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Cadet
Pilot Name: KEA
Joystick: Saitek X52, Thrustmaster Cougar HOTAS
Join Date: Sep 2006
Location: In my own world
Posts: 33
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Re: Interested in Jumpgate Evolution, would like some info!
Quote:
Mod Edit: Please refer to this thread http://joystickrequired.com/forums/f99/capital-ships-jumpgate-evolution-2016.html with well over 100 replies before rekindling this debate. KEA Edit: That is why I asked for a pointer from Sephiroth where it specifically says that cap ships would not work well in Jumpgate. I still have not seen anything that definitively shows why cap ships would not work. |
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Last edited by KEA; 09-12-2007 at 02:18 PM.. |
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Join Date: Mar 2005
Posts: 505
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Re: Interested in Jumpgate Evolution, would like some info!
Quote:
Well guess what, I'm not willing to derail this thread so go through the linked thread and read it. You'll figure it out. |
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Cadet
Pilot Name: KEA
Joystick: Saitek X52, Thrustmaster Cougar HOTAS
Join Date: Sep 2006
Location: In my own world
Posts: 33
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Interested in Jumpgate Evolution, would like some info!
I have looked through that thread, and with the exception of you making a generic statement about them being bad for the game, I did not see anything to support your statement. Please give me a direct link to the post that supports your statement.
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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 353
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Re: Interested in Jumpgate Evolution, would like some info!
Quote:
Another ND Interview It's talked about at 1 hour 23 minutes in "Not planned for release" |
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__________________
IMO, the above post represents the opinion of the author. No warranty is given or implied.
Last edited by daslog; 09-12-2007 at 07:57 PM.. Reason: Edited to give the time. |
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Re: Argue about cap ships HERE, where it BELONGS
there is no need for capital ships in Jumpgate. I'd rather they spent their efforts on stuff we do need. i've never once been in a pvp situation in Jumpgate where i was thinking 'hey, what we need is a capital ship!'
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Re: Argue about cap ships HERE, where it BELONGS
In a world of emersion cap ships would be nice, huge beomoth trading ships or carriers, but hey don’t really fit into the world of Jumpgate which is kind of odd, but maybe due to the great collapse and all the gravity wells all over large capital class ships cant navigate or something maybe who knows etc…
I like to see them but be a nightmare to implement and then im not sure if they are right for Jumpgate as a whole. ![]() |
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Re: Argue about cap ships HERE, where it BELONGS
Well I really don't know about cap ships. The initial reaction I have is that many many people have complained that POSes have damaged Jumpgate and that the game was far better off without them. Part of the complaint has been about how they changed combat and I could see Cap Ships doing much the same thing.
To me, they don't make a lot of sense in a universe that is anything near the size of Jumpgate Classic's. If Jumpgate Evolution's universe is much, much, much larger . . . then perhaps. |
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__________________
Many of the things I hear about Jumpgate Evolution disappoint and concern me . . . but I look forward to beta and release to (hopefully) be proven wrong. -- Ambros. |
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Member
Pilot Name: Jonboy
Join Date: Aug 2004
Posts: 316
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Re: Argue about cap ships HERE, where it BELONGS
It's difficult for me to argue for or against capitol ships without saying what they actually DO.
There are so many ways that one could implement large ships with the name 'capitol class' that it's difficult to see what would actually cause problems. One thing that I can see being problematic would be overpowered weaponry. but even 'powerful' guns needn't be overpowered, look at Novas - they are powerful, but still balanced. Lots of missiles would be a pain. Even if it has high defenses, they can be balanced by poor manouvering. I am NOT fundamentally opposed to cap ships. But there are so many ways that people want to see them, that I doubt that what could be implemented would satisfy people. The cap ship should have a definate role in the game, as well as having an RP and be well balanced. I have my own ideas how they could be implemented well, but i'm not quite ready to type it up. But even then I doubt it would please everyone. Look at bombers, they have had 2 extreme makeovers, and they've always been controversial. I don't know how well they fair with the destroyable building system. Before the destroyable buildings they were a heavy fighter that changed small fighter and fleet balance. Do you want cap ships to change fleet balance, or introduce another play aspect? One thing that I might welcome would be a replacement for POS. If you could have a forward base to fight from that could be destroyed, would be interesting, but it would have to be worth building. Cap ships are an obvious candidate for having player-run turrets that could have a function and be balanced. shrug. |
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Re: Argue about cap ships HERE, where it BELONGS
I am definitely for Capital Ship.....wrecks!!! Gigantic hulks of wreckage, that you can fly through...and with the sheer size, could try to find some salvage similar to mining a roid. You should always come away with something...but it doesn't have to be worth much.
A good roleplay would be for a squad to quarantine a certain Capital wreck for say a day or two, since they've discovered vital information in some of the salvage recovered recently...now want to have it all for themselves. That coupled with wreckage graveyards of all types of things, to gigantic fly through asteroids. That added with their AI ships should be enough to satisfy me.... There go another 4 years of my life! ![]() Viper2c |
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Re: Argue about cap ships HERE, where it BELONGS
Im definitely in favor of capital ships. I once wrote a paper about them, which I still have stored on my PC (and originally was sent to one of the ND's devs a LONG time ago). I think cap ships give dimension to the game and if 10k pilots are going to be there... it will be a huge thing. The problems with them are related more to the actual Jumpgate than to its sucessor. We currently die and get another hulll back. Cap ships should be built and lost if destroyed. Cap ships arent fun to fly, but they are quite a sight. I'd rather see this big size ships progress to cap ships later in the game storyline. I think we'd prefer seing first gunboats or small multi-pilot ships (think Millenium Falcon) and slowly progress from there to Corvette Class, Frigate Class and then the big Star Destroyers (of course, from the x-wing perspective). Big problem I forsee is piloting them, or sitting inside waiting for a major battle to ensue and rush for your turret position and such... the pilot's seat won't be much fun, though I'd love to see it from the bridge (think Mon Calamari Cruiser wit |