old 02-14-2005, 09:42 PM   #20 (permalink)
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Science Factory in Oct Core looks like.
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Old 02-14-2005, 09:47 PM   #21 (permalink)
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Sigh, what a pain.
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Old 02-15-2005, 12:23 AM   #22 (permalink)
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Here is a taste of what I'm up to.
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Old 02-15-2005, 09:15 AM   #23 (permalink)
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Well, I'm glad you all liked that little taste.

I'm thinking of having three frames.
  • Left would be station list.
  • Middle would be the above tree menu. With a space sim like color scheme of course.
  • Right would be information on an item when clicked on in tree. Such as availability, mining info, etc, etc...
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Old 02-15-2005, 12:04 PM   #24 (permalink)
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Quote:
Originally Posted by Jump
Here is a taste of what I'm up to.
Nice. Might be nice if you could expand all 3 categories of ingredients for a given item at the same time
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Old 02-15-2005, 12:18 PM   #25 (permalink)
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I can do that. But then all branches would have to be closed manually. So it's a trade off.
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Old 02-15-2005, 12:53 PM   #26 (permalink)
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Bummer. It's just a setting that makes the tree always close all the other branches, eh? It'd be nice if dTree let you write a handler for the click event so you could check the level of the item clicked and either close the rest or not. Maybe if you had the source
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Old 02-15-2005, 01:01 PM   #27 (permalink)
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I have the source, but I'm not much of a js guru.

Actually, I could turn it off and add a close all.
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Old 02-15-2005, 01:05 PM   #28 (permalink)
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I believe this is the code for closing other nodes.

Code:
 // Closes all nodes on the same level as certain node
 dTree.prototype.closeLevel = function(node) {
 	for (var n=0; n<this.aNodes.length; n++) {
 		if (this.aNodes[n].pid == node.pid && this.aNodes[n].id != node.id && this.aNodes[n]._hc) {
 			this.nodeStatus(false, n, this.aNodes[n]._ls);
 			this.aNodes[n]._io = false;
 			this.closeAllChildren(this.aNodes[n]);
 		}
 	}
 }