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About This Page About This Page: This is a discussion on Station Production Database within the JOSSH II forums, part of the Jump's Jumpgate Tool Shed category, at Joystick Required Forums. I am currently working on creating a correct station production database. To do this I have to correct the errors on JOSSH and I have to actually know what those
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Old 02-13-2005, 01:05 PM   #1 (permalink)
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Station Production database.

I am currently working on creating a correct station production database. To do this I have to correct the errors on JOSSH and I have to actually know what those errors are. Everyone is aware of some form of error so please offer up that info here.

Things I know about.

  1. Medical Supplies are now made in Core Stations not Amananth and Hyperial.
  2. Composites production is now at Sol Wake not Sol Core.
  3. Composites are also made at Quantar Corridor now.
  4. Machined Parts are no longer made at Wake, Cornea, and Outpost.
  5. Magnetics was moved from Sol Core and Wake to Quantar Corridor. It remains at Sol Cornea.
  6. RF Transceivers have been moved from Sol Core to Quantar Corridor and Octavius Great Pillars. They remain at Wake.
  7. WOW! Armor was removed from all stations but Octavius Core and Outpost.
  8. Fiber Optics was moved from Sol Core and Cornea to Quantar Tripoint and Amananth. It remains at Wake.
  9. Man Foods no longer made at Sol Cornea and Quantar Corridor.
  10. Fuel cells seem to have been moved from Octavius to Quantar Corridor and Tripoint.
  11. Explosives are no longer made at Oct Core. They are still made at Great Pillars and Outpost.
  12. Ammunition is no longer made at Oct Outpost.
  13. Synthetics where moved from Oct Great Pillars and Outpost to Quantar Corridor.
  14. Chemicals moved from Oct Outpost to Quantar Corridor and Sol Cornea. It remains at Oct great Pillars.
  15. Laser Components are no longer made at Quantar Corridor.
  16. Optics are no longer made at Quantar Core or Corridor. They have been added to Oct Great Pillars.
  17. Gravitational Components are no longer made at Quantar Tripoint.
  18. Rubber no longer made at Quantar Core.
  19. Electronics have been added to Sol Core.
  20. Con Mats where removed from Amananth and Hyperial and added to all Core Stations.
  21. Of course, Matt Cons are now Power Cons and are still made at Amananth. They are now also made at Cornea and Corridor.
  22. Barrak's where added to Oct Outpost.
Any others? I will update this post as I recieve your input. Thanks in advance for your help. Hopefully we can offer a correct database for players to use until NetDevil has the resources to fix the problem.
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Old 02-13-2005, 05:32 PM   #2 (permalink)
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Why are Meds made at Core stations anyway? I thought they just made Prosthetics?
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Old 02-13-2005, 08:37 PM   #3 (permalink)
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I thought only Hyperial made Prosthetics. However, it's probably best if we dont' get into why stuff is made where.

Is everything in the items correct so far? I mean, if you look at magnetics it shows that it's made just in corn and corr...so can you just go by item instead of by station?
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Old 02-13-2005, 08:46 PM   #4 (permalink)
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Yes, items are correct. But I am trying to create an auto update system in a more efficient manor that cycling through every item page and then again for every ingredient. And then trying to match with station. I am basically creating a autofix for JOSSH.
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Old 02-13-2005, 09:00 PM   #5 (permalink)
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Ammo was first removed from all but Ion gun recipies, then removed from those as well. And I think it no longer even produces anywhere. Or if it does, it gets eaten quick enough for a universal 0 inventory.

Also, I belive that when you are podded back to a station, 1 Proth OR 5 Meds are consumed if the station has no Proth, giving Meds a secondary use besides just in creation of Proth. I have no memory of why I believe that is true. But Proths have certainly not been in production for many months.


So, item production information is correct. It's just station production that is wrong on JOSSH. I'll keep this project in mind as I noodle around jossh.
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Old 02-13-2005, 09:09 PM   #6 (permalink)
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Yes, this project is specific to station production. Basically, to what is wrong with the JOSSH Station production pages. So that I can auto fix them and have an accurate listing here.
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Old 02-14-2005, 01:36 AM   #7 (permalink)
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Quote:
Originally Posted by Jump
Yes, items are correct. But I am trying to create an auto update system in a more efficient manor that cycling through every item page and then again for every ingredient. And then trying to match with station. I am basically creating a autofix for JOSSH.
So in theory, if one were so inclined, one could just look at each item and type it down in a list under each station name for each item. Done once, it would give you the data needed to never have to do it again....correct?
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Old 02-14-2005, 05:14 AM   #8 (permalink)
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That would be the hard way but of course you could, It's nuch easier to have a computer take care of it.
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Old 02-14-2005, 08:24 AM   #9 (permalink)
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If your looking for the most logical method to do this then you have to eliminate all the one time, next time methods. While they may seem like logical approaches, they create a situation that must be repeated with new changes.

I am building something automated, long term as well as logical. This consists of two scripts for now. The first follows simple and permanent steps.

  1. It parses the station production pages using my already existing parsing class that I wrote. This retrieves the items a station has listed as producing.
  2. Then it deletes the mined commodities as well as useless things such as newb equipment and station modx.
  3. Then it converts Matt Cons to Power Cons.
  4. Then it takes the list remaining items listed as produced by that station and iterates through them and parses the corresponding item page on JOSSH. This gives us the currently accurate ingredients.
  5. Then it reads my item files that list what each production item is used to make. If and only if it is a commodity.
  6. Then it compares the makes list for that item to the list of items produced by that station. Eliminating all items not produced there. Thus leaving a list of items produced by that commodity at that station.
  7. Finally it arranges all this data in an multidimensional array and then serializes it and stores it in the database.
  8. Then it moves to the next station.
You might think this is silly since the data is incorrect. But if Istvan gets time to finish JOSSH later this year, it will be accurate and quick.

The second script deals with the inaccuracies of the data.
  1. It grabs the serialized arrays from the database.
  2. Iterates through the arrays removing and adding items as listed above.
  3. Resaves the data in new table.
When JOSSH is fixed this script will simply not be run. And should there be new, non-updated changes. I can easily add them and run the script again. Any new info should be easy to obtain from fixes.txt.

So in the short term, it's a lot of work. Much less so since I'm using class objects that I have already written over time. In the long term it's low maintenance and sweet.

I have moved through the Sol and Oct Stations and am currently looking through the Quant stations. You can see what I have don so far here.
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Old 02-14-2005, 10:17 AM   #10 (permalink)
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Ok, I'm pretty sure it's accurate now. If anyone has the knowledge and time to critique it please do so. Just use the link above. The structure of a multidimensional array should be self evident.
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Old 02-14-2005, 01:56 PM   #11 (permalink)
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Hmmmm, lot's of views of that link yet no posts. Should I take that to mean it is perfect?
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Old 02-14-2005, 03:21 PM   #12 (permalink)
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I can also seperate the ingredients by Mined, import or domestic. Check it out.
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