Home Register FAQ Members List Calendar Game Links Gallery
Go Back   Joystick Required Forums > Jumpgate Evolution Forums > Jumpgate Evolution Suggestions and Ideas
About This Page About This Page: This is a discussion on Argue about cap ships HERE, where it BELONGS within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by KEA That answers a secondary question, not the main question that I posed. The main question is "Why won't capital ships work in Jumpgate Evolution?&
Welcome to Joystick Required! Membership is easy and its free! And membership removes this giant ad space.

Reply
 
LinkBack Thread Tools

Old 09-13-2007, 12:41 PM   #16 (permalink)
Member
 
Injustice's Avatar
 
Pilot Name: Injustice
Faction: Pirate
Joystick: Some POS Logitech because my FF2 broke
Join Date: May 2007
Location: 29 Palms, CA
Posts: 629
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Injustice is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Injustice<!-- google_ad_section_end --> is a Octavius pilot
Re: Interested in Jumpgate Evolution, would like some info!

Quote:
Originally Posted by KEA View Post
That answers a secondary question, not the main question that I posed. The main question is "Why won't capital ships work in Jumpgate Evolution?"
As player-controlled ships with the kind of capabilities that some have expressly wished for, they wouldn't fit into the overall theme of Jumpgate. The concept of capital ships is combat oriented. You don't use them for mining or hauling, otherwise they wouldn't be cap ships. In essence, I'm referring to the recurring theme of PvP in Jumpgate that it's not what you fly, but how you fly, that matters.

As I mentioned in an earlier thread about cap ships, implementing a class of ship into the game that would require either another cap ship or a fleet of bombers to counter it would pretty much negate that concept entirely. The alternative would be to relegate cap ships to special "live" events requiring dev interaction. It then becomes a question of whether it's worth it for them to spend significant development time on something that, by it's concept alone, would be a rare sight in-game.
__________________

Get Yours Today!
"Will you call me Big Radar Southpaw like you used to?"
Injustice is offline   Reply With Quote
Sponsored Links


Old 09-13-2007, 12:55 PM   #17 (permalink)
Member
 
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 354
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
daslog is on a distinguished road
Re: Argue about cap ships HERE, where it BELONGS

Quote:
Originally Posted by ELPIRATA View Post
@Daslog: U know ur pretty irritant you know that? Cap ships have roles and if they ever make it in game I can tell you that ND will put them to test both in theory and in action and decide from there. Cap ships arent for individual use, they are support craft, and their role and seing them in space, and having to defend them and such adds to the game, not detract.

I've read the other thread and there are a couple of worries by everyone. ND has said that they want to do Jumpgate Evolution the right way and I'd give them my support , and eventually we'll see whatever they want to do. Im in favor of cap ships, I like them in game, be it NPC, GM or even player controlled (which I said may be a boring task).

ELP
I guess I'm not being clear. I'm certainly not trying to be an irritant. I just don't understand how cap ships would work.

For example: If I'm a pilot, and I just made enough cash to afford my first cap ship. What do I do with it?
__________________
IMO, the above post represents the opinion of the author. No warranty is given or implied.
daslog is offline   Send a message via AIM to daslog Reply With Quote

Old 09-13-2007, 02:23 PM   #18 (permalink)
Member
 
vorlon31's Avatar
 
Faction: non-aligned
Joystick: Saitek EVO
Join Date: Dec 2004
Posts: 832
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
vorlon31 is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->vorlon31<!-- google_ad_section_end --> is a Solrain pilot
Re: Argue about cap ships HERE, where it BELONGS

Theres cap ships in vendetta online I believe. I have no idea how they have them working there, whether they are a 'special occasion' ship or a day to day type of thing. I want two volunteers NOT paying/playing jumpgate atm to go there and scout out how they are flown/used/rp'd.

volunteers sign here;

---------------------------
&
---------------------------
vorlon31 is offline   Reply With Quote

Old 09-13-2007, 02:25 PM   #19 (permalink)
Member
 
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 811
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Wild_Bill is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Wild_Bill<!-- google_ad_section_end --> is a Octavius pilot
Re: Argue about cap ships HERE, where it BELONGS

daslog I think the point would be that no one pilot could afford one! It would have to be something like one or two per faction and have to be built by FM.

