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a) I have already won Jumpgate.
b) And she makes you play anyway. mission accomplished. NEXT! ![]() |
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__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store |
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Looks pretty good. Not a fan of the vertical wording, but it doesn't detract all that much even in my opinion.
I'm pretty sure this is on purpose...but 'makes here' doesn't seem to be showing commodities (except the trap). For example, construction materials at SC requires mach parts, but con mats aren't in the machined parts 'makes here' section. |
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All I can say is WOW! I know not much use in deciding how it is going. The format is easy to use, and spells out in logical format what is needed to make the item. Even I can now know what is needed to get the station producing more units. I can also find out if it is really needed.
So you release next week right. j/k |
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Are you looking at just the tree, or the whole thing?
And no, not next week. I'm just working on design right now. I need to do a lot of down and dirty code work for the details frame to display various types of info on an item. Such as mining data, etc. I also need to come up with a database structure for all that data. Doing graphics is what realy slows me down. Though I have gottem better, I have no real talent there. I ripped some nice boxes from in game and redid them for my application though. ![]() Plus, as G pointed out. There seem to be a flaw in my code that fixes the station data. Though that might just be from a typo, I still need to find it. |
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I'm also a tinkerer. I like looking at things and thinking of possible improvements. Jump, found another potential issue: The stuff that requires grav comps...well the quantity of grav comps is getting truncated. I'm gonna guess it's just because the word Gravitational Components takes up so much room. You should be able to see this problem by looking at the Nubbler. Also, are you pulling the station pictures from JOSSH? They seem to come up a little slow (not enough to matter though). |
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