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About This Page About This Page: This is a discussion on Home Stretch To Upcoming Patch within the Game News for Jumpgate forums, part of the Jumpgate TRI News category, at Joystick Required Forums. I missed this the other day from Istvan at JOSSH Forums. I'm pleased to finally be able to say that work on patch 1.0109 is in its final
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Old 07-04-2006, 11:20 PM   #1 (permalink)
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Home Stretch To Upcoming Patch

I missed this the other day from Istvan at JOSSH Forums.


I'm pleased to finally be able to say that work on patch 1.0109 is in its final phase. The patch will be feature-complete within a few more man-hours of work. Thereafter, I expect to spend a period of one or more weeks solely debugging and resolving issues found during testing and regression testing before being able to release the patch.

Attempts have been made to address several concerns brought up by the community regarding the content of this patch. However, I am acutely aware that because our small community remains quite diverse (as well as outspoken) it will be impossible to satisfy all parties.

I certainly knew when undertaking this project that the patch cycle would have to suffer some delays to get the work done. I did not expect to go more than five months without patching, and for that I apologize to the community. The good news is that, although we still have a "Phase II" patch yet to come after this, its content is extremely unlikely to take as long as the "Phase I" material has. I'll be commencing work on Phase II immediately after 1.0109 is released, because I consider some of the Phase II features critical for long-term value of the entire package of changes.

Here is a preview of some of the main features being implemented in 1.0109 (Phase I):

- Military flight registry for factionalist PvP
- Seven mission types specifically for military pilots
- Factionalization of insurance; free coverage for Military and Rookie pilots
- Full implementation of factional conflict states
- Conflict states affect kill penalties, particularly against other Military targets
- No kill stat gain for downing Civs anymore, ever
- ENEMY radar mode to display hostile faction Military pilots
- F1 chat becomes semi-global; dependent on beacons
- Military Intel map tool for Military Optis; dependent on beacons and pilots flying Recon missions (new type)
- Shield rebalancing [included when I thought I was going to get this done in 2-3 months -GM_Istvan]
- Bomber ship class revisions

That's only the big-ticket items on the list of changes. I'll be drafting quite a lot of information for JOSSH in the days just before and after this patch is taken Live, which (taking testing into account), I hope to do as rapidly as possible.

I hope the wait will have been worth it.



Read the original article on JOSSH Forums


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Old 07-14-2006, 12:11 PM   #2 (permalink)
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Will this make PVP squads all one faction?
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Old 07-14-2006, 12:20 PM   #3 (permalink)
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It would appear that way, at least until the phase II privateer for other factions thing comes in...that or pirates I guess.
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Old 07-14-2006, 12:59 PM   #4 (permalink)
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Any1 know if the HG tag is going to be removed from the game?
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Old 07-15-2006, 08:54 AM   #5 (permalink)
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Quote:
Originally Posted by Algore
Any1 know if the HG tag is going to be removed from the game?
Yes, HG tags are being replaced by military ones.

As for PvP squads, multifactional ones can still fight, but until the privateer stuff goes in they may be at somewhat of a disadvantage.
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Old 07-20-2006, 03:37 PM   #6 (permalink)
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Its a good thing anyways, you get some quiet times between wars which should help rebuilding station stock and such.

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Old 07-21-2006, 03:39 PM   #7 (permalink)
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Am I allowed to say bollox?
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Old 07-21-2006, 09:21 PM   #8 (permalink)
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It depends.
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Old 07-25-2006, 06:52 AM   #9 (permalink)
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Soon (tm)
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Old 07-26-2006, 10:27 AM   #10 (permalink)
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in geological terms?
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