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Can POS make everyone happy?
If done properly can POS serve everyone's needs without decentralizing real stations? I think so. Here's how I think it could happen:
Market Modules I suggest market modules be removed and that Auction Houses be created at each factional core station. If you arty-hunt or produce equipment, you'll get more customers that way, and everyone has a reason to go to the core stations. Factory Modules Factional stations should produce only commodities, and not equipment (or very very limited variety of equipment). Establishing good enough reputation (PR) with various factions/corporations should allow you to buy a specifically tuned factory module (i.e. sucking up and running missions for venurian prospecting would allow you to buy a POS factory module that creates size 6 mining lasers). Like refuel etc, you can assign a fee for using your module. They would work mostly like CPs, except they could have diverse (non-wasteful) commod requirments...i.e. 2 cesium, 3 chemicals, and 1 crate of gas containers would instantly make 8 flashfires. They would appear in your hold, not for sale at the station, like refining ore now. Ore Silo Ore silo's on the other hand, would be a place to refine and store ore for sale. They'd also communicate with your factions mission computer (if the player turns the option on), so people trying to make stuff would easily be able to know that Grizwald's Gallows is the best place to get Silicon at a fair price, and how much was there. Storage modules Storage modules would come in 2 flavors, personal and squad. The personal ones would work like the ones we have now. The squad ones would only work on squad-owned stations (expensive, 1 per squad, high maintenance), but would allow the squad leader to assign access to the module based on squad rank. i.e. if you have 4 ranks, you can give 3 access to the squad storage, and 1 for new members/members you don't trust. Ship Hangars Mostly, I think this functionality should be moved to faction stations. However, I wouldn't mind a squad hangar so long as you actually had to stock it with hulls. There ya go, pick it apart, and be glad it's not about freighter and miner turrets. ![]() |
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Re: Can POS make everyone happy?
I think POS were a mistake, are a mistake, and will be a mistake. They should have faction owned stations that are built as a group activity to expand the territories and encourage interaction. POS are too much of a single player nature. That's my opinion.
Besides, I know you want turrets on your station. ![]() ![]() |
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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 353
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Re: Can POS make everyone happy?
I'm in shock, mostly because I think Griz came up with a good idea....
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Can POS make everyone happy?
I very much like the auction house idea for stations but, Id like to be able to sell from a POS too especial a squad POS. Otherwise it would be a nightmare to recoup for cost of equipment/stock.
I still think its the econ on this server that lets Jumpgate down and that has a knock on effect to station stock and the demonization of the poor POS. If they get the mining and production side sorted we shouldnt have major shortages. Im telling you, a POS market works fantasticly if people are able to produce stuff to sell. |
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Re: Can POS make everyone happy?
Can you still dock and sit at the new, no turret POS's?
Basically changed the name of market Modules to personal / squad storage modules. How much storage would you get from these modules? How many personal storage modules would I be able to put on my POS? Would the 8 point POS still be the biggest? How many factory modules am I going to be allowed to have? How am I going to tell who has FF's modules without skipping from station to station to find one to rent? No doubt that I agree that Faction Station should be providing thier pilots with ship hangers. You can please some of the people some of the time, but not all the people all the time. |
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Re: Can POS make everyone happy?
Quote:
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Can POS make everyone happy?
Quote:
Quote:
So we're down to squad POS's and mining POS's with rent and upkeep commods needed I take it ?. I like it. |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 808
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Re: Can POS make everyone happy?
I still prefer my /production command to build stuff at a faction station as opposed to the POS factory module. As you pointed out in your AH idea, the centralization of production is a better idea. No factory to rent, etc. Just the /production command. As long as I can rent storage/hanger space on a faction station I'm okay with removing POS from the game (which ain't gonna happen). I don't really mind if we keep the current POS either. Why should I waste a module slot on my POS and the cost of a new module only to produce ONE type of equipment? Even if I can change the recipe to produce other stuff for a price. Let's leave the factories on/at the stations. We don't need credit sinks in a game that none of us have even played yet.
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Re: Can POS make everyone happy?
I wasn't aiming for factory mods to be credit sinks. If you have no intention of other pilots coming to your station, a factory mod probably wouldn't be in your best interest for your personal station.
I'm not entirely opposed to production remaining on the stations, but I think it needs quite a bit of tweaking if it is. |
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