As to use, the could be used for transporting (carrier) or resupply (logistics). The carrier could be for war parties or major fluxing expeditions where the carrier would carry the single-pilot ships to the location of the event, resupply them and provide a temporary home for the duration of the event. It could also be a mobile mining camp, carrying miners and their escorts to a location and serve as a Ore Depot, resupply center and temporary home for the duration of the mining event.

I see it as GM or AI piloted/controlled and it would have to be some kind of planned event (if GM) or set up some mechanism to rent the vessel for various squad or alliance projects such as mining or fluxing expeditions. I think there should be some form of temporary but formal alliance involving the pilots in the venture.

As a Capital Ship in the sense of a Battleship, Dreadnaught or some other form of principal warship, I just don't see that. Could be my own lack of vision but I don't see it as a major strike force merely a vehicle used to transport the real participants in an organized event scenario. Jumpgate Clasic was built around the concept of an individual one-pilot ship. I don't see how a single-pilot concept would fit a capital ship into that framework.
Wild_Bill is offline   Reply With Quote

Old 09-13-2007, 02:30 PM   #20 (permalink)
Member
 
vorlon31's Avatar
 
Faction: non-aligned
Joystick: Saitek EVO
Join Date: Dec 2004
Posts: 832
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
vorlon31 is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->vorlon31<!-- google_ad_section_end --> is a Solrain pilot
Re: Argue about cap ships HERE, where it BELONGS

Personally Im all for cap ships - but I'd have them ai controlled for use against other factions/flux ai controlled cap ships in glorious fleet battles that are conducted in distant wild frontier territories. We players can hitch a ride in them, r/r/r in them, launch at will and then whizz about fighting ai opponents, each other and the cap ships themselves too for death, glory and the betterment of mankind
vorlon31 is offline   Reply With Quote

Old 09-13-2007, 03:01 PM   #21 (permalink)
Member
 
Karash's Avatar
 
Pilot Name: Karash
Faction: Octavius
Joystick: Saitek x52
Join Date: Jun 2007
Location: Eve Online
Posts: 396
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Karash is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Karash<!-- google_ad_section_end --> is a Octavius pilot
Re: Argue about cap ships HERE, where it BELONGS

I thought it was pretty much confirmed that Capital ships will not be in the launch of Jumpgate Evolution. If so, why discuss it here?
Karash is offline   Reply With Quote

Old 09-13-2007, 03:23 PM   #22 (permalink)
Member
 
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 354
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
daslog is on a distinguished road
Re: Argue about cap ships HERE, where it BELONGS

Quote:
Originally Posted by Karash View Post
I thought it was pretty much confirmed that Capital ships will not be in the launch of Jumpgate Evolution. If so, why discuss it here?
I've nothing better to do?
daslog is offline   Send a message via AIM to daslog Reply With Quote

Old 09-13-2007, 03:30 PM   #23 (permalink)
Moderator
 
ELPIRATA's Avatar
 
Pilot Name: ELPIRATA
Faction: non-aligned
Joystick: Saitek X45
Join Date: Dec 2004
Location: Carolina, PR
Posts: 1,542
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
ELPIRATA is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->ELPIRATA<!-- google_ad_section_end --> is a Octavius pilot
Re: Argue about cap ships HERE, where it BELONGS

Because they might not be in the launch but they may appear further in the storyline.........

I wouldnt support cap ships to appear right away, but I would support cap ships if they appear gradually.. and grow on size gradually as well. I like the NPC control a lot, more than perhaps GM control (which lets remember is tied to timezones, and those on the other side of the world would not see them much).

