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Re: better pvp. a suggestion
Quote:
Yes, because a single 10 pixel wide translucent triangle on the perimeter of the central hud that only appears if the ship is not infront of you would certainly cause so much clutter that we wouldn't be able to see any of those new graphics. You're so right. I dont think they make a roll-eyes emoticon big enough to completely convey how i'm feeling, but this one comes close: ![]() |
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Member
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 882
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Re: better pvp. a suggestion
Im all for a clean HUD but I like the idea of markers, showing targets on the edge of it ( bit like the ones in X-Games), Not sure about markers showing when you get hit tho, bit too FPS.
Can’t really comment on circle fighting = boring PVP as I find the whole concept of it boring. ![]() |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 798
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: better pvp. a suggestion
Combat boring? Hell Lordopic, even I find it exciting, I just don't like it or the constant re-equipping my quick pod rides of defeat require, but I was never bored, even when I was civ-ripped!
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Re: better pvp. a suggestion
Squad wars where the squad leaders can set;
Number of kills to win the war, the ship classes that count towards it and a time aspect. As an theoretical example; OV and FC decide on a war so Algore and I get a screen on the jossh equiv (or ingame screen) where we can set and agree that the war lasts 30 any tag ship kills, where lf, mf, f, hf and Tows are the only ships that count towards that total and a two week time span. Then we two squads can fight as the old HG but irrespective of tags until the war is won by whoever gets the 30 kills first, until we run out of time, until someone shoots the wrong class ship, or until 1 squad hits a surrender(?) button. There would be no 'squad wars won' stats though to prevent some squads artificially padding that element with rigged wars just to fake a squad reputation. As someone who doesn't pvp as a rule I could and would engage in that kind of combat, where there was a distinct framework for it and you knew who your enemy was. Its the few vs all aspect of both HG and MT that I've never really clicked with. Right now if FC and OV wanted to rp an ic 'war', as well as each other to fight there is all the other MT pilots to contend with, the opportunists, when squad members dont want combat, same faction demerit issues and or bounties too. In conjunction with some of the other ideas, like official corporation squads and Military service its yet another variant and access route into the pvp elements of the game. |
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Last edited by vorlon31; 08-26-2007 at 03:03 AM. |
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Re: better pvp. a suggestion
@Jon: I once suggested on ND forums that the scout should get a radar increase, from current size 2 to size 3 or 4. But you're right, the problem may remain if these ships go civ tagged.
@Trit: Regarding the smiley.. HAHAHAHAHAHAHAHA. ELP |
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Re: better pvp. a suggestion
Im not sure about your idea xerout. The "lock-on" ability you talk about sounds like when within range and round-a-bout there, the weapons will always hit. You dont need to be "exactly" on target. If thats correct, it would be good for player retention to begin with but i think it would make combat too easy.
As for making combat more interesting - add lateral thrusters. Try hitting someone while they're doing a circle but flying straight at you....something other games have had. The problem with the ship-tag idea is, what happens when you want to be in a tug MT? There are valid reasons for having a military freighter convoy. That is something i would really like to see in Jumpgate Evolution. If tags are ship dependant then this would rule out this type of thing. |
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Re: better pvp. a suggestion
hmmm interesting replys. I really like the idea of the little arrow directional indicators like freespace....that would really help with situational awareness in combat. As far as the temp lock on for guns goes it really just translates into a bigger hit box for guns. I could maybe give up that idea if we had some other ways of making combat a little better....like the directional HUD arrows in combat showing where enemy craft were around you. I'd also like an anti-missile device that can be set to auto-fire when a missile gets too close.
Xerout |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 798
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: better pvp. a suggestion
I like it. I'm not nearly as "combat aware" as most of the PvP folks are and it sometimes takes me more than a few seconds to figure out where the gunfire is coming from or who's shooting at me (if fighting flux or in a fleet action). The arrows on the HUD would help me, and probably other folks as well.
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Re: better pvp. a suggestion
I think it would help a lot of folks. Unfortunately we dont yet have the capability to "look around while flying". If we all had VR machines then that would be cool but this is a good way of increasing awareness, immersion etc etc etc.
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