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Upcoming Changes: Second Installment
As posted by GM_Istvan on JOSSH Forums
As promised, here's the rundown on the major registry changes planned for patch 1.0109:Link To Original Post |
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It will be interesting to see if regular Faction X pilots will go after griefers from their own faction in order to preserve a relationship status with the faction that the griefer is targeting (assuming this even happens any more).
For instance, a Sol griefer could make the universe difficult for his bretheren if he goes on a civ-ripping rampage against Quants. |
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Wow, this brings up a LOT more questions...
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I am going to buy me a BIG lot of popcorn for this, crack open some beers and enjoy the show.
Non-consequential pvp has always existed for those who use having less scruples than others to their own ends. ie - the 'you did x, so now your entire squad is now a target blah blah blah' types.. Its going to be interesting to see how people adapt to the new system when it arrives. Popcorn anyone? |
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 547
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I don't like the sound of it.
I fear that those that test stuff are not up to speed and thus not in the best position to make an objective response to new things being tested, but then again that has been my view for a long time. I guess I'll leave formal response until any implementation. I just hope it's not too late by then if that response is a bad one. Regards Al |
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I personally hope he can find a way to make the jumpgates in the sim work. This all sounds...well and good for people with a lot of time on their hands, but the way my current life is, I just like to hop on for an hour or two and blow stuff up. I think a working jumpgate in the sim (maybe two sims leading to a nice buffer sector with no station) would allow people like me with limited time to have the fun we can have now without having to worry about PR, missions, current factional hostilities...etc.
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Generally, I'm not sure if there are enough people still playing the game to make the changes really matter. I'd be pretty skeptical if there were still enough idiots in the game to really abuse the system, though. Fighting a another war with a squad like IOUS would be a drag. |
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The difference? Completely undoing all of your work and making you have to re-equip your non-pvp ship vs a coupla units of cargo.
Insight piracy is much more difficult than making a non-com go boom, and it does less to the victim. It's actually kind of exciting. Particularly since all you have to do is carry a trap or two. |
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Items lost to your ship going down are insured to (typically) well over 90%. With TRI taxes on commods nice and low, the loss per item if you die is very low if you have a decent IR. You might lose 5% per item in your hold. Stealing cargo, on the other hand, causes one to lose 100% of the value of that item. If we assume that 5% of the value of the cargo is a reasonable number, that means 10 units stolen = 200 units ripped. Woot? Abusing people is abusing people no matter how you do it. I don't mind if people do it, just don't pretend you're any less lame than the other guy that does it a different way. And, in the spirit of on-topicness, I do wonder how much the new insurance scheme will affect haulers. Even empty ships are kind of pricey to lose. |
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SS, Ist said haulers will be able to buy insurance at cheap prices at various coverage levels, including optional coverage for cargo.
As for burglar pirates vs PODers, I think the former takes at least some skill due to the short range of insights (150? 300? something small), the small cargo holds of ships used for burglaring (24 or less usually), and the fact that the burglar ship gets heavy with the cargo while usually has only a pair of guzzlers to move the cargo (or if a ranger, then a sz1 shield and 10-12 cargo). GG, I think the people who just want to blow stuff up for an hour can still do it just fine. Just don't complete your tour of duty and you'll be Military Tagged all the time. Ignore the missions and the PR. You simply won't have a constant 100 PR in every faction (which makes perfect sense to me...always wondered how I could be "worshiped" by other factions when I blow up so many of thier ships). You may have to rely on squadmates or non-combat pilots with good PR to stock your foreign gear. I don't see that as a big deal. Al, other than general distrust of the testers, what don't you like about the plan? |
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