To me, it would make sense (for example, Daslog) that if an octavian squadron is facing bad odds that there was a way to ask for support and that the faction responded with a NPC cap ship (whatever size). Also, remember that we're not talking Jumpgate Classic numbers, we're 'expecting' lots of players. The AI server then would evaluate if the 'call for support' really shows a need for it and then scrambles either the cap ship or calls for other online squads to provide help.

IMO Id prefer seing corvette class support ships first. If AI Turrets, then bad aim with mortar guns. (the SW Corvette had 6 turrets if memory serves well), which I doubt would present that much of a challenge to the enemy (or disbalance the fight either).

If they were 'player controlled' I would think that the only guns you can fire are the ones in front. But these would only work against stationary/slow moving objects (like stations and other big ships) (BSG for example on the Pegasus episodes had forward firing cannons) I doubt you would go out fluxxing in the hopes for dumb flux stopping in front and in range and asking to be blown to bits....

Think Cap ship as support/logistics (as Karash's other thread). Perhaps this "Call for support" could be influenced by the pilots Reputation and such, I leave that for the devs.

ELP
ELPIRATA is offline  Send a message via ICQ to ELPIRATA Reply With Quote

Old 09-14-2007, 10:46 AM   #24 (permalink)
Member
 
Bingofuel's Avatar
 
Faction: Solrain
Join Date: Jul 2007
Posts: 161
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Bingofuel is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Bingofuel<!-- google_ad_section_end --> is a Solrain pilot
Re: Interested in Jumpgate Evolution, would like some info!

Quote:
Originally Posted by KEA View Post
Could you please point me to the source of this statement?
First or 2nd interview.
Bingofuel is offline   Reply With Quote

Old 09-14-2007, 11:16 AM   #25 (permalink)
Member
 
Bingofuel's Avatar
 
Faction: Solrain
Join Date: Jul 2007
Posts: 161
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Bingofuel is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Bingofuel<!-- google_ad_section_end --> is a Solrain pilot
Re: Argue about cap ships HERE, where it BELONGS

I like the way SWG does capitol ships. To destroy 1 you have to destroy its shields then strip its guns then destroy the engines and finaly the bridge. Sounds EZ but it's not. They are AI controled and protected by a wing of mixed fighters.

There purposes are for mission objectives, and faction control of teritory, or just challanging fun.

I don't see player controled Caps being very practical. I do see players defending or docking with a cap ship to control a turret being practical.

I can see cap ships being used for teritorial control of unregulated space sectors. Example: a Sol cap ship appears in a key sector with an escort of fighters. The Sols now control say 5 surrounding sectors and the faction gets tax benefits or whatever. The Octs won't stand for this. so the mount a force to destroy the Sol cap. If they succeed Octs control the sectors. The cap ship is removed for so many hours then an Oct cap ship appears.

Cap ships can be used as objectives in group missions. Destroy a cap ship, Protect cap ship, Investigate a cap ship.
Bingofuel is offline   Reply With Quote

Old 09-14-2007, 11:24 AM   #26 (permalink)
Big Daddy
 
Jump's Avatar
 
Pilot Name: JumpDemon
Faction: Solrain
Joystick: MS FF2
Join Date: May 2004
Location: Tracy, Ca.
Posts: 7,128
Jump is on a distinguished roadJump is on a distinguished roadJump is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Jump<!-- google_ad_section_end --> is a Solrain pilot
Re: Argue about cap ships HERE, where it BELONGS

I don't even understand the whole cap ship deal. Has anyone ever played a game where cap ships were used? How were they used?
__________________
Currently working hard to break the server...

>> Help support JSR through our Amazon store
Jump is offline  Send a message via ICQ to Jump Send a message via Yahoo to Jump Reply With Quote

Old 09-14-2007, 11:30 AM   #27 (permalink)
Member
 
Bingofuel's Avatar
 
Faction: Solrain
Join Date: Jul 2007
Posts: 161
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Bingofuel is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Bingofuel<!-- google_ad_section_end --> is a Solrain pilot