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About This Page About This Page: This is a discussion on Station Production Database within the JOSSH II forums, part of the Jump's Jumpgate Tool Shed category, at Joystick Required Forums. I would like for it: a) to tell me how to win Jumpgate ; and b) to tell me when my nearly-ex-wife is planning to do bad things to
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Old 02-22-2005, 06:26 AM   #91 (permalink)
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I would like for it:

a) to tell me how to win Jumpgate ; and
b) to tell me when my nearly-ex-wife is planning to do bad things to me.

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Old 02-22-2005, 07:10 AM   #92 (permalink)
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a) I have already won Jumpgate.
b) And she makes you play anyway.

mission accomplished.

NEXT!


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Old 02-22-2005, 10:09 PM   #93 (permalink)
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Those of you with access to the concept script. Please check it out again. I moved some stuff, added other stuff. Looking good IMO. How about yours?
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Old 02-22-2005, 11:40 PM   #94 (permalink)
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Looks pretty good. Not a fan of the vertical wording, but it doesn't detract all that much even in my opinion.

I'm pretty sure this is on purpose...but 'makes here' doesn't seem to be showing commodities (except the trap). For example, construction materials at SC requires mach parts, but con mats aren't in the machined parts 'makes here' section.
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Old 02-22-2005, 11:43 PM   #95 (permalink)
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Hmm, your right, it is excluding commodities. hmmmmm
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Old 02-22-2005, 11:44 PM   #96 (permalink)
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Well, that one has magnetics so it must be something else. errrr
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Old 02-23-2005, 06:25 AM   #97 (permalink)
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All I can say is WOW! I know not much use in deciding how it is going. The format is easy to use, and spells out in logical format what is needed to make the item. Even I can now know what is needed to get the station producing more units. I can also find out if it is really needed.

So you release next week right. j/k
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Old 02-23-2005, 07:59 AM   #98 (permalink)
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Are you looking at just the tree, or the whole thing?

And no, not next week. I'm just working on design right now. I need to do a lot of down and dirty code work for the details frame to display various types of info on an item. Such as mining data, etc. I also need to come up with a database structure for all that data. Doing graphics is what realy slows me down. Though I have gottem better, I have no real talent there. I ripped some nice boxes from in game and redid them for my application though.

Plus, as G pointed out. There seem to be a flaw in my code that fixes the station data. Though that might just be from a typo, I still need to find it.
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Old 02-23-2005, 08:36 AM   #99 (permalink)
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Quote:
Originally Posted by GrimGriz
Not a fan of the vertical wording
You just can't bring yourself to post anything without some form of dissension. :P

It's looking really great, Jump.
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Old 02-23-2005, 08:40 AM   #100 (permalink)
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G is a minimalist I believe. I think he prefers function over form. I on the other hand like a balance between function and form. I want my apps to look distinct and like they fit with the game. I'm not making tax software here.

G is an idea man.
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Old 02-23-2005, 09:11 AM   #101 (permalink)
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OK G, I figured it out. My functions for moving everything around between stations are fine. However, I forgot to add and eliminate from the makes/local/etc fields for items that are already made at a station.

Thanks for that catch.
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Old 02-23-2005, 10:13 AM   #102 (permalink)
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Quote:
Originally Posted by Evolution
You just can't bring yourself to post anything without some form of dissension. :P
He said it was looking good in his opinion, and asked for ours. Everyone that deals with me can rest assured I'm honest about my opinions, even if it is brutally so.

I'm also a tinkerer. I like looking at things and thinking of possible improvements.

Jump, found another potential issue: The stuff that requires grav comps...well the quantity of grav comps is getting truncated. I'm gonna guess it's just because the word Gravitational Components takes up so much room. You should be able to see this problem by looking at the Nubbler.

Also, are you pulling the station pictures from JOSSH? They seem to come up a little slow (not enough to matter though).
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Old 02-23-2005, 10:32 AM   #103 (permalink)
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Quote:
Originally Posted by GrimGriz
Jump, found another potential issue: The stuff that requires grav comps...well the quantity of grav comps is getting truncated. I'm gonna guess it's just because the word Gravitational Components takes up so much room. You should be able to see this problem by looking at the Nubbler.
Hmm.. I'm not seeing this. A resolution issue maybe? What're you running at? I've got a 22" monitor at work running at 1600x1200 so there's plenty of space for me.