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About This Page About This Page: This is a discussion on Patch 1.0104 within the Game News for Jumpgate forums, part of the Jumpgate TRI News category, at Joystick Required Forums. As reported on JOSSH forums: Most of the work that went into this patch isn't documented in the notes, or is covered very tersely. A lot of the time
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Old 11-03-2005, 05:37 AM   #1 (permalink)
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Netdevil Release Patch 1.0104 For Jumpgate.

As reported on JOSSH forums:

Most of the work that went into this patch isn't documented in the notes, or is covered very tersely. A lot of the time went into things that just aren't visible, but will be used as more features get added.

About a third of the development time went into a rewrite of the radar system, and I'm pleased to say every documented bug in that system has been fixed. Hopefully you won't notice much in the way of changes, but now I'm free to adjust the radar system a bit if enhancements are needed for warfare. Also, the extra radar commands long requested by pilots with programmable sticks have been added. I plan to add Options screen editing for those two new keys (Insert, Home are the defaults) within a couple of patches.

A major capability was implemented changing the nature of buildings in the game. This is one of the chief components of the warfare system, and I tackled it first because it can be used in a stand-alone fashion as the rest of the system is assembled.

There are a few other bugfixes, but the rest of the time went into adding a major new feature for conflux. The feature itself is not impressive. The underlying AI enhancements, however, are something I intend to build upon for many patches into the future.

Once again, I must thank the participating members of the test team for spending long hours doing boring work repeatedly, to help me find and remove as many problems as possible. Without their volunteered time, development of the game would be happening at a far slower pace.

v.1.0104 - November 2, 2005
------------------------------------------
-Fixed a bug in the new profanity filter that caused problems with specific nonalphanumeric characters.

-Fixed a bug that prevented immediate xp updates from Ore Depot dropoffs.

-Corrected a problem with sound shutoff for beam weapons when gun mode is changed.

-Removed the KTRI bounty related messages; all bounty messages have been consolidated to the renamed BOUNTY: channel.

-Added a new GM utility command to help with events.

-Added a new tool for intel gathering by Optis that will use the upcoming Military registry. Access is blocked until a future patch.

-Changed building update system so that server interface and faction mission updates to buildings occur in real-time. No more need to exit and reenter a sector to see changes.

-Implemented GM controls and basic functionality for the building damage system intended as part of factional warfare.
-Added building damage notification messages, restricted access to each faction's Optimus pilots.

-Fixed a minor texture map problem with exploding missiles.
-Added new slash command "/oredepots" available to Optis. This tool is intended to provide factional information to help with economy teamwork.

-Added new slash command "/prodboost" available to Optis. This tool is intended to provide limited production control over own-faction equipment. Syntax: "/prodboost " where is a commod or equip.

-Corrected a problem with the "cargo bay full" message that caused it not to reappear after mining subsequent to a visit to an ore Depot to offload ore.

-Changed the basic radar display to show and target gates, stations and beacons in all modes.

-Fixed a radar bug existing possibly since release that caused buildings and POS to display in the radar disk when a conflux was targetted in ENEMY display mode.

-Fixed a longstanding radar bug involving failure to lose lock on a ship that "roids" successfully while being observed. A similar bug for ECM is also believed to be fixed.

-Fixed a radar bug that allowed a pilot to cycle through the sector POS list even radar power was cut off.

-Fixed a very old problem with the "Target Under Reticle" radar feature (was most noticable with POS).

-Fixed an old radar problem that would allow lock to be retained on a target even after switching to a mode that disallows selection of that target.

-Added basic text notification system to advise players about changes in their faction's warfare state.

-Added new slash command "/warinfo" to allow players to check their faction's warfare state at will. Information has no game effect until warfare features are fully implemented.

-Fixed an unreported building collision issue with incomplete Refuel buildings that has apparently existed since Beta 6.

-Resolved an issue affecting GMs at POS that impaired events activities.

-Added new slash command "/opti" for help listing commands available to Optimus-ranked pilots only.

-Attempted to address a bug causing an improper, recurrent 1-hr kick event being experienced by some players.

-Added a significant new conflux-related feature and related asset.

-Moved conflux transfer functions serverside, with the goal of improving reliability and efficiency.


Link to original article.

Last edited by Jump; 11-03-2005 at 07:04 AM.
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Old 11-12-2005, 11:33 AM   #2 (permalink)
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Did something change regarding POS with this patch?

I notice that my POS is no longer published. Did it get wiped? Or do they just automatically become unpublished now when a player goes TRI-C?
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Old 11-14-2005, 06:27 AM   #3 (permalink)
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I don't know. I know the "POS glut" is on the board as an agenda item, but I don't recall that anything has been done yet.
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Old 11-27-2005, 09:34 PM   #4 (permalink)
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Still there, unpublished if TRI-C from what I gather.
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Old 11-27-2005, 10:22 PM   #5 (permalink)
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Funny that he didn't announce the change.
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Old 12-03-2005, 02:12 PM   #6 (permalink)
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The question is: why are you again TRIC :P I know I know, Im not in the game either, but Im on active billing

Well, yes, Im taking a break, testing here and there but missing Jumpgate in a funny way. I read the forums everyday and the constant whine and u did this and that.. makes me sick. Only one thing I ended liking was the banning of the civ rippers. Of course, I would have preferred that the community have done it, but there was no way of achieving it (admit it guys).

I'll eventually be back. Im awaiting the squad warfare patch, as I want to decide one and for all what to do, cause I joined to be a factionalist and the current issues and the inability to really make a change proved to be too much to handle.

Id say more stuff, but Im not that kind of people.

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Old 12-04-2005, 12:03 AM   #7 (permalink)
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This may also have been a one time error thingy or something, since he didn't announce it... we'll have to see if someone elses POS goes unpublished after going TRI-C.
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