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About This Page About This Page: This is a discussion on Patch 1.0105 within the Game News for Jumpgate forums, part of the Jumpgate TRI News category, at Joystick Required Forums. As Posted By GM_Istvan On JOSSH. It's not a large patch, because I constrained myself to releasing this before November ended. Progress was made on several underlying areas for
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Old 11-30-2005, 11:08 AM   #1 (permalink)
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Patch 1.0105

As Posted By GM_Istvan On JOSSH.


It's not a large patch, because I constrained myself to releasing this before November ended. Progress was made on several underlying areas for the military systems, however, and a few more bugs were knocked off the list.

v.1.0105 - November 30, 2005
------------------------------------------
-Resolved an inconsistency in the /prodboost command feedback.

-Corrected Ship Config handling of MODx slots on Tempest, Harmattan, Simurgh, and Quarrier.

-Added Options screen configurability for the two new radar controls that appeared in patch 1.0104.

-Addressed another bug improperly causing a potential 1-hr kick event experienced by some players.

-Fixed a swarm-related exploit.

-Implemented a system to allow use of Repair Beams on damaged buildings. This is a provisional repair system to hold us until all the building models can be revised.

-Fixed a chat bug created when a subsystem was added several patches ago to allow Mentors to check for TRI Rookie registry pilots in the :help channel.
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Last edited by Jump; 11-30-2005 at 08:20 PM.
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Old 11-30-2005, 03:03 PM   #2 (permalink)
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Just think! This is the best patch to date, because it puts us one step closer to Istvan's vision. (Did you all read his essay on MMOs on his blog?)
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Old 11-30-2005, 03:26 PM   #3 (permalink)
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Link plz.
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Old 11-30-2005, 08:25 PM   #4 (permalink)
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<!-- google_ad_section_start(weight=ignore) -->Ambrosius<!-- google_ad_section_end --> is a Quantar pilot
Actually it's a nice read -- though he now claims he was naive when he wrote it.

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Old 11-30-2005, 08:44 PM   #5 (permalink)
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heh No wonder, that was before he started working with Jumpgate. After that, all went to hell for him most likely.
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Old 11-30-2005, 09:00 PM   #6 (permalink)
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I dunno. Looking at that, and them comparing Jumpgate from before istvan to after istvan I can see the correlation. I just need to find a way to convince him that removing the common ore from the good asteroids is equivalent to - Making distances shorter or ships travel faster both violate realism, but solve the immediate playability problem.
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Old 12-01-2005, 04:14 AM   #7 (permalink)
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<!-- google_ad_section_start(weight=ignore) -->Ambrosius<!-- google_ad_section_end --> is a Quantar pilot
Yes, there is very close parallel to current development and development plans.
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Old 12-01-2005, 10:33 PM   #8 (permalink)
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And that's why i'm still here ^.^ (in and out, but still here nonetheless)(and the in and out is mostly do to my wavering attention span)
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Old 12-02-2005, 08:57 PM   #9 (permalink)
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Make more content and they will come.


Seriously, Jumpgate needs more content.

Or at least another developer like Istvan.

Maybe Brutus can borrow ND his cloning machine.
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