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Old 04-15-2008, 01:48 AM   #16 (permalink)
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Re: Aye, captain and mates!

i came up another question:

I checked the JOSSH database about weapon properties and wondered, for example using two cobras and two strakers, which seem to have different velocities, i don't think the duelist is smart enough to tell which gun will hit which spot.

Just made myself worried, looking at my accuracy rating...

And thought of using 2 lastlights and 2 injustices 'cause they're the same velocity weapons, but from the comments of other pilots, it's not a good idea in an oct med fighter.

Just want to think of the most ideal set of guns.

And another question made earlier, what is the use of sout and/or ranger ships?
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Old 04-15-2008, 06:48 AM   #17 (permalink)
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Re: Aye, captain and mates!

go with what makes you comfortable. if you worry about your gun accu. you should use lasers.
the scout i have never used but i think you could use it for fliping beacons or transport missions because its fast. i use a ranger for arty hunting and for getting some where fast.
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Old 04-17-2008, 01:56 PM   #18 (permalink)
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Re: Aye, captain and mates!

You cant really mix guns with different Velocity. You will only hit with all guns in a straight on joust.
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Old 04-18-2008, 05:45 AM   #19 (permalink)
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Re: Aye, captain and mates!

Yea, I actually had more info on this gun thing when I logged in and noticed that JOSSH has false (obsolete?) information.

It's simply my aim what gives the most trouble lol !!!